EU says Apple’s App Store breaks competition rules after Spotify complaint
cnbc.com
cnbc.com
Uhhhh, not a percentage ? Do you imagine AWS billing you a % of your revenue instead of a given price for a given service ?
Give a price to be listed in store, to be reviewed, to be downloaded by a user, ... And let company pay what they owe you. Let them pay through the provider they can negotiate and then pay you back the cost they owe you.
It's ridiculous that it doesn't matter if my app has a 5$ sub or a 50$ sub, I owe them 30% anyway. What they provided is the same in both cases, they should be able to price it out to me. Their current pricing structure is not setup like a fee for services and infrastructure usage, it's setup like a tax.
And Apple should also be free to offer the % as an alternative if they wish, "don't want to bother with details ? Just stay entirely within Apple's system and pay 30% and that's it". But not strip the possibility of paying by use.
Because again, if I have 500 millions users, delivering a 5 MB update costs the same for a 5$ sub as it does for a 50$ sub, yet Apple's bills 10 times more to the second one.
To me it seems like payment processors are a more direct comparison and they usually do a combination of flat fee + percentage.
Which the developer should be able to opt out of by self-hosting.
Opt out of the battery controller and encryption libraries, to roll their own for cheap?
This assumes that as your needs increase, your profit increases and so does your AWS bill. Granular, PAYG billing is really just a tax on what you _should_ be converting to profit in some sense.
At least, it's an interesting way to look at capital allocation and ROI.
Imagine a scenario where you realize you can double your prices without changing anything else nor losing customer, therefore only changing your revenue by doubling it. Your AWS bill doesn't change. Your Apple store bill doubles. This is factually a tax on revenue.
It struck me at the time, that the granular billing allows AWS to function less like a product seller and more like a tax.
A weak comparison granted.
That's why a per usage pricing would be fairer. And yes, the app having one thousand $10 purchases would pay way more than the app having a single $10000 purchase, but that's the point.
Indeed, I missed that layer when answering you. That's makes it even worse and unfair.
> They do provide payment processing, but it's common for that to be a small percentage of purchase price already (e.g. ~1-2% for credit cards).
And working with Visa doesn't stop you from offering Mastercard or Paypal or others. Apple mandates you use them.
It's capped in the EU - 0.3% for credit card, 0.2% for debit ones. That fee includes all the risks of chargebacks and fraud processing.
> Apple currently takes a 30% commission from the total price of paid apps and in-app purchases from the App Store. For some small app makers, the new policy could cut the amount that they pay Apple in half.
https://www.cnbc.com/2020/11/18/apple-will-cut-app-store-fee...
In addition, I think Apple pushing subscriptions as a solution for long term app funding (instead of upgrade pricing or other options) has resulted in apps as simple as text editors or todo apps needlessly becoming subscription services. Apple didn't invent SaaS, but they sure did popularize it for consumer-facing apps.
Overall, Apple has not been a good steward of the App Store.
[1] https://9to5mac.com/2021/02/11/app-store-scam-apps-how-to-sp...
Since the article you posted, I’ve uncovered a lot more about the prevalence of fraudulent apps on the App Store: https://www.theverge.com/2021/4/21/22385859/apple-app-store-...
I'm torn on this. Of course I prefer to pay once for software but that's not really realistic in today's world where iOS (or Android) development is rarely "Write once, post online, walk away". It's an ongoing process and there aren't very many apps out there that are "done" (even the big players). I understand that my Drafts subscription goes to pay the developer on an ongoing basis to support the product and add new features.
Why is that? The user interface hasn't significantly changed since the iPhone was launched. Why do apps need to be rewritten so many times?
Why should users pay once for software and then... need to pay for the same software again in 2 years even though there's really nothing that has improved?
Pay for a text editor? Why the hell wasn't a text editor well written on the first iPhone?
Drafts, Apollo, Things, Overcast, and more are apps I pay subscriptions on so that they continue to add new features and keep compatibility with new iOS releases.
Have you not dealt with the annoyance of an app that hasn’t been updated for a newer OS? Or one that isn’t even providing “table stakes” to other apps in it’s category?
I much prefer an inexpensive subscription over ads or other approaches to revenue. Especially considering the consumer market has been sold on this idea that paying $10 for an app, even once, no matter how useful, is way too much money.
Perhaps it is.
> The UI has changed overtime, sometime substantially,
How so? I see an app in the store. I install it. An icon shows up on my screen. I tap it to open it. A window is shown where I can type text in. If I receive a phone call or text message, something is displayed on the screen to alert me to that fact. I can tap on that to be brought to the event source. Or I can ignore it. When I close the app, there's usually some way for changes to be saved (sometimes automatically).
This workflow, as the user sees it, hasn't changed.
> there is now an entirely new language (Swift) you can write your apps in as well as a new design language based on that new language (SwiftUI).
Did that deprecate compatibility with apps written in the older language?
> APIs change version to version of iOS and customers expect things that are now possible on newer iOS versions even if your app was written on an older version
Like what? The context was a text editor app and todo apps. What has changed here?
> Also, a lot of app developers work directly with their app’s communities to focus on what their users want.
That's pretty cool. What about basic features without needing a subscription?
> Have you not dealt with the annoyance of an app that hasn’t been updated for a newer OS? Or one that isn’t even providing “table stakes” to other apps in it’s category?
Yup. It's almost always an app that's written in some trendy language, using some cloud feature, or some paid-for app. I use lots of free software on my laptop without that problem.
Notably, text editors from 30 years ago still work fantastically. Email clients from 30 years ago still mostly work great (unless using certain popular anti-consumer cloud email providers). Games from 20 years ago are a hit or a miss. A lot of times they work just fine with an emulator.
And I've already paid for all of those. Once.
Why should the iPhone be any different?
> How so? I see an app in the store. I install it. An icon shows up on my screen. I tap it to open it.
