So make art as a hobby or as a way to meet people, but not for money. The same applies to game development, which is art.
To be fair I give people the same advice. Just that the people who want to Artists look at me like I'm insane because nothing I say would stop them from living that life. The people who just want to make some art realize that it's not that bad to get paid well in a career and do art on the side.
At very least, understand the tradeoff you're making. If you love the creation of games so much that it's worth the stress and lower pay, go for it. Money isn't everything if you're doing something you love.
But if you want better compensation for your time, look for something more corporate.
Sewage treatment plant software is probably an awesome field to have a career, aside from when you want to explain what you do at cocktail parties.
Video game development is the most glamorous showbiz part of the industry, so working there is, on average, really awful.
If there are really sewage industry jobs that pay better than FAANG, please tell me more cause I'm interested
As a side note - In my experience the best paid but most mind-meltingly dangerous industrial controls work is in oil refining. The most low-stress (and somewhat less well paid) work i've experienced is in designing control systems for hydroelectric facilities for private utilities. I wouldn't consider either glamorous but the hydro work does have a more environmentally friendly image and does have a correlating lower pay!
I don't know... tell that to everyone who rebranded their statistics degree as "Data Science" starting ten years ago and got a huge career boost, or all the fresh-outs with multi-hundred-$ grant packages because they got an A in their Machine Learning class.
In fact, I can think of glamorous places that do pretty well for their software engineers (Pixar, Apple, ...) and I've seen firsthand how unglamorous companies can also be shitty and low-pay.
Apart from video games, I think there's not many examples to bolster your claim.
Roblox's competition is TikTok and Snap rather than traditional game companies.
edit: for the skeptical, this is what an L4 makes at Google[1], L4 is easily attainable within 3 years, pretty likely in 2 years, that's assuming you start at L3 (straight out of college or very little experience).
1: https://www.levels.fyi/company/Google/salaries/Software-Engi...
I’d say it might seem this way because of the hyper growth. Most people at FAANG haven’t been there long, because they haven’t been big that long.
- early retirement
- founding their own companies
- landlording
- teaching for fun/enjoyment/fulfillment, not because they need money
Some have done all 4 of these.
edit: I'm not surprised about the median, big tech has roughly around ~200-300k engineers, probably slightly less of it in Bay Area which has a population of ~7.7M, so it probably doesn't affect statistics all that much.
L4 SE makes $266K: https://www.levels.fyi/company/Google/salaries/Software-Engi...
And L4 is one rung above entry level, 1-2 years at Google, right out of college.
Not in tech.
you could also just lie if it's that important to you
The median software developer nationally, with a pool of 1.47 million developers, is $110,000 as of 2020 according to the BLS. That median developer is going to be in places like Atlanta, Des Moines or Pittsburgh.
250K is not unusual money if you are regularly advancing on oppurtunities (and for the people around here, it wouldn't even be seen as impressive). Whether you want to wait a decade to move to that point or 5 years at FAANG is up to the individual. But the topic here seems to assert that you can't make good money at all in the industry, not how fast you make it.
How much does the average roblox dev make?
IC1 Software Engineer (Entry Level) $221k
IC2 $249k
IC3 Senior Software Engineer $285k
IC5 Principal Software Engineer $422k
However, Roblox itself is an exception. I'd guess the average game developer income to be much lower.
Epic games probably pays highly, as well as riot, and value. But I can count on maybe 1 hand, the number of actual good "video game" companies that I would want to work for.