Why “Idea” People Are Risky and What to Do About It
betteroutcomes.xyz
betteroutcomes.xyz
In fast growing startups, there are people who can hack they way out of most problems quickly. Such people are immensely useful during the exploratory phase and early growth phase.
If the startup continue on their growth trajectory into next hyper growth phase, they need deep systems thinkers to build better end to end systems that can deal with the inevitable product complexity, org growth and user growth.
They obviously cannot build complex systems all by themselves. They need that team of hackers to believe in and execute their systems vision. They are usually good at selling their vision to the hackers as well as to the org leadership.
In really successful startups that become unicorns and beyond, there are also great visionary org leaders who can curate and evolve harmonious and motivated teams that execute well to keep pace with the growth of the company.
Of course, while in middle of it all, it feels very chaotic and out of control.
Related: https://blog.gardeviance.org/2015/03/on-pioneers-settlers-to...
I worked with brilliant founders, who were really bad managers. It almost seemed like their high skills in engineering came from letting every other part of their personality deteriorate.
no, Microsoft brought in Jim Towne (from Tektronix) and then Jon Shirley (from Tandy), only then returned to founder Gates and, not founder Paul Allen but, Gates pal Steve Ballmer.
My motivation here was to share what I've learned. To benefit from my mistakes. Sidestep my missteps.
Ideas are great and necessary, but even great ones are only valuable if they can be acted upon. In a small business, an ideas-only person will have trouble succeeding. Being able to also (at least) kickstart the effort is critical.
I iterate solutions much faster than most. Ive also since college done the hard yards to learn to execute/lead and obtain multiple deep skills including coding.
I know what people are talking about with the “all talk no action” person.
That’s not me, some of us really are excellent at iterating good ideas. It’s a discarded skill, but highly valuable once I’m on most teams, I can just never promote this strength due to the stigma.
furthermore there are some careers that mean you will not develop a reputation for follow through before you develop a reputation for ideas, for example if you are a consultant and brought into a place you will say a lot of ideas before you have the chance to follow through. In these situations you will be seen as all talk no action because you start off with lots of talk and nobody has experienced your actions. I'm sure similar scenarios can spring to mind.
If you’re actually executing and delivering results then you aren’t the stereotypical “idea guy” referred to here.
The problem with the stereotypical “idea guy” is that their flurry of ideas and constant changes becomes a roadblock to delivering anything at all. Their team is constantly destroyed by direction changes and burned out from chasing moving targets before they can possibly hit those targets.
The idea guy personality is the embodiment of the phrase “perfect is the enemy of good”. Every team has constrained resources, so delivering something imperfect is better than not delivering anything at all because the team burned out and ran out of money because the ideas were iterated faster than execution could allow.
- Idea guy says we should make a water-powered ferrari that costs $100.
- Technicians shut it down as impossible.
- Idea guy complains that technicians are short-sighted and shut down all of their ideas.
- Goto step 1.
I'm myself somewhat of a daydreamy type, but we have to understand that unless there's a specific, detailed plan, ideas really are a dime a dozen.
I'm not even trolling - sometimes playing with the 'impossible' demand yields useful results. You were just trying to create an artificially-impossible demand, so in this case it's not useful - but if it's a real customer "impossible" demand, trying to make it possible by rethinking the constraints can be actually valuable.
[+] https://www.amazon.com/Hydrogen-Powered-Radio-Control-Standa...
OTOH it's pretty well known that customers mostly don't know what they want, so deciding what is actually a constraint and what isn't is, paradoxically, a part of the job.
you dont have these ideas unless you are intimately familiar with the territory. and if you aren't, its very likely that any suggestions you might have wont be relevant because of its features.
Even in these situations, there will be the idea guys that really don't even have an answer to the first how, or what. The advantage is that you don't have to be the nasty technician telling them it's impossible, and turns the problem around to them being unable to formulate their ideas, usually due to not exploring it in depth.
I find “why?” is more aggressive and makes people talk more about the generalities of the idea, whereas with “how” and “what” I feel like I can get the why without asking it directly, and closer to the truth.
I think that's the thing the article notes to look for to find the right ideas person.
They're 'risky', but the article isn't saying they're 'bad'.
It sounds like you would pass their test as far as being able to execute.
I think another litmus test for idea-executor vs pure executor is your willingness to do throw-away work. A pure executor reads the design doc, says "sure", and just builds it— an idea-executor recognizes that the long-term maintenance of the system will almost certainly dwarf the initial cost of coding it up, and is willing to extend the discovery phase with partially-functional prototypes and so-on in order to really get a firm handle on whether the thing is going to go where they want it to go.
