Zynga might file for IPO as early as Wednesday
venturebeat.com
venturebeat.com
Instead, people play casual games for the same reason they, e.g., smoke cigarettes: because their friends are doing it—so there's social proof that it's something interesting to try—but once you as an individual try it, you're hooked into a "fun loop" [http://www.eldergame.com/2011/06/world-vs-game-emergent-game...] of instant, small rewards, that invokes peer-pressure to rejoin whenever you try to leave (taking a smoke break at work with friends :: being sent an double-incentivized bale of hay.) This isn't really something that can "wear off" over time; rather, it becomes an increasingly strong bond as you begin to base parts of your life around it (smoking when you go out for a walk after dinner :: checking on your virtual pets on your break between classes.)
I don't see any indication that social games will die out, any more than electronic mail will die out.