It's even true for reconstruction. A digital waveform can represent peak levels far above "digital peak", in between samples.
This is why if you're mastering songs, you'd better keep your peak levels at -0.5dB or -1dB so (so the filtering from lossy compression won't make it clip), and why you'd better use an oversampling limiter. Especially if you're doing loudness war style brutal limiting, because that's the stuff that really creates inter sample peaks. But you shouldn't be doing that, because Spotify and YouTube will just turn your song down to -14 LUFS anyway and all you'll have accomplished is making it sound shitty :-)
Just punch sin(x) + 0.2sin(3x) into a graphing calculator, then remove the 0.2sin(3x) component and look at peak levels increase. No filter can fix that without also decreasing the sin(x) component significantly to compensate.
Oh sure, there are lots of usecases for fast but bad. But what bugs me is that people arent using them for those cases. Worse still, people are using repeated fast but bad, and then more fast and bad to fix the problems that caused, and effectively creating slow and bad filters.