(Recent example— building up chunks of a moderately complicated build setup in parallel in Jenkins Pipeline and GitLab CI in order to understand how the two solutions would compare on maintainability, end user ergonomics, permissions hassles, flexibility, how much documentation we would need to support it, etc etc.)
My wife, in her previous job, was asked to do various kinds of "strengths evaluations" as her department wallowed and wandered trying to find a better direction (part of why it's her previous job...) and while I'm not sure how scientific any of them were, they were somewhat interesting.
One of them divided people up into four groups (whose precise names I may not all be getting right): Creatives, Executors, Marketers, and Refiners.
Each of these was vital at some point in the lifetime of a product or service, but the one that particularly interested us was Refiners. Previously, she'd thought of herself as very much a Creative type—an ideas person—but this drew a distinction between someone who just comes up with all kinds of crazy ideas—the Creative—and someone who can take ideas and iterate on them until they're actually executable—the Refiner.
Particularly in the environment she was in, that was a very useful distinction to be able to make, as there were a lot of people around her who just came up with idea after idea with no real concept of a) how to execute it, or b) whether it was actually going to be a good idea if they could.
I set the target and keep the team focused on the current main goal. The idea person hates me for it, because he sees good ideas being ignored. Those good ideas won't deliver substantial value to users until the next milestone is completed, because it is blocking something more important.
> I would prefer them to have no business or coding skills of any kind, so they'll be free to express their unbridled, uncorrupted creativity. I would also like massive underestimates of the worked required to implement their idea and no concept whatsoever of the time it take to fulfill their ambitions. I would like for their creativity to be unencumbered by concepts like "reality" and whatnot.
Link to full post: https://www.reddit.com/r/webdev/comments/7o6p7v/looking_for_...
TFA goes on to list three characteristics of people who are dud team members, and 5 characteristics of good team members, but it doesn't do what it claimed it will - tell you how to identify such a person at the hiring stage.
TFA is an example of what it warns against.
If you are running a startup, at least one of the founders is "idea person". You don't need another one, especially not as an employee. It just doesn't bring any value to the business. Hire "execution person" to bring existing ideas further. An if "execution person" is not good, it will show, if not during the hiring phase, then soon later.
> if not during the hiring phase, then soon later.
How soon? A week? A month? A year?
Effective interviewing strategies are valuable to organisations because the trial and error approach to recruitment is so costly and disruptive.
As for execution person objective criteria exists, and it’s possible to evaluate performance, either at the hiring stage or soon afterwards. Evaluating idea person objectively in a short period of time is way harder.
https://www.businessinsider.com.au/daniel-kahneman-on-hiring...
yet in the paragraph author states,
> As it turns out, they’ve spent their career at a big company and didn’t fully realize that much of their success was actually a team effort.
Insisting that an idea needs a team means that the person DOES realize that their success was a team effort.
Glaring inconsistency, I stopped reading here.
But what I failed to share will hopefully clear up the confusion. They didn't call that out during the hiring process. They talked themselves up as if they could succeed single-handedly. It wasn't shared until they were failing to show progress and then it became an excuse. It wasn't possible to give (or hire) them a team. In the end, the person was let go to find a bigger company with the resources and capacity they would need to succeed. No hard feelings... just not a fit.
Does that clear everything up?
An average idea with excellent execution is worth a lot more than a great idea with poor execution.
outcome = idea x execution
So both are "multipliers" in the language of the model. The formula is completely symmetric in the two quantities.
So it would be more like - Good idea (1) x good execution(10) = 10 Great idea (1) x great execution (100) = 100
Ex: my great idea is that faster-than-light travel will REVOLUTIONIZE HUMANITY! Of course I’m an idea guy, so I cant be bothered with physics and engineering and special relativity and all that riff-raff. Let a specialized team figure that out. But hear me out - this is a BRILLIANT IDEA when finished. (That’ll be 100M seed funding, thank you very much.)
* Without execution, an idea is worth 0.
* Even without an idea, execution has value - go schedule a 45 minute meeting with a smart person with no set topic and something will happen.
* Execution is infinitely more effective than ideas at producing value.
The person who said that he was an idea person who executes ideas all the time that it was stigmatized by morons is right.
In programming in particular, coming up with "ideas" and executing them immediately in your programming is pretty much a constant. And it's arguably what hacker, a real hacker, means by definition of word.
