Anime2Sketch: A sketch extractor for illustration, anime art, manga
github.com
github.com
Search for example for "Coherent Line Drawing" by Henry Kang (image from the research: https://d3i71xaburhd42.cloudfront.net/92b2ec5ef4f58c4206fc5c...) or for "XDoG: An eXtended difference-of-Gaussians ..." by Holger Winnemoller, Jan Eric Kyprianidis, ... (https://ars.els-cdn.com/content/image/1-s2.0-S00978493120004...)
So, the flat shaded images with explicit black outlines - yes, it's likely there is much difference with edge detection. But when the image has lots of different contrasts and tonalities this looks much more impressive.
The default Image.save quality is very low to a point that the JPEG artifact is more prominent than the line art themselves.
L91 @ data.py: image_pil.save(image_path, format='PNG')
Studios may be able to accelerate digitalization and colorization.
The ability to convert stills to a fillable outline or repurchase for labels/marketing/branded coloring books (or apps) could be worth some money to those with a large content library.
It would be really interesting to see this in OpenToonz or the like.
BEER NPR (MALT renderer) - https://blendernpr.org/beer/
Lightning Boy shader 2.0 - https://www.youtube.com/watch?v=8fHZcnTFYEI
Procedural hatching and manga shaders - https://gumroad.com/l/tcKOI
Typically the workflow is pencil drawing -> cleaned up ink drawing (japanese animation uses a similar process too). If this can speed up that process it could save a lot of time.
I think this would be pretty cool if it would support any picture or video.