>but it is helpful for the greater good of software developers if people would change their mind about being willing to work gruelling hours for lower pay.
As a former dev (but I still work games adjacent), I'd never tell someone about the industry without telling them about pay and work hours. But at the same time I feel people who are interested in this are likely somewhat aware of this already, and ultimately experience will be a better teacher than me saying X is better. It's not like kids these days can't google.
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Ironically enough, google and the like is likely the biggest reason gamedevs don't have unions. Despite the stigma, most devs aren't trapped the same way a fast food worker may be. I've had several friends laid off (including myself) and we then pivot to a "boring job" making more money than we were making before being laid off. few other industries can boast this. Even a similar industry like VFX can't just pivot to a whole other sector of work once they get laid off (after making a movie billions).