Pretty much all the old classics hum at a cool 60fps.
3 frames of latency borders on unplayable if you want to make a game that flirts with human reaction time - one popular sweet spot of "fun" in the design space.
You can definitely feel 2 or 3 frames of added latency at 60fps. No matter the game. And the games of old did run at 60fps and there's definitely value to the ones that do nowadays too. Even if the AAA games moved away from low-latency gaming in general.