From iOS 6->7 there was a huge UI change where they went from a skeuomorphic design to a much flatter design. Every year since then they tweaked the design of iOS. Sometimes it might be as easy as building your app against the newer SDK to get the updated look but even that isn't always "easy". That requires the newer Xcode version, oh wait, your signing cert is expired so you need to generate a new one of those, oh wait, this API has been deprecated and you need to switch to the new one that you put off doing, and the list goes on. Then there are the new features that you are expected to support, not by Apple but by your users. Widgets are a great example of this for iOS 14. But again, every version of iOS (or Android for that matter) requires minor tweaks. Sometimes you can get away with ignoring those for 1-2 versions but you are just setting yourself up for some painful tech debt down the road.
> > there is now an entirely new language (Swift) you can write your apps in as well as a new design language based on that new language (SwiftUI).
> Did that deprecate compatibility with apps written in the older language?
I wouldn't put a firm date on Obj-C/Java being depreciated but Swift/Kotlin are clearly what Apple and Google respectively are betting the farm on. For iOS specifically, Swift continues to get the attention and it won't be long before we have some new framework that is Swift-only. Already the documentation is pretty heavily bent towards Swift and some frameworks don't make it easy to find the Obj-C docs/examples (and sometimes it just doesn't exist or you have to look at older versions of the SDK). Swift is clearly the future for iOS development and while you can still use Obj-C I'd be very wary of using it on anything new.
> > APIs change version to version of iOS and customers expect things that are now possible on newer iOS versions even if your app was written on an older version
> Like what? The context was a text editor app and todo apps. What has changed here?
I'd say it's a combination of design and what's possible. Design and design trends change over time and if you ignore that then you will lose market share to another app that feels/is better to use. As for what is possible, the phones themselves have gained both hardware and software features that, if not leveraged, will also cause you to lose users. Screen size is a good one but take Dark Mode as a example. Some apps had themes and/or "Dark Mode" before it was introduced in iOS but not supporting it now can, once again, lead to you losing users who don't want to be blinded when they open their notes app (or Todo app). When it comes to "what's possible", Drafts, for example, has a whole concept of "Actions" that you can find in their Drafts Directory or make yourself. Things like "Save this note to Dropbox" or "Open Twitter with this note's content as the tweet" and the list goes on. I wrote a Draft Action for myself that grabs the current timestamp of what I'm watching on Plex and inserts it along with the name of the media into my note, I use this to make a note of scenes I like and might want to save for later or share with friends. Are actions strictly required for a notes app? No, I guess not but it was one of the top reasons I picked Drafts for my notes app (along with many other things).
> > Also, a lot of app developers work directly with their app’s communities to focus on what their users want.
> That's pretty cool. What about basic features without needing a subscription?
Some apps do that. Apollo lets you use the base app for free but for nice/power-user features you have to pay for a subscription. The developer of that app updates it regularly, fixes bugs, and is active on his app's subreddit. Apollo is a Reddit client so not only does he have to deal with normal app development issues but with changes Reddit might make to their platform/api. Similarly, Twitter apps have had a number of challenges to address in the last 5+ years when it comes to integrating with the Twitter API.
> > Have you not dealt with the annoyance of an app that hasn’t been updated for a newer OS? Or one that isn’t even providing “table stakes” to other apps in it’s category?
> Yup. It's almost always an app that's written in some trendy language, using some cloud feature, or some paid-for app. I use lots of free software on my laptop without that problem.
I mean... I have plenty of iOS games that have died because they were never updated. I paid for them once and now they don't run at all on my phone, they are buggy, or don't support my screen size. Mobile development is difficult and needs to be ongoing which leads us to subscriptions seeing how there isn't a better method out there that I'm aware of. I like the idea of fallback subscriptions (like what JetBrains does with their IDEs) but that's just not possible in the App Store or Play Store as they work today. Not to mention that idea falls apart when "services" are involved like with Carrot Weather/Weather Nerd or even something like Overcast that uses backend servers to sync your podcast feed.
> Notably, text editors from 30 years ago still work fantastically. Email clients from 30 years ago still mostly work great (unless using certain popular anti-consumer cloud email providers). Games from 20 years ago are a hit or a miss. A lot of times they work just fine with an emulator.
> And I've already paid for all of those. Once.
> Why should the iPhone be any different?
I guess it comes down to what you want out of a text editor. Maybe calling it a text editor isn't even really fair based on what I expect out of mine but take a look at something like BBEdit. It's been around for practically the entire lifetime of the Mac yet it continues to put out updates. Some of what's in those updates are just compatibility/bug fixes but speed and new features are also a big part of it too. Think of git, BBEdit has git support but 30 years ago that wasn't even a thing. Nowadays it is table stakes for most code editors. BBEdit charges for the new major versions of it's app and to me, if you are releasing on a regular schedule, that's pretty much the same as a subscription. Subscriptions allow a company to plan better and for users to get software at a much cheaper initial price while being able to leave at any point if they aren't happy with the software. I think this is overall a good thing.
If you are happy with 30 year old apps then more power to you but that's not been my experience on the desktop nor mobile. I bought Prompt (an SSH client from Panic) when it first came out and then a few years later bought Prompt 2 (Prompt 1 was written pre-iOS 7 and looked very dated by the time I updated). Now Prompt 2 looks dated and has 1 foot in the grave and the other on a banana peal and I'm looking at apps like Termius as a replacement. I don't love going from 1-time to subscription but both Prompt apps made it very clear that if you pay 1 time then don't expect any updates, you get what you get and that's that. Termius may cost me more in the long run but if it is continuously updated and adds features then I'll be happy. For example, it's supports Mosh now but there might be some new protocol in the future that people switch to.
Bottom line, tech marches on and apps that don't adapt will be left for ones that do. Subscriptions help solve part of that problem by incentivizing developers to keep their apps updated or people will leave for ones that do.
> I'd be very wary of using it on anything new.
That makes sense and I can understand it. On the other hand, the a text editor and todo app aren't exactly new apps ideas.
> "Save this note to Dropbox" or "Open Twitter with this note's content as the tweet" and the list goes on.
