Might I ask for some more guidelines on how to incrementally incorporate Gleam into existing projects in BEAM languages? A guide on interpolation with a phoenix codebase and toolchain would be wicked cool.
Might I ask for some more guidelines on how to incrementally incorporate Gleam into existing projects in BEAM languages? A guide on interpolation with a phoenix codebase and toolchain would be wicked cool.
The focus for now is on Gleam tooling, but once we have that down we can work more on Elixir tooling for Gleam.
[1]: https://www.youtube.com/watch?v=UCIcJBM_YDw [2]: https://github.com/gleam-lang/plug/
The Rust ndarray library as a "ndarray for numpy users" [0] which I thought was a very nice idea to help people from the python world convert their numpy code to Rust.
[0]: https://docs.rs/ndarray/0.15.1/ndarray/doc/ndarray_for_numpy...
But where it describes the map-dictionary duality, it says: "There is no map literal syntax in Gleam, and you cannot pattern match on a map. Maps are generally not used much in Gleam, custom types are more common."
But it doesn't say why or how this would be done. It seems that, if this point is going to be mentioned, there should be enough context to make it actionable.
Edit: In my experience almost all Rust tutorials are either for complete beginners or for developers with systems programming experience (like C/C++).
This is an intro blog post though, perhaps you expected some more depth.