My experience is people who don't appreciate ideas are the first to plagiarize them, steal, or cover it up. In fact, its arguably what a lot of current big companies that are stagnating the country are running on. Advice - make sure you have no people in the company you make that think that way. Make it part of the interview - give them an opportunity to say the acceptably stigmatizing thing, and then eliminate them.
This is normal for what is here given as 'idea' persons. It used to generate a lot of frustrations within me. Now I know that an idea person, or for that matter most entrepreneurs, will have ideas. They'll share their current version with much enthusiasm and will wake up energized the next morning with, for them, tiny iterations on that idea. For others, such as the engineer implementing it, those 'tiny iterations', are completely new and will require large amounts of rework.
One of my colleagues described it as the idea person being a little boat that is swarming around a large container ship. The container ship just isn't able to change course on the whims of the little boat.
The act of calling out gaps and offering solutions is their sweet spot."
Is this saying that 'calling out gaps and offering solutions' is awesome as long as they help implement the solutions?
Asking because for every person I knew who espouses ideas and won't help (too few to recall any) there are scores upon scores upon scores of people who compulsively resist fixes - no matter how many resources are provided for.
IME, being able to actually do the work involved is the single best filter to reduce the risk of “idea people.”
People with “great ideas” who also previously did similar work themselves can be hugely valuable.
People with “great ideas” who lack first-hand knowledge of the tasks involved are usually not worth following. Usually.
The product management role comes to mind as one where we see this rule playing out far too often.
However, when I was at Netflix I saw a handful of notable exceptions. One of the Product Managers for recommendation algorithms was an expert at math but not engineering. That person had excellent ideas and was incredibly effective even though they needed a team to build their ideas. Another Product Manager I worked with also lacked an engineering background but was nonetheless very effective as a partner in projects we did together when I was an engineering manager. (In general, I think Netflix has some of the best PMs around.) Elsewhere, I’ve seen PMs routinely fail by promoting infeasible schedules, overreaching into the engineering agendas, or discounting engineers’ ideas—- the type of mistakes that are easy to make when someone lacks first-hand development experience.
The PMs who were the exceptions to the rule made up for their lack of first-hand engineering knowledge by years of experience “embedded” into software teams where they could build their sensitivity to engineering issues, which later allowed them to easily defer to engineers and eng. managers when those issues arose. They were also eager to roll up their sleeves, get their hands dirty, and get into the details with you to understand problems. Infinite curiosity but quick to delegate and defer to specialists. Those kind of “idea people” are awesome to work with.
BTW, I’ve also worked with plenty of great “idea people” who were engineers. They are awesome at creating ideas, refining them, AND building them. For an especially entertaining example, check out the Stuff Made Here channel on YouTube —- here’s a person with ideas great enough to attract tens of millions of views AND the electrical, mechanical, and software engineering skills to turn his ideas into reality. https://youtube.com/c/StuffMadeHere
So, we should look at ourselves to make sure we are not only daydreamers, that ideas don't only work in our heads, that they might actually make sense in the real world too... But creativity is not the same skill as planning, and that's kinda ok too. It's good to keep your feet on the ground to avoid selling dreams, and I also really hate the people that will only talk big and then show no interest on working on some of their "best" ideas, but creativity is not the same as the ability to fully realize ideas, from creative inception to success. This later part requires many skills. Having reasonable and interesting ideas is only one of them.
Some people are more explorers, others executors. Probably are lots of other words to fit in there with slightly different meanings.
There is some (too much) pressure for everybody to be great at everything and when they are different enough are labeled as having a disease.
This is why people work together, to build on each other’s strengths.
Assume you are a world-class ‘idea person’. That means that you know everything about your field, but you’re maybe not great at the specific skills. You have read everything in the technical literature. You know how your competitors operate and what they are working on. You have deep understanding of the customer. You know exactly why the big idea isn’t already a thing, and why each prior attempt failed.
Your job is to help other people organize their thoughts. It’s not to inject your own. Hackers need a lot of support. They need a sounding board to see if the logic make sense or if they are missing something. They might need to identify that one lynchpin problem that needs to be proved before anything else. They might need someone to ask foundational questions about why each component is necessary, or if there is an easier way to achieve the function they they want. They need to know what has been done already. They need to know what has been attempted and failed at, and why.
There are a huge number of ways that an ‘idea person’ can contribute. It’s also incredibly annoying and disruptive to push your own ideas on other people, not least because they probably suck, but you knew that, because you are a world-class idea person.