Perhaps this is a failing on my part again but... how is that an app problem? If the user has a Dropbox account or Twitter account then don't those provide the services through the OS? So every app works with Dropbox (or Nextcloud or Google Drive or their local filesystem) and every app can share a link to Twitter (or to Nextcloud or Slack or Discord or Twitch or ...). Why does the app need special integrations with the provider?
I would argue that's a failure of Dropbox or Twitter. They shouldn't provide APIs or toolkits that apps need to use. They should integrate with the OS and become a provider of services to the OS. Then every app gets the ability to save things to Dropbox or post something to Twitter.
> Apollo lets you use the base app for free but for nice/power-user features you have to pay for a subscription.
Cool. Apollo isn't a text editor or a todo app though.
> I have plenty of iOS games that have died because they were never updated. I paid for them once and now they don't run at all on my phone
I assume they don't run on your current phone. Do they still run on your old phone?
> Mobile development is difficult and needs to be ongoing which leads us to subscriptions seeing how there isn't a better method out there that I'm aware of.
Mobile development doesn't need to be difficult. It's made difficult by Apple's continuously-moving goalposts.
> BBEdit charges for the new major versions of it's app and to me, if you are releasing on a regular schedule, that's pretty much the same as a subscription.
In many ways, I agree. But there's one important distinction. I can pull up my old Mac OS 9 machine and run my old BBEdit on it. I'd be willing to bet that if I bought BBEdit ten years ago for Mac OS X on Intel then it would still run on today's Mac OS X even if it doesn't have all of the fancy new features of a new version.
> Subscriptions help solve part of that problem by incentivizing developers to keep their apps updated or people will leave for ones that do.
I don't have a problem whatsoever paying for new features that I want and use.
What I have a problem with is this:
> apps as simple as text editors or todo apps needlessly becoming subscription services
Basic text editors and todo apps were solved decades ago. Why do users need to pay for simple text editors as a subscription service? That's a failure of Apple's ecosystem.
You clearly want to migrate the discussion to continued developer support and new features. So let's do that then.
Let me walk you through my experience. I want to use a terminal on my iPhone. I know that I get terminals for free in Mac OS, Linux, and even Windows has a command prompt. They're literally free. So I see the lack of one in iOS as anti-consumer. Or, most definitely, anti-power-user. But whatever. In Apple's infinite wisdom, users shouldn't have a terminal emulator. So off to the app store I go to search for one.
The first result for "terminal" is Termius. It says it needs `in-app purchases`. In-app purchases for a terminal emulator? That sounds like a scam.
The next one, xTerminal, also needs in-app purchses.
The third one, LibTerm, doesn't say that it needs in-app purchases. But it's 448.7MB in size. Why the hell does a terminal emulator need that much storage to install? Nope, sounds like malware.
The fourth one, SSH Client, also wants in-app purchases.
I've scrolled two pages and all four of the top results smell fishy. So I don't install a terminal on my phone. I keep using Linux because it does what I want for free.
Tech marching on doesn't need to bring scammy baggage with it. Apple's walled garden ecosystem has brought that. And they're not policing their walled garden against anti-consumer behavior.
I can completely understand why some people might be fine with a text editor or todo app that doesn't change much and I'll ceed the point to you that the speed of mobile platforms causes work that might not otherwise be needed. Some of that comes from it still being a changing landscape where technology is improving. Desktops/laptops have not seen as large of leaps in part because they started from a much higher point. For a long time mobile phones had to be pretty limited because if they weren't they'd burn through the battery in no time at all (see: lack of backgrounding in early iOS/Android). I think the desktop platform (Windows, macOS, Linux) started from a much more mature (and open) place and thus it was easier to write something that would stand the test of time. Even then, things like gedit still get updates, nothing is ever really "done".
> Basic text editors and todo apps were solved decades ago.
Yes they were, now people want non-basic versions of both which is was brings up to where we are today. Part of that "required churn" can be blamed on Apple/Google but some of it is due to things that just weren't possible before. I won't pretend that Siri is good but Siri Intents (I think that's what it's called) is a newer (last few years or so) addition and I think it's a decent example of "why would a todo app need a subscription". The platform changes and your users want you to take advantage of the new features so that they can say "Hey Siri, tell Things to remind me do X" (don't get me started on not being able to set defaults). Or, to bring back another example, I might want a widget on my home screen of the next few items on my todo list.
Are these features necessary for todo app? No, in the general sense of "necessary" but yes in the sense of "needed to compete in the mobile stores". Platform churn aside, these new features require ongoing development and subscriptions mean you can roll out a feature as soon as it's ready instead of waiting for the next major point release so you have a list of features worth paying for all a once. Could a developer gate each feature behind a 1-time IAP? Sure but as a developer all I can think of is "there be dragons", that sounds miserable to support.
I do want to address the terminal program point you made. I've used mobile terminal and later mTerm on my jailbroken iPhone. For moving around my local phone's FS it's decent enough but I hated using it for SSH. The UI was just too clunky for mobile which is why I paid for Prompt1/2. I understand the annoyance at paying for something that is free on desktop but I think that misses the amount of work it takes to get a good SSH client on mobile. Could Apple add a Terminal app in the next OS release? Sure they could but unless they put in a lot of work it would be a terrible experience. I'm not trying to pretend Apple is perfect or blameless but I understand the decision.
Lastly, I agree with you that there are some apps that exist that don't require a subscription but one has been shoehorned in. I don't pay for apps like that, I guess I bristled up when you mentioned text editors (to which I pivoted to my notes app, Drafts) and todo manager (to which my mind jumped to Things), both of which I pay via a subscription. Your broader point about subscriptions being forced into some apps that don't make sense is correct, I just think sometimes people throw the baby out with the bathwater when it comes to subscriptions.
PS: If you are looking for linux-like terminal on iOS I would suggest you look at iSH[0]. It's free, open source, and seems like it would be something you might like.
> Your broader point about subscriptions being forced into some apps that don't make sense is correct, I just think sometimes people throw the baby out with the bathwater when it comes to subscriptions.
I'm willing to pay for something that I spend a lot of time in it. Clearly the developer deserves to benefit from my benefit.
