If they are killing stadia, that does maybe show that Google lacks "grit". The way they killed Google Plus was kind of stupid. They could have adjusted the formula and made it better, but instead they just gave up on it, it seems. It's like Google doesn't understand that it's normal not to have instant success? Maybe they should make a more active decision that here is a market segment they want to enter, and keep working at it, instead of just trying random things and giving up.
My immediate thought when Stadia was announced was "I'm never buying games at full price from Google if they are dependent on a service not being cancelled"
FWIW, I do expect Stadia to be canned at some point, I just don't think it's in the next year or two.
The VP of Stadia is leaving.
They recently (a few months ago before killing their studio) had a major "Sign up for stadia trial to get a free stadia controller and chromecast ultra" deal.
Sounds a lot like inventory liquidation, flagging adoption and them giving up.
It can take years to be an overnight success but they seem to have lost that vision.
I along with others questioned why they were targeting hardcore gamers (who already have consoles and PCs) right out of the gates when the value it offers is to a more casual market.
They didn't seem to know why they did anything with this product. Apparently they offered laughably low sums of money to developer studios for porting games to the Stadia platform (Google permabanning the Terraria developer's account while they were working on a Stadia port didn't boost the popularity either[0]), launched the thing pretending it's a finished product while beta versions of competitors were more stable, lied to consumers (4k resolution etc.), and had a pricing model that anyone familiar with the gaming market would have recognised as overly optimistic beforehand.
Google shutting down products quickly is a problem, but not the one which prevented Stadia's success in the first place.
[0] https://twitter.com/Demilogic/status/1358661840402845696
The reporting from Jason Schreier is that they were paying tens of millions of dollars per game for ports of AAA games. The data from the Capcom hack corraborates that. That is the opposite of laughably small.
https://www.bloomberg.com/news/articles/2021-02-26/google-vi...
Indie games and other smaller projects are also relevant to many, and there Google's offers were apparently so unattractive studios just dismissed them.
There's a reason Google has to pay tens of millions to large studios while MS or Sony rarely do aside from exclusivity deals. The tendency to shut down products on such a regular basis killed any trust in Google supporting anything other than their ads and tracking; gamers don't know if Stadia will just disappear overnight with their games, studios don't know if they'll ever get their investment back, even if the service continues to run.
> "Usually with that kind of thing, they lead with some kind of offer that would give you an incentive to go with them." But the incentive "was kind of non-existent,"
https://www.businessinsider.com/why-are-so-few-games-on-goog...
But in addition to that, these are totally different cases and deal structures. Epic was giving minimum revenue guarantees, which they needed to do to offset the lost revenue from other platforms.
Stadia was paying for ports, not for exclusivity. The publishers did not lose the opportunity to sell the games on Steam. (And they were paying it outright, not as an advance.)
Seriously people. These are eye-popping amounts to pay for a port. Whatever the many product and business failures of Stadia were, an unwillingness to pay developers was not among those failures.
Per other commenters on HN over the years, the Goog has a culture where you can only get promoted if you launch a product. If that is true, then the point of Stadia wasn't success for Big-G, it was a promotion (or a set of them) for some people. Retiring Stadia quickly then makes sense, as it saves money to get rid of the promotion vehicle quickly.
It's better for these people's careers to shutdown immediately and move onto something else, before you release something crummy. Isn't that what startups do anyway?
Imagine if you bought a car from a dealership and the car stopped working when the dealership went out of business. Nobody would accept that as being OK!
Streaming games is not going to reach mainstream adoption because the latency of the Internet is too large. There's no coding around that. Barring some new material that allows light to travel faster through it, game streaming just isn't happening.
I don't think latency is as big an issue for streaming gaming as you think.
If Stadia had come out slowly with a few key indie games, closed beta, natural growth, and humility, they wouldn't have an ounce of the vitriol they've received.
Another thing google is good at is building data centers. They have them all over the place and they’re building more.
I really believe that the reason Stadia hasn't taken off yet is the limited game selection, and non-existent marketing. Technically it's really good, but there's only like 3 games on there that I have even a vague interest in playing.
Everyone hates epic for buying out exclusive rights for a bunch of games, but it's certainly a strategy that has worked out for them. The Epic store is now a genuine competitor to Steam.
I don't know what it's costing them to do that, but in terms of technical capability it's there.
That being said, Google picked quite possibly the worst lineup of games for showcasing streaming play. They were mostly action/adventure and fighting games, which are extremely sensitive to input lag. They should've gone with RPGs, strategy, and sim games which really don't mind the latency. But I guess that's just classic Google not understanding the market they're trying to enter.
I have a gaming PC but it's stationary. I'd much rather use stadia on my Android TV device or whatever to grab a controller and go. I got the trial and it does work.
But having to pay full price for games I already own? Forget it. If the subscription had higher quality content I would use that, but it's just mostly old titles.
It's stupid because Google could have thrown money at this thing to subsidize subscription titles, or worked out some way for me to play stuff I already bought for another platform without paying MSRP again, and in either case I would have used it.
Stadia has no selling point. Pay MSRP and get the rights to stream a game from Google (only for as long as the service lasts?) No thanks!
Im not sure i agree with that. We already deal with latency while playing games like CS:GO and others. They are already making the roundtrip and are playable. I think it's more of a bandwidth issue of being able to send enough "raw" screen data instead of game scenario deltas.
Surely Google treats their B2B products and B2C products differently, no?
When it comes to their paid products I hear mixed reports in my circles, some claim that they have good experiences with it. But ultimately the question is: Why risk it?
I agree with your pout for consumer, but GP is talking about b2b cloud, where google behaves very differently than their general “no there is no customer support” behavior.
Apparently not:
https://steve-yegge.medium.com/dear-google-cloud-your-deprec...
There are certain core services that I would expect Google to maintain, and others are gambles. It's important to know which is which.
The Google unit, which sells computing services to big companies, is under pressure from top management to pass Amazon or Microsoft — currently first and second, respectively, in cloud market share — or risk losing funding.
Discussion: https://news.ycombinator.com/item?id=21815260
> Surely Google treats their B2B products and B2C products differently, no?
Not differently enough, and I'm not directing enough of our services spending to Google to find out if that gets us over the line where they won't shit all over us without at least giving us a heads-up. Maybe it would be, maybe not, but why risk it when most of what they offer is far from unique and not much better-priced than alternatives, if at all.
Unless you are really splitting them, by using a different IP and browser characteristics for each of them... But then you are very likely to have them banned separately, due to suspicious behavior.
They'd like for them to succeed, but it's nowhere near the focus an org that lives or dies by the project has.
So if gaming proves harder than expected, they move on to other fun things.
I'm probably projecting too much of my own privacy-mindedness onto the general populace, though.
Apple can iterate on Arcade with their now impressive chip design advantage. They can come to the consoles market at some point. I personally use my Xbox only for FIFA. It's a game that can probably run on M1 with no problem. I don't mind not spending $500 for my next console and have access to my FIFA on my iPhone and Mac