For example, UX and design is now quite valued, and frequently you hear UX and design guys disparage engineering. Is that something we want to encourage? It's better to encourage making rational decisions about what skill set you need and who is best to supply them, so we are all judged on our merits and not based on self-marketting. Idea-generation is useful in a lot of contexts. Personally my best ideas have often been to figure out a way where we didn't need to execute a bunch of difficult stuff that the execution types were about to take on.
(Being up-front: When I came to this post, I expected to see a higher-than-average percentage of people with neuro-distinct brains)
If you mean Asperger's/autism, that's a specific thing, and I would be happy to think there's lots of them/us here.
But yeah, in many different phases in life I've been the "huge potential, needs to put in the hard work" person. It gets old
Some people are better at coming up with ideas, others are better at executing. Doesn’t mean one is better than the other, they just have different things to offer.
A team full of people who ‘get things done’ is just as bad as a team full of ideas people.
Belbin states that there actually nine roles needed for effective teams. Most people are strong in a few areas, but it’s almost impossible to be strong in all of them.
This article seems like it’s written by a Belbin ‘Shaper’ unable to see value in other people’s skills and viewpoints.
You also end up with an attribution problem: it's easy to say what the big idea is, but it takes a lot of work to make it happen. Why give credit to the guy with the big picture, when the big picture is probably something the guy who implements it had as well? Devil is in the details.
You also don't get good ideas if you don't try to implement them. The implementation process is a creative process, which btw your ideas guy might not recognize, leading to issues.
I've had ideas guys where I worked before, and it was toxic. My view is basically that ideas guys are a kind of leech: they take credit for positive things that are obvious, they come up with excuses for things that are negative (team failed me boohoo), and they don't generate better ideas than people who are doing the implementation.
My experience is in quant trading, where you have people who can code, and sometimes people who just fluff about strategies. With the randomness and noise it's easy to be fooled by ideas guys, and it's taken me a long time to just dismiss the concept entirely. I actually just got off an interview where we discussed this problem in the space, and we agreed it's absolutely essential that people can code, otherwise their trading ideas are worthless.
That's why I was quick to call out that ideas have little true value without execution.
Ideas are born and die every day. We're naturally creative but we also (generally speaking) don't tend to follow-through. That's the real and hard part.
I think we value that type of contribution (often allocating it to leaders, though every contributor does it to some extent) even though it might not materialize as "doing" anything.
The 'skill' is to distill the ideas into an operational basis.
Both ops and new thinking are important.
If a coach fields a football team that's made up exclusively of quarterbacks, who's fault is that?
A team that can execute flawlessly, but has no vision and no solid ideas is not useful. A team that can come up with a million 'good' ideas, but has no ability to execute is just as bad.
Ultimately, your org needs to be built of the right balance of both sets of skills.
Wow, since when "leading" isn't the most difficult/well-paid job in our society?
Overall, I think the author is mixing up apples with oranges and that's why this article sounds so weird. It's a very contradicting piece right here.
I wasn't attempting to dismiss leadership in any way, shape, or form. Merely calling out the difference between personally "doing" (in the sense of small business) versus the "orchestrating" that is more typical in a larger company.
I've worked in both and have seen how people that spent their career in a large company may struggle in a small business setting. No shame. Just a (often overlooked) distinction.
I had to change the development process and cycle of my team, and even with instant buy-in it was tough.
Stopped reading here. It's not about ideas, it's about having an understanding what could be done. If thinking is grounded in reality and your resource constrains, ideas are worth a lot. Otherwise all your company would do is copy other companies.
But they won't say it.
If I had a dime for every "idea person" that wanted me to realize their harebrained AI-powered cheese straightener, for nothing, and they get all the money and credit, because it's "their idea," I'd be rich.
Yeah, I'm cynical.
Same. And I don’t worry about having enough work, or whether or not my big idea will work.
Pick the achievable ideas and make sure your team delivers. As capability improves, goals can get bigger.
Life is good.
I've prototyped enough of my own ideas to know that most ideas are shit.
I believe that a lot of these colossal startup failures are great ideas; poorly executed.
The people I'm working with now, had a great idea, but didn't have it "thought through."
I said "I'll realize it, but expect big changes. I'll be developing a running prototype, and we'll be tossing out things that looked good on paper, but fall flat, in execution."