But I've been burned by phishing, scams, and malware. So I avoid anything that even looks like it. That undoubtedly throws out a lot of good software that I might enjoy. But it also means that the very same software has room to improve.
Thirty years ago, software had demos. Demos weren't laden with advertisements beyond "buy the full product to access this feature!". They didn't have clearly paid-for reviews. Most worked without locking my data after a time bomb expired. Many of those demos resulted in me paying for the software. Some of those demos resulted in me deciding that I didn't like or need the software. The demo fulfilled its purpose.
Way too many demos of games got me to buy the full release of those games. BBEdit, like you mentioned, had a Lite version.
Demos seem to be gone from the modern walled garden.
What text editors and mail clients are you using regularly that (a) you paid for and (b) have not been regularly updated for 30 years and (c) still work on modern systems with modern file types and file systems?
To be direct, I highly suspect that any 30 year old applications you're referencing receive regular updates, are tragically underfunded, and the developers would ultimately benefit from upgrade or subscription pricing.
Of course, everyone loves a free lunch, but someone had to pay for the sandwiches.
None. The text editors and mail clients I use are free. They have been regularly updated for 30 years. And they still work on modern systems with modern file types and file systems.
Where appropriate, I do purchase and donate. Mozilla, Wikipedia, and some direct payments to certain developers, for example.
Thunderbird is good software. Vim, grep, and xterm are among the best text utilities in the world. Or, if you want, emacs.
> To be direct, I highly suspect that any 30 year old applications you're referencing receive regular updates, are tragically underfunded, and the developers would ultimately benefit from upgrade or subscription pricing.
I appreciate your directness.
Apps that don't to follow the latest anti-consumer trend don't need to be updated with new features every few months. They don't need bug fixes twice a day. Their development costs are massively less. And their development is often done because the developer needed the tool anyway. I'd call them altruistic. But I think a lot of apps would do better with more pro-consumer behaviors.
compared to Android, though? far far better, Google literally doesn't even try to police that sort of stuff, they just list it all anyway and take their cut, when this stuff comes to light Apple delists it but Google is perfectly satisfied to keep raking in their cut. That's the difference.
Where's your data to support this?
Both platforms host scams and malware, despite the fact that they claim operating an app store is a means of protecting consumers.
Microsoft does just fine allowing downloads from the web and presenting a permissions and security screen. They even have a database of signatures for apps that get flagged.
You don't see people screaming bloody murder that you can install software on your PC. We survived all this time just fine without the app store garbage.
Consumer protection is a gaslighting scheme to gain control and project into other verticals and industries. It's a type of monopolism we've never seen before.
Multiple mobile/security companies publish annual malware reports, for example here is Nokia's Threat Intelligence Report for 2020 (https://www.nokia.com/networks/portfolio/cyber-security/thre...):
Figure 3 provides a breakdown of infections by device type in 2020. Among smartphones, Android devices are the most commonly targeted by malware. Android devices were responsible for 26.64% of all infections, Windows/PCs for 38.92%, IoT devices for 32.72% and only 1.72% for iPhones.
I wouldn't say this is "just fine". Perhaps you (and most HN commenters) have the technical knowledge to avoid installing malware but the vast majority of people using these devices do not.
I'd go one step further and suggest that neither Apple nor Google are good stewards of the mobile app distribution market, either.
On the PC I have a mail app that turned into a subscription service and there are downsides. I have a lifetime license and get all the updates because I bought it before it went subscription based.
Now it feels like there’s a relentless push for more features every month to justify the subscription. Every month there’s some stupid update that does something I don’t need or want.
And the subscription costs 3x what I pay for my mailbox at Zoho. Sorry, but your stupid email client isn’t worth more than what my email provider charges me.
I won’t say the name because I think they’re a smaller company and they made good on all the lifetime licenses they sold afaik.
Niche products will always charge more than the mass-market alternative. There isn't another sustainable business model for small companies.
But the question on my mind is: what precedent are we setting by legally mandating what a corporation can do on a platform they solely built? And are we pulling up the ladder after the incumbents have climbed it?
It's one thing to mandate how much pollution a factory may leak into a shared water supply. But the Apple app store is not a utility or natural resource. Apple built it from nothing and they're its sole owner. If it's a crappy experience, the solution to me still seems to be to migrate to a competitor (I'm toying with the idea of trading my Galaxy for a Librem 5).
There seems to be a mentality that megacorps have to have their hand held to not be public menaces, but by doing this my fear is we fortify Goliath rather than giving David a shot to kill him. The main reason I see this hasn't happened yet is that we've let the giants get away with corporate murder (e.g. Facebook's acquisition of both Instagram and WhatsApp), not because innovation is dead.
And national regulation is a pretty patchwork solution anyway to corporations that can (and sometimes do) go toe-to-toe with national governments.
They key word is 'platform'.
It's designed for 'broad public consumption', this is different than other, purely internal aspects of their service.
So Ford or GM cannot stop you from buying other vendors stuff and tweaking your car. The very thought would be absurd. A car is designed to be at very least maintained, they can void warranties etc. but not have absolute control.
BMW is stricter about those things, which is fine, but it's still outside of their control.
Finally, I think the reach of the platforms actually does matter - once something becomes a public good, we treat it differently.
Imagine if the electric company in 1921 only ever let you buy appliances 'made by them' suited for 'their electricity', it's just not good.
A similar situation is MS using their platform monopoly to dominate other areas, such as MS Office, which I think should have been regulated as well. Using a platform monopoly, companies can definitely dominating adjacent economies - even while providing an inferior product or experience, which is bad for everyone.
To your point, it's probably worthwhile for us to start defining in legal terms what we mean by 'platform' so the rules can be applied fairly.
Microsoft in the late 1990's and early 2000's was in a similar situation. They abused their position in the PC operating system market in an anticompetitive manner to prevent competition in the browser market[1]. Microsoft built their OS and Internet Explorer, so who has the right to tell them what they can and cannot do with them? It turns out that the federal government and regulators around the world have that right.
This is like asking why regulators have right to prevent Standard Oil from engaging in anticompetitive behavior, given that Standard Oil built their own pipelines and railroads, after all.
