Which hypercube unfoldings tile space?
whuts.org
whuts.org
1. The community solved it really fast, within a day or three, but a single programmer solved it even faster [1]. You could also argue that it was the month or so [2] making the website that led to the solution.
2. It was really common to use Minecraft to visualize the solution [3]. I think this speaks to the benefit of tools that make it very easy to manipulate and visualize a system [4].
[1]: https://mathoverflow.net/questions/199097/which-unfoldings-o...
[2] https://twitter.com/oliverdunk_/status/1393366708652548114
[3] https://twitter.com/standupmaths/status/1393516840232624133
[4] Just... any Brett Victor video. e.g. http://worrydream.com/MediaForThinkingTheUnthinkable/
I always wondered if one could do something to tile cones aperiodically.
I also love that the community was asked to solve it and it happened so fast!
There's no way for everyone to talk to everyone. The solution I came up with at the time was to have a rudimentary chat bot connect parts of conversations intelligently. Now, of course just throw an AI at it.
A well designed website with different conversations going on in different places might work almost as well. This site does an adequate job actually.
I've got an intense dislike for the scrum-of-scrum approach. If you've ever happened to read A Fire Upon The Deep there's a cool alien species in there that has, essentially, a configurable brain topology. Interesting musings there on how those configurations modify their thinking.
I have recently become aware that the brain topology of the Tines may be more similar to our own than I thought.
A brain structure mediates the communication between our hemispheres, but just like individuals in a Tine pack, they process things independently and contribute their specific value to the whole. I think it is possible that they even have their own personalities and moods.
People having a conversation use language to collaboratively create shared meaning between all the lobes available to them.
e.g. https://whuts.org/unfolding/124
We are living in a very interesting time
I was thinking Mathematica or similar might have more useful 3D shape representations?
https://en.wikipedia.org/wiki/24-cell_honeycomb#Cross-sectio...
There is no 3D equivalent of the 24-cell, but two of the cross sections (rhombic dodecahedron and bitruncated cube) hint at what that "missing" platonic solid would look like.
Btw, this drill bit example (basically a twisted ribbon) made me think that we could represent not only straight sections, but also rotating ones, to get a better feel of what goes on.
Cut the 3-cube with a plane which is diagonal to all axes, eg x + y + z = c. Start at a corner and take sequential sections. First you get a small equilateral triangle, then a bigger and bigger one, until the cut goes between 3 vertices of the cube. Next you get truncated equilateral triangles, with bigger and bigger truncations. In the center of the cube the size of the truncations matches the remaining edges and you get an regular hexagon. Then the whole thing in reverse as half the sides get smaller and smaller, until you're back to triangles.
If you're not sure what it looks like at any point, you can easily solve the intersection of x + y + z = c and the equation of one face of the cube (x or y or z = 0 or 1).
Now do it for the 4-cube. Important observations: 1. again you can solve algebraically, either for the 3-cubes which bound the 4-cube or the 2-squares which bound them 2. you can also just try and imagine the intersection with the 3-cubes, since it will be one of the shapes you thought about in the previous exercise (x + y + z + w = c && w = 1 => x + y + z = c - 1) 3. c goes between 0 and 4, with [0, 2] symmetrical to [2, 4]. There are two 'regions' of behavior, c in [0, 1] and c in [1, 2], with the type of shape only changing when the plane intersects with vertices.
Is there a way of checking these automatically? Eg if you can tile a certain amount of space without gaps then it must be able to continue forever? Or can you write down a vector expression for the location of each shape and show finitely that you have exactly covered all lattice points?
Is there an example of 8 cubes that are proven to not tile space?
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To fill the hole they'd need to interlock, and I think that might make it too hard to tileThere is a proof on WHUTS that all 261 nets of the 4-cube can, but is a proof by exhaustion (i.e. try every net in an automated manner and see if it is possible), this may be possible to do for the 5-cube nets (9694 possibilities), and 6-cube nets (502110 possibilities), but starts to look difficult in higher dimensions.
I haven't been able to find a good diagram of it in a few minutes of searching, but there is a video at: https://etudes.ru/etudes/cubic-parquet/
I can imagine it might be a fun task for a school maths class to try and find all the tilings; you can find the nets of the cube here: https://en.wikipedia.org/wiki/Net_(polyhedron)#/media/File:T...
As of yet (17.05.2021) there is not an accepted answer.
I'd like to set a notification for when some hero of future-geometry solves this in ten years.
The Math overflow answer which provides tilings for all possible nets (https://mathoverflow.net/questions/199097/which-unfoldings-o...) gives two which fit exactly into a 4 by 4 by 2 box - https://mo271.github.io/mo/198722/tilings/plots/72.html and https://mo271.github.io/mo/198722/tilings/plots/159.html. Since a 4 by 3 by 2 box can fill 3D space on it's own, you could alternate boxes using different nets.
It's a bit of a cheat though. I would strongly suspect that there are better ways to do it!