Maybe you're comparing apples to oranges here. I've worked professionally with both Rust and Go for years now on a variety of real world projects, and I've never seen a similarly-sized Go codebase that compiles slower than a Rust one. If you're comparing incremental Rust compilation to first-time Go compilation, maybe they could be competitive, but... Rust is incredibly slow at compilation, even incremental compilation.
Yes, using lld can speed up Rust compilation because a lot of the time is often spent in the linker stage, but... that's not enough to make it as fast as Go.
YMMV, of course, but... my anecdotal experience would consider it disingenuous to say that Rust compile times are an advantage compared to Go, and I'm skeptical that Rust compile times are even an advantage compared to the notoriously slow webpack environments.
Rust is good at many things, but compilation speed is not one of them. Not even close, sadly. "cargo check" is tolerable most of the time, but since you can't run your tests that way, that's not actually compilation.