Neural Rendering: How Low Can You Go in Terms of Input?
unite.ai
unite.ai
Best case scenario (from a technology perspective), it means people can make games with the most bare-bones, low-end graphics, plus neural enhancement, and they would look better than top-of-the line AAA games today. Someone with no experience could follow a basic tutorial and in 5 minutes be creating hyper-realistic landscapes, cities, characters, etc. from lazy sketches and clunky 3D shapes. Anyone can be a "talented" artist.
Which is actually really bad for real talented artists and raises serious ethical issues. That's why, best case from a technology perspective, it would be catastrophic if we had this technology today. But it's the best case, too good to be true, we're not going to have it anytime soon.
Right now we have tools like pix2pix, that turn decent-quality sketches into uncanny-valley products. If you squint they look realistic, but they're also obviously AI-generated. And overfitted: you can see what the network was trained on through the output, and you simply can't create anything too far from the training data. That's probably what we can expect in the near future.
But even that is really impressive. And I actually see a lot of practical uses for it. You can make art using these images, it will be obviously AI-generated art, but people won't really care.
This is raised every time a spectacular ML demo emerges. The generic answer is that the real value in artistic work is conceptualization. Execution is secondary. This method doesn't conceptualize anything, you probably need strong AI for that. Artists will just use the new tool, simple as that.
Let's see what pops out when Intel points it at XKCD