That's exactly what has happened. It takes a lot of patience; on both the "idea person" level, and the "execution person" level. I need to take their ideas seriously, and they need to shut up and pay attention when I catalog the costs of their ideas in the real world.
It'll work out, and won't look at all like they thought, but I'm designing an excellent baseline for creativity. It will work very well, will be localizable, accessible, and will allow creatives to put a lot of chrome on things.
Take Noah Kagan’s term “wantrepreneur” as the groundwork for what I mean:
Person A’s ideas are: Get business cards, build a website, get pamphlets, buy equipment, buy a business car, and so-on.
Person B’s idea is: find 3 clients first, do the rest after.
Person A’s ideas are all objectively good, but many of us who have seen businesses come and go won’t count those as ideas, and therefore will say “you have a good idea that needs refining” when talking about the core idea for the business.
I think for startups in general you gotta blend a bit of those two strategies to be successful too. You gotta build a nice landing page to convince people you're serious to get some of those early meetings to convince other people you're serious.
I used to put a lot of energy into making clear that "execution guys" are allowed to climb up out of scope and change their minds about an approach. But at a point I think it's reasonable to look at this pattern and make the assessment that I do indeed possess some kind of skill.
One of the issues I have had with "idea people," is that they think that every deviation from their Big Idea is "bikeshedding."
On the other hand, I like to keep the product at "beta" quality from as close to the beginning as possible. That often means that I spend a lot of time developing infrastructure scaffolding (like persistent preferences, error handling, security, accessibility, localization or messaging systems).
This means that I'll suddenly stop producing new features for a few days, while I set up some infrastructure (that will result in an explosion of features in a few days).
In fact, I'm doing that, right now. I am writing a "developer" screen for the app I'm developing. It won't ship, but will allow other technical team members to do things like set up test servers, and evaluate REST interactions. The non-tech people aren't gonna see much for another week or so. They'll have to be happy with what I've already given them (and they are quite happy).
That's probably a confusing example.
I don't mean that implementers aren't doing anything. What I mean is something like this: the people who are building (or planning to build) a bike shed are often the last people to realize an obvious problem like a) the target audience is birds and b) birds don't ride bikes.
My professed skill is that I can get people to shift to working on a birdhouse. That avoids the danger of ending up with something like a bike shed retrofitted with pneumatic tubes designed to pump in birds from the outside world.
I'm not claiming this is a unique skill. But things like SVG's path arc syntax exist, so it's not ubiquitous.
You get a +1 for that. ;)
Totally get your example.
A healthy attitude, in my experience, is for others to workshop an idea that has a potential for a good payoff; both finding flaws and finding workarounds. This occurs with an open, collaborative culture.
An unhealthy attitude is expecting somebody with a good idea to put in 100% of the effort themselves, because that requires them to relearn/reinvent everybody else's specializations. This happens more with a rigid or competitive culture.
A survival strategy in the latter environment is to keep one's ideas secret, and (theoretically) solve future problems before anybody else knows that they'll crop up. In this way, an ideas person becomes the clinch-problem-solving-person because when the house is burning down, people are more willing to collaborate.
If your idea is that good, and you can't trust your "executor," then it's an idea that will either die in the crib, or will come out as a mutated, unhealthy monster.
Collaboration, between dedicated, creative ("execution people" can be very creative, you know) team members, working on an equal footing, with mutual respect and authority, works well (in my experience).
The company I worked at for years was not an especially creative one, but it had some heavy-duty science going on. Some of the folks they had in their R&D department were some of the best in the world.
But they also had a codified system, that worked fairly well, to realize their inventions in a way that could be commoditized, and that was because some of their "execution" people were also among the best in the world.
Echoing me here :) -- main problem with the article is that it represents, no, encourages, black-and-white thinking at a management level. Most of us are quite flexible, and tick both boxes, but we'll identify stronger with the label that feels more rewarding.
Yeah currently suffering from this... losing my mind coding the fifth 'refactor' (or better, learning I did everything wrong the last four times) so I can get to a product to generate enough revenue to appreciate a teammate's time by putting bread on their table. Self-inflicted.
I'm lucky I don't need many calories to maintain a healthy body weight, but I may have traded all this for some crispy dendrites.
I, personally, find substantially greater value in a person that produces something and is now sitting idle thinking of the next original product to complete opposed to the person who is busy or hard working.
Somewhat of a false dichotomy.
Execution is the most important thing :)
Ideas are necessary. Without ideas, execution is hollow. I really value "idea people."
We just need to work together.