[1] https://en.wikipedia.org/wiki/United_States_v._Microsoft_Cor....
Should e.g. a restaurant have to provide an open market for silverware providers?
You could argue that the restaurant shouldn’t be a gatekeeper. Other parties could let me enjoy a cheaper meal, competing to offer the most discounted silverware. My $10 burger could be $9 if I could rent a paper plate from a third party and eat on the floor. After all, the restaurant shouldn’t abuse it’s monopoly, right?
Apple is the only seller of apps on my Apple phone.
Burger King is the only seller/provider of plates and cutlery at my local Burger King.
Even if you forget the sunk cost you just have two providers to choose from.
But this meal is locked in. If I don’t like the pickles on my whopper, they don’t provide McDonald’s pickles, do they? The don’t allow me to get a McFlurry with my Chicken Sandwich?
Bundling is allowed in every other instance and is key to many great products. Apple can do it too.
There isn't any inherently correct answer just a variety of possible answers with various outlooks for many parties.
I don't think anyone regards a restaurant as a market for silverware and plates where different vendors compete but Apple explicitly clearly runs a market for apps which is a notably different situation from selling burgers.
There is everyone reason to suppose that burgers ought to be regulated differently from software and regulators, lawmakers, and courts aren't robots required to interpret law like code. Reasonable results require both the literal text of the law and common sense.
A lawsuit attempting to force Burgerville to allow third party plate rental would run into the common sense conclusion that the Burgerville isn't presenting plates inc an opportunity to do business with customers they are simply offering them an opportunity to sell n plates to Burgerville for usage in their business.
Apple runs a store, not a market. This is the key distinction to my mind. In a store I expect curation and payola. On a market I expect independent hagglers.
I imagine if Plateify, a hot startup from the EU, wanted to get into the American Burger King “plate market”, they could get all sort of different attention from lawmakers.
Anyway, where’s the line to a “sub market”? If it’s the soda brand that goes with your burger? Should consumers always be able to get Pepsi cheaper than Coke? The whole reasoning is complex and arbitrary. I’d much rather just let companies decide what they want to bundle and unbundle.
If I build my career on a supplier company I don’t control, that’s my problem.
EU politicians seem to disagree. Mostly (I bet) to protect their own.
And I could force you to buy silverware made in X.
Even there are many Apple App developer on the world doesn't mean they cannot choose to left.
I'm not smart enough to make an argument about food pricing but some restaurants let you bring your own bottle of wine as long as you pay a 'corkage fee'
This does not concern setting precedents. The antitrust laws are already there, this is just a case of them being applied.
More broadly speaking, I'm not really sensitive to the argument "they built the platform, so they should get to choose to do with it whatever they want". Network effects are so large that there is effectively zero competition. What little competition there is can be easily squashed by Apple throwing a minuscule portion of its capital at it.
We need strong regulation to counter this, and to give small businesses a chance.
Then are these network effects worth paying 30% for or not? If yes, you've just conceded the price is fair. If no, then Purism's Librem exists (and will not be bought by Apple).
> We need strong regulation to counter this, and to give small businesses a chance.
The same way it gave small railroad companies a chance? Or small oil, or small pharmaceutical, or small telecom? National legislation historically has been a method of pulling up the ladder behind robber barons, not of giving the little guy a chance.
EU forcing Apple to lower app store fees to 5% or something similar wouldn't remove the network effect though, there is no incentive for EU to allow Apple to extract that fee. Tell me this, what would EU lose by capping App store fees in general? App stores would still operate there, App store companies would still be very profitable, they would just be less of a leech on the economy.
> The same way it gave small railroad companies a chance? Or small oil, or small pharmaceutical, or small telecom?
Regulating those companies greatly reduced their ability to extract money from the market and therefore contributed to the plethora of small companies in other domains we see today. We don't see small companies in oil or pharma since those domains requires scale, which is why we instead of forcing competition force regulations on them to make them do the right thing.
I mean, imagine if we let the oil companies take 30% of GDP as revenue, it would totally ruin the economy and prevent us from progressing as a society. You could argue that those oil companies deserved to get that much money since without them how would we get to work? But, fact is that giving large companies that much money doesn't benefit anyone but their shareholders.
Can we please stop pretending corporations have feeling and liberties the way natural persons do? It reads like collective insanity "stones have feeling too".
We are setting no new precedent. In the US, internet provider are regulated as utilities and are stripped of any power on the content they serve, and the platform thrived as a result. What would Internet look like today if AOL had applied Apple's policies?
If we go by that precedent, destroying the closed gardens around platforms is the best thing that could happen.
If we choose to ignore it, then shouldn't we welcome that network carriers demand their 30% share of Apple's profits?
About the same as it looks today. AOL was a walled garden, and unregulated internet was so compelling that AOL was forced to offer it, or die, like so many other services did; of course, AOL still pretty much died, but it lasted the longest of the pre-internet national information services. Incidentally, that was back when it was easy to switch between competitive ISPs or set up your own and there was not much in the way of regulation. Now, we live under the threat of the cable and telephone companies pushing their products. Not a whole lot of clear regulation now, and not even the basis for local loop unbundling like congress provided in 1996, but the FCC watered down until it meant hardly anything.
Also, there is the network effect and there is vendor lock-in. In the past other companies could not use Bell's telephone network, so the government stepped in. The same could happen with OSes.
Moreover, users pay a high premium for their device to access the platform. Why should companies also pay in addition to the annual subscription fee to their developer program?
Even for my day-to-day uses there’s only one or two third-party apps that really “add value” for me (Slack, Taskmator and Signal)
Apps are the difference between “A phone with extra tricks” and “A computer in your pocket.”
Example in another market: you can buy an Unreal Engine license, or you can get it for pretty much free but then owe a % of sales.
Nobody is saying Apple cannot offer an alternative "30% all included flat price", the complaint is about them offering ONLY that.
But non free apps with a smaller base you would be surprised I guess. Storage for hosting and GB for bandwidth is incredibly cheap.
To give a frame of reference AWS pricing is currently at $0.023 per GB for storage and $0.09 per GB for bandwith out.
