I'd love to play a new MMO that explores new ideas. WoW explores WoW.
I'd love to play a new MMO that explores new ideas. WoW explores WoW.
(Other games I spent time on, which yes, are newer than WoW: I really enjoyed the moment to moment feel of playing WildStar and Black Desert Online (largely because they replaced casting/cooldowns/calculated damage values with movement and combos), but of course, RIP the first one, and the second one is macrotransactioned to heck, my wallet couldn't take it. SWTOR's early storyline content is insanely well-done, but unfortunately, once you graduate out of it, it literally is exactly the same game as WoW.)
dust failed and it seems like CCP pivoted towards trying to monetize EVE Online harder. And it was already a fairly heavily monetized game (real-money trading was sanctioned even 15 years ago, the game basically required multiple accounts for high-level play, etc)
Like walking-in-stations, (now in Star Citizen and Elite: Dangerous) they seem to be pioneers back in the day but didn't get much credit for it because the execution was so important.
I'm fine with EVE having pay-for-skill points now because you were always able to buy accounts and that was actually scam-free. You'd need to buy a lot of PLEX back then to pay for one with real money though.
I went back to play in a "static" group on the old school Project 1994 servers a couple years ago. Buncha strangers agreeing to meet online a couple times a week to play, drink some fancy beers and shoot the shit. No wonder lost. That thing is still a place of glory.
WoW was the beginning of the end for the genre, in my opinion. Everything about it was smoothed over in all the wrong places. The art design and worldbuilding were just not good, especially when you consider the lore was a hobbled together mess of inheritance. The Colosseum legionnaires of the Iksar in their jungle and swamped wilds or the truly monstrous trolls selling dwarf bits that could have been pulled straight from some Nordic fairytales: that's some love of the grim imagination.
You mean Project 1999: https://www.project1999.com/
(LFG, by the way)
What side of the world are you on?
Usually the 'feel' of combat/animation/movement just isn't up to Blizzard standards, and UIs are often very inflexible compared to WoW's moddable interface (without that, nobody would play healers for long!). Sometimes the travel timesinks are just unbearable (SWTOR), or the global cooldown feels glacial (FFXIV)
And WoW keeps getting more and more polished. Just a shame that it all feels as if it's being run like an F2P mobile project now, probably driven by analytics/monetisation people rather than passionate MMO players.
The WoW community has become accustomed to systems getting launched in a poor state, expecting future patches to fix glaring flaws in core gameplay, with the developers all but admitting this in interviews (if you're really into the details, Torghast would be the latest example of this pattern).
That said, FF14 is a ton of fun! And IIRC these days you can play the free trial up through the end of the first expansion, which is a LOT of gameplay.
I can dream, right?
The environment is beautiful. The fighting is well designed. Dungeons can be a nice social experience. It can be a very fun and relaxing game. But it gets super repetitive after a while. The quests are all minor variations of a few simple formats.
I just started playing Minecraft two weeks ago and I’m loving it. I’ve never played it before either. It has the exploration and beautiful scenery aspects and feels like a much more creative game. I’m guessing it will be less stale after 3 months than WoW was. But we will see :)
The real fun of wow classic is running dungoens and instances with a guild. A clean run of a 40 man Molten Core run is a hoot. I would say join a guild and run instances with them and see if that sparks some of the fun back into it.
This does nothing to solve the parent's problem:
>> But it gets super repetitive after a while. The quests are all minor variations of a few simple formats.
Instead, your proposed solution makes this much worse.
> A clean run of a 40 man Molten Core run is a hoot.
And this is an... unusual perspective. I raided Molten Core in WoW Classic (the recent release, not the original). It's a huge slog in which the only challenge is mustering the willpower to stay in there for the hours it takes to clear. Once my power cut out during raid, and it came as a big relief.