Pixar Uses Hyper-Colors to Hack Your Brain
wired.com
wired.com
OK, but you could just show some screen-caps to illustrate what you are talking about.
Did Pixar hack all of our brains and remove the term from the lexicon, leaving no audit trail?
So what if, Glynn proposes, a scene in a movie added, subtly, light in a very specific wavelength of green? Then just kept ramping up, more and more green—and, at a key moment, the screen dropped all the green out at once. The movie would induce the complementary color as an afterimage. You'd imagine you were seeing a specific red, not projected on the screen but as a neurophysiological response to stimulus. And if you pick the precise wavelength, “you could actually cause someone to perceive a color that they could never otherwise see. Like, there's no natural way for you to have the perception of that color.”
That color wouldn't be onscreen. It wouldn't be anything a projector could cast or a computer could generate. It'd be a function of pure cognition, different for every viewer, existing only in the mind, then fading to nothingness. Which is true for all colors anyway, when you think about it.
- Pixar employs precise control of a movie's colour model to convey emotion. Usually, this consists of a specific palette of hues and shifts in brightness and saturation. (Not very surprising)
- This colour control is starting to hit technical and physical boundaries: Commercial projectors cannot represent all colours as accurate as Pixar's artists would like.
- Two approaches how this might be solved in the future are: Brighter projectors (I think?) and making clever use of afterimages and the biology of human color perception: They slowly ramp up intensity of a particular colour, matching the speed which colour receptors desensitize to that colour. Then they quickly ramp down the colour intensity and have viewers experience an intense afterimage of the complementary colour, possibly more saturated than the projector would be able to generate by conventional means.
I haven't read about projectors using the perceptual tricks you described: it seems like POV-based approaches would have a distracting strobe effect?
Just like with CMYK prints, if you want to render something "out of gamut" (colors that aren't representable with the display), you need a different display.
This is typically done in print by adding spot colors to the color separations. Similarly, displays that add color emitters that aren't just blue, red, and green can render beyond sRGB. I believe some "quantum dot" displays have yellow and pink emitters, for example.
Not a huge fan of the terminology. Although I feel the same about hyper cubes.
Would this include magenta? The example images just seem like fluorescents and such. As a computer graphics person, I’m a little disoriented by the article honestly. It feels more like a Disney / Pixar puff piece than a technical article.
All I got is that Pixar does color mastering on a ridiculously high dynamic range projector with super high purity primaries.
I don't understand how this is hacking, and I don't understand how this is cheating.
What I would like to know is how close modern top of the line OLED HDR setups approach the dynamic range of Pixar's setup. I would like to know how necessary the ultra-pure primaries are. I would like to know how necessary the 6 lasers are.
Instead the article just seems to say that color design for animation is a bit different.
Edit: Just noticing the poster’s username…how apropos!
why do I say something like this? because if you think about the advertisements trying to hack my brain, this one looks so innocent... please don't hesitate to analyse those !