That means 30% of a $0.50 sub is enough for covering the entire storage + distribution costs of one gigabyte for that user (and that's assuming you need to store an entire copy for each user, which you don't). Yes, there are other costs (website, review, ...), but then again how many subs are $0.50 ?
I'm not saying it's okay, simply that there's precedent fairly ingrained in our economy.
Additionally, a 2% fee is nearly inconsequential. If Mastercard and Visa demanded 30%, there would be literal riots.
And Apple and Google charge 15 times that because there's no way around them.
If Apple was not making it mandatory to go through them, it would be another story from my point of view.
Note that payment processor fees are massively regulated in the EU as well, with very low limits. So by that precedent the EU coming and saying "30% is way too much" wouldn't be out of nowhere.
If you consider selling apps to ios devices to be its own market, then yes you are forced to use Apple. If you don't consider that to be its own market but only a part of the actual "phones and tablets apps" market then no you are not forced to use Apple.
I believe because of the size of their userbase that apps for ios devices are a market on their own, therefore "you are forced to use Apple" applies. Here the EU seems to agree.
https://www.statista.com/statistics/272307/market-share-fore...
ios isn't a monopoly, there is always the other option. The option that has six times the marketshare.
again, this is literally about shutting down any possibility of a company ever offering a "walled garden" model. It's not that apple is dominant in the market - they're not. You have many many alternatives to using their devices, they're about an eighth of the market. But even that eighth cannot be allowed to exist, that business model has to be shut down permanently.
So you have to pay your Spotify subscription by cash or checks. How many people will still subscribe to Spotify? I haven‘t ever seen a check in my live besides in TV.
In some sense you are „forced“ to use them. And in some sense it is ok, as long as one party does not has to much power.
> 3.1.1 In-App Purchase: If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, etc. Apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase.
Also, I don't know how common it is in the US but in the EU and here in France we have "prélèvement" (~bank direct debit ?)
Eg I (virtually, on my computer) sign an agreement for company X to take amount Y from my bank account every Z amount of time for a given service. It takes less than a minute to setup and sign directly on the provider website (no need to contact or connect to my bank). I can cancel it at any time through the provider or at my bank. Since a couple of years they are valid in the entire EU accross countries "prélèvement SEPA" (Single Euro Payments Area). They're entirely free, for the customer AND the one billing them (there are bank fees depending on your bank, but no interchange fee, eg I use them to charge many of my customer and it costs me a flat fee of 25e/month for the web access).
That's how I pay my amazon prime, my amazon purchases, my electricity bill, my mobile phone bill, ... So a certain swedish music company could bill me in france that way for virtually no fee.
It's true that you're not allowed to advertise that you can do this inside the app itself, but that's not the same as saying you're not allowed to do it at all.
Not a good example - Spotify takes PayPal, which can be topped up from a bank account transfer, trivially done with the bank app or site.
https://support.spotify.com/us/article/payment-methods/ (just learned there's also "pay by mobile" which adds it to your phone bill ...)
BTW, Visa/MasterCard don't manage risk afaik -- the card issuing banks do that. Visa just connects the pos terminal etc to the right bank.
Tbh it would be fine if Apple charged per bandwidth usage. But taking 50 or 500 euros in wont change how much it cost them to deliver the app.
https://ec.europa.eu/commission/presscorner/detail/lt/IP_15_...
If you manage to double your price without changing how much resources you need to use, AWS bill doesn't change. Apple's bill doubles.
Also, the EU regulations cap the fees and set up identical rules for everyone (unlike Apple where its own services are left through without a second thought even though they don't necessarily operate to the code).
Isn't VISA somewhat similar to an ecosystem? It's not perfect (you can not switch over all apps when switching from/to Android), but you still need to change something on your side. Yes, exchanging a plastic card is easier than switching a phone, but it's not fundamentally a different paradigm.
> Also, the EU regulations cap the fees and set up identical rules for everyone
I agree that this is a good idea, but it's not a fundamental problem with Apple's payment structure.
Apple is directly competing with Spotify with their Apple Music streaming service. Since Apple has complete control over the iPhone ecosystem, they can set the rules to harm other streaming service, or let their own service completely break the rules.
These anti-competitive rules aren't just about Company A relying on Company B to do business. It's about Company B also directly competing with Company A.
Allowing sideloading apps or alternative app stores will send the platform straight to hell, by opening up new exploit vectors in an already insanely complex system, and/or creating new and perverse incentive models for app developers and app store providers.
We’re going to turn smartphones and the app ecosystem into what has become of journalism in the digital age of information because we want nice things for cheap/free.
Cheap/fast/good. Apple has always aimed for the last two. You’re going to have to sacrifice one to get the “cheap” part.
You seem to have a lot of faith in Apple having performed some secret formula 10 years ago to determine the cheapest price. I guess we don't need free markets for price signals at all! If we all had Apple's formula, we could have a completely government run system that determined the right price for everything. What a wonderful system that would be!
Anyways, I've covered in many other comments how Apple would be better off by allowing alternatives since they'd no longer be forced to balance this fine line of appearing "fair" while "strict":
From: https://news.ycombinator.com/item?id=26796547
> This is one of the tricky parts about AppStore discussions, it's not about being for or against the AppStore. In fact, I wish the AppStore was MUCH pickier about the apps it let in, and I also wish there was an alternative to the AppStore to catch cases that didn't meet that strict bar. Then the AppStore could actually be about curation as opposed to fear-induced isolationism. Then Apple wouldn't have to inadvertently have political side-effects when it disallowed apps like HKMap.live.
> Being on the AppStore could still be advantageous beyond just "either that or you don't get to be on the iPhone at all.” Apple payment processing, iCloud integrations, Family-sharing, etc. could all be tied to being ON the AppStore, so there'd still be a huge incentive to try to ship that way. And side-loading doesn't have to be easy or even on by default.
That is your opinion. There is no merit in this subjective standpoint from a legal perspective unless you're willing to share the metric by which you arrived at this judgement.
> the fast/cheap/good thing (while for starters not being some actual "law"), is meant to apply to engineering and not market dynamics
That's exactly the context in which I mention it. The iPhone, operating system and app store are _huge_ engineering projects.
> I guess we don't need free markets for price signals at all!
I don't know what point you're making with this. We're in a thread literally discussing removing a freedom from Apple.
>> I also wish there was an alternative to the AppStore to catch cases that didn't meet that strict bar
Setting aside the obvious difference, how is this different than outlawing murder, except for one day of the year or in one city? Attention will suddenly be directed towards the less stringent alternative. You're just opening up the gates for a race to the bottom, something we've already had enough of IMO (and FWIW, I agree with you here: "I wish the AppStore was MUCH pickier about the apps it let in").
Remember all the "malware cleaners" that install viruses on Windows machines? Yeah, we're gonna get that on iOS. "But we already have that/similar" Yeah, it's gonna get worse, not better.
Your entire second quote is invalidated as well by your suggestion for alternatives. Nobody that the app store is meant to protect is going to use the curated store because they will be tricked/coerced into using the alternatives where people with less scruples can exercise more control.
You brought up goodness with fast/good/cheap! And you certainly provided zero "metrics" in defense of its goodness, I at least provided my perspective as a customer with a concrete issue. I literally provided a specific metric, search quality, immediately following the sentence. You OTOH just take it as a given that the store is "good," unless your implication was that the AppStore is "fast and cheap but not good," but I doubt that's the point you were trying to make.
> I don't know what point you're making with this. We're in a thread literally discussing removing a freedom from Apple.
The point is you believe that Apple can ahead-of-time know the cheapest price for something. You posit that a competitor on the iPhone would be incapable of arriving at a lower price. And for the record, if you read my comments, I never say that Apple should be forced to allow this. I think they should do this because it would be better for them and for me the customer. I think they are silly to continue putting themselves in the ire of so many groups by being so obstinate about this product, but even separate from that, it would give them fantastic arguments in their relationships with developers: https://news.ycombinator.com/item?id=26796845
> Setting aside the obvious difference, how is this different than outlawing murder, except for one day of the year or in one city? Attention will suddenly be directed towards the less stringent alternative. You're just opening up the gates for a race to the bottom, something we've already had enough of IMO (and FWIW, I agree with you here: "I wish the AppStore was MUCH pickier about the apps it let in").
Yes, setting aside the obvious difference. I have provided a clear example. HKMap.live is an app that Apple took down to appease China. The AppStore creates a single point of failure for nations to target and cut off. Most people here think it was pretty shitty to remove that app while the citizens of Hong Kong were fighting for their voice. Maybe in your eyes that's the exact same thing as "The Purge" (I honestly can't believe this is where this conversation has devolved), but it isn't for me.
Here is a simpler example: Tor isn't on the Mac AppStore, but guess what, I can still get it on my Mac. And that's a good thing. I don't have the needs of a journalist abroad, but I'm glad they can safely surf the net even though I don't have those worries. I can understand why Apple doesn't want that front and center on the AppStore to put a target on their backs from countries like China. See, there's actually a lot of stuff that doesn't cleanly fall between good and "murder level bad". Hell, even just allowing FireFox with its own rendering engine is a clear example of a thing that most people don't think is akin to allowing porn onto the store, but that Apple nevertheless does not want on the store.
I frequently acknowledge that I probably would not use side-loading. I in fact would be someone that wants stricter rules on the store. I would actually like for Apple to boot every loot-box based game off the store for example. As far as I'm concerned, it's gambling that targets children. But I accept that that opinion is not shared by everyone, and thus I think we should have a system that allows for strict rules without also having them necessarily affect every single person, with the sole decision-maker being Tim Cook.
The other just ridiculously obvious difference is that I can opt-out of side-loading. No one is saying that every iPhone user should have to be forced to download every shady app on Earth from every second-tier AppStore. That's not the way it is on the Mac. It's so weird that you bring up Windows as the alternative to iOS rather than... the Mac, which seems like a much more obvious comparison point. I wonder if that's because the situation on the Mac isn't a catastrophic hellscape and thus doesn't serve sensationalist fear mongering.
As I said in that comment, side-loading would not have to be on by default, or even easily turned on. It could also warn you on every single app install that doesn't go through the AppStore (which would be awesome, but Apple obviously can't do this on their own AppStore because it goes against their narrative of the safety of the AppStore. Unfortunate, because if they did, it might actually help prevent a lot of these spam subscriptions. At least with out-of-the-AppStore downloads they could put super scary warnings every single time). In fact, it could even be disallowed with parental controls. There are a lot of obvious options in between "only the AppStore" and "MadMax dystopia where anything goes."
China has the great firewall. I'm not an expert on it, but I assume whether Apple allows alternative app stores is entirely beside the point of whether people in HK would be able to download and use a networked app.
>> how is this different than $ACTIVITY, except for one day of the year or in one city? Attention will suddenly be directed towards the less stringent alternative
> I have provided a clear example. HKMap.live
You have not provided an argument as to how more attention, both positive and negative, wouldn't suddenly be paid to the alternative. If Apple allowed alternative apps stores, China could start applying pressure to them. Or, as I previously mentioned, firewall them. Apple, a $Trillion company, caved, why wouldn't a lesser organization?
> It's so weird that you bring up Windows as the alternative to iOS rather than... the Mac
Because Windows was the previous platform that most tech-unsavvy people used, and it was a cesspool of malware. My relatives didn't go from Windows machines to Macs or Androids, they went from Windows machines to iPads. It's those people I have in mind when I make these arguments as to the value of an app store. If there are relevant market metrics that show that I am wrong here, I'm glad to see them. I'm just speaking from personal experience: people who use iOS and Macs don't come to me with the same kinds of problems as Windows users (which I also struggled with for years). Therefore I have a strong interest in not letting iOS become something like Windows.
