Apple Design Resources
developer.apple.com
developer.apple.com
The whole point of it is basically to make designing with SwiftUI easier for more people by making it visual and block-based. You can get the Apple look and use the real elements themselves, rendered live on your device, without writing code.
Would love any feedback, especially from anyone who is getting a lot of out these design resources or Sketch and Figma!
[1]: https://www.caseyliss.com/2020/11/10/on-apples-pisspoor-docu...
[2]: https://www.hackingwithswift.com/articles/231/reimagining-ap...
[3]: https://mjtsai.com/blog/2019/05/20/the-state-of-apples-devel...
The hardware dev is pushing up against the boundaries of what is possible to manufacture, and they do it with shrinking time scales each cycle.
Apple software gets shittier and harder to develop every year. Some of the stuff I understand, like the onslaught of permissions when everyone upgraded to Catalina. Others like the state of XCode baffle me.
It gets harder and more expensive to target Apple platforms every cycle, no matter how much better the hardware gets.
after maybe 6 years of not looking at it, I looked again in 2018 and was totally thrown away by the desolation. It seems that some articles are kept in "archive" with lots of "beware leopards"-like signs of deprecation, but there's nothing findable anywhere else. Last year I wanted to write a small menu bar icon app... but since I didn't want to use Swift, all I could find was bare method signatures, and I ultimately got discouraged before finding old enough data to get stuff working.
They would have massive numbers of designers, all needing visual assets. If you've got a library to provide consistency to them, moving that library over to another tool is a big mission, no matter how good it is.
I think you'd find figma gets healthy use at apple, like most of the work of UI design is trying a bunch of different solutions, collaboration and feedback, prototyping - I think figma would crop up commonly for that type of work - the 'shaping' phase.
The final step of 'ok make everything look apple' isn't that big compared to everything you've done before that point, jumping tools then isn't the end of the earth.
I've done it before with the Apple Sketch files, did not have any issue.
https://developer.apple.com/accessories/Accessory-Design-Gui...
Can someone tell me how to use that Apple Photoshop template for app icons? I've been using Photoshop since version 1.0, I understand layers etc, & I'm still baffled.
I get that when you save it generates all the sizes and puts them in a folder. That part works fine. I don't get how you are supposed to propagate your artwork from the 1024x1024 section to the other areas of the template. I don't think you have to do it manually.
I also don't see the ideal way to place your art inside the template roundrect - I'm currently selecting it with the magic wand and doing "paste into" which works, but doesn't seem ideal.
https://web.archive.org/web/20200930191859/https://developer...
[1] https://web.archive.org/web/20170606171244/https://developer...
This is great, saves every designer from doing a half-baked version of this on their own.
Seems a bit odd to put it under developer.apple.com, but I guess UX and visual design are part of the SDLC... Hope designers know to look there.
https://web.archive.org/web/20170606171244/https://developer...
> Your use of Symbols obtained from Apple’s SF Font is limited to creating mock-ups of user interfaces for software products running on Apple’s iOS, iPadOS, macOS and tvOS operating systems and your use of Symbols obtained from Apple’s SF Compact Font is limited to creating mock-ups of user interfaces for software products running on Apple’s iOS, iPadOS, macOS, tvOS and watchOS operating systems.
So likely not.