Vibrations Invisible to the Human Eye Shot at 1,000 Frames Per Second
petapixel.com
petapixel.com
Here's a good paper on some of the technical details of a fairly sophisticated system used in a video game, if you are interested: http://graphics.berkeley.edu/papers/Parker-RTD-2009-08/index...
In banging a barrel or a cymbal you can certainly hear the fluctuations on the metal surface. But you don't get a proper visual of how the sound actually forms until you see it on the video; when you do, it will just fit.
They definitely hired the right people.
EDIT: would've been nice if the video itself had been submitted rather than this noxious blogspam.