I also still think that macOS is a more secure OS by design vs Windows, so that may be another reason I'm picking on Windows. And people are constantly complaining about that, too, how their computing platforms are being locked down and will soon be devoid of any freedoms. To me it always sounds like the argument is coming from a place where they see some nefarious villain twirling his moustache and devising schemes to keep the masses in the grip of control. I see an organization of many many humans making engineering tradeoffs to create what are, IMO, extremely impressive devices and systems.
Let me be very clear about one thing:
> Maybe in your eyes that's the exact same thing as "The Purge"
> there's actually a lot of stuff that doesn't cleanly fall between good and "murder level bad"
> the situation on the Mac isn't a catastrophic hellscape and thus doesn't serve sensationalist fear mongering
> There are a lot of obvious options in between "only the AppStore" and "MadMax dystopia where anything goes."
I was very clear that I wasn't comparing the situation with the app store to actual literal murder, but that comparison weaves throughout most of your reply. My point was entirely about the implementation and not at all about the regulated activity.
>> "Ignoring the obvious difference"
I'd be willing to give you the benefit of the doubt that maybe the difference wasn't obvious to you, if you hadn't sarcastically quoted that exact phrase in your responses.
The HKMap.live situation happened before the Chinese Firewall was in place in Hong Kong (2019), so that's really not an excuse. Regardless, the great firewall doesn't necessarily prevent person-to-person sharing of an app for instance. Ultimately, you should absolutely put the ball in their court to actively have to fight the spreading of the app as opposed to being a willing participant. BTW, Tor, that thing you ignored in the rest of your post, was designed exactly to fight against things like the Chinese Firewall.
> I also still think that macOS is a more secure OS by design vs Windows, so that may be another reason I'm picking on Windows.
This just makes no sense. If you are making a case against a change, you don't point to the worst implementation of it just because it's the worst, especially when the party that would actually be implementing the alternative has already successfully done so on another platform. It's like a state arguing against marijuana legalization by pointing to a completely different country instead of many of the other US states that have successfully legalized it without catastrophic results. iOS is also "more secure by design". So why do you assume iOS would become Windows and not macOS? There is no logic here, just the desire to use an outdated and more convenient comparison point. If you honestly believe that iOS without the AppStore would become Windows and not the Mac, then you have a very bizarrely low opinion of the engineers on iOS.
> I was very clear that I wasn't comparing the situation with the app store to actual literal murder, but that comparison weaves throughout most of your reply. My point was entirely about the implementation and not at all about the regulated activity.
Yup, and I have provided several great examples of why the situation is very different, including many examples of things that are not "bad" but Apple could not want on the store. Like Tor. And FireFox. All of which you ignored. I also showed examples of how it doesn't have to be a free-for-all that everyone must be subjected to, and that there are other ways to do it. Also ignored. I addressed the main substance of your argument, while still finding it hilarious that the best analogy you could come up with was an "abstract version of the purge".
Listen, I am honestly glad that the circumstances in your life are such that Apple's decisions may not have a meaningful impact on your ability to escape censorship or fight for your right to be heard, but I hope someday you'll understand that these real scenarios that have actually taken place matter as much as your hypothetical worst-case scenarios that involve Apple implementing a slightly different system in the most un-Apply way, as opposed to the way they've done so with tremendous success on their other platform.
And yes, when presented with a wall of text consisting of mostly emotional arguments talking past my points, I started skimming.
Finally, you really shouldn't stoop to ad-hominem like you did at the end of your post. You have no idea who I am or my life experience, and even if you did, it's still not a valid argument regardless of my circumstances. Try to be less sanctimonious.
If the consequences of the decisions a company makes aren't a good metric for whether they are good decisions or not, then what is? We're talking about the largest company on Earth that often has a larger effect on the world than many countries do, and you want to take "outcomes" off the table for argument?
> I'm not here to argue on the fine points of China policy or human rights.
Oh, I'm aware, as you seem more than willing to throw out anachronistic arguments (like using the Chinese Firewall as an excuse before it was in place), and then immediately try to change the subject when it's clear you're out of your depth.
> And yes, when presented with a wall of text consisting of mostly emotional arguments talking past my points, I started skimming.
I'm not sure how you can know it's emotional when you've admitted to not having read it. I'm also perplexed as to why you bother responding if you aren't willing to read what you're responding to. It's like writing a review for a movie you haven't seen, it's not going to be a good review.
*> Finally, you really shouldn't stoop to ad-hominem [...] Try to be less sanctimonious."
Some would argue that blanket describing an entire post that someone invested time in writing as "emotional" to the point of not needing to be read is a fairly bold and "sanctimonious" value-judgement. I at least take the time to read your responses before drawing any conclusions.
You were correct, and you seem to know much more about history than I do. All I can do is learn, but again, we aren't here to talk about the timeline of the HK protests. You may have a valid point bringing it up with Apple's pull on the world, but that's not the whole picture. That's all I was trying to say.
> I'm not sure how you can know it's emotional when you've admitted to not having read it
I read a lot of it but after the third time seeing you mention a detail I'd already told you wasn't relevant, yeah, I stopped trying so hard.
Hopefully you trust me when I say I've read everything else you've written, not sure how you think I could keep replying to your quotes otherwise.
> Some would argue that blanket describing an entire post that someone invested time in writing as "emotional" to the point of not needing to be read is a fairly bold and "sanctimonious" value-judgement
Not the same thing as what you were trying to do at all. You tried to pigeonhole me into some class of person in order to undercut my arguments. I merely pointed out that you were letting your emotions run away with your arguments... indeed, you did talk by my point, multiple times.
> You tried to pigeonhole me into some class of person in order to undercut my arguments.
I guess I didn't think it was much of a stretch to assume that someone who conveys the position of "sure, people fighting for their freedoms and journalists evading censorship are valid points -- BUT, that's not the whole picture, remember how bad Windows was?" is unlikely to have had to face these issues. For the record, that wouldn't make you bad, I haven't had to face these issues either. And you're right, for all I know it may very well be the case that you're typing this from a laptop in the desert fighting for water rights or something, but still open minded enough to be just as concerned about the practical business desires of Apple's AppStore. I simply think your post repeatedly skipping the points about Tor gave off a sense of irreverence with regard to them, arