As noted below, most of this is “common sense,” but there’s a saying:
“Common sense. So rare, it’s a God damn superpower.”
https://www.joeydevilla.com/wp-content/uploads/2007/12/commo...
As noted below, most of this is “common sense,” but there’s a saying:
“Common sense. So rare, it’s a God damn superpower.”
https://www.joeydevilla.com/wp-content/uploads/2007/12/commo...
1. Grouping is the first one. 2. Text is the second (contrast / small size / line-height / headlines etc) 3. Poor forms (validation, no masks, no help for user)
So yeah, there is nothing that complex about UI, it's not nuclear physics. Less clicks, less actions, understandable, VISIBLE interfaces
I think what happens is that if you get lucky, and learn a mental model for the underlying system that better explains the process you're following, it becomes indistinguishable from "reality" and appears "common sense". If you get really really lucky, someone teaches you (or you spot it), really young.
One of the seminal books in my canon is "The Simplicity Shift,"[0] by Scott Jenson[1] (who used to run Google's Mobile UX team).
He wrote that in the era before smartphones, and it was all about brutally triaging UX priorities for a limited mobile user interface.
It taught me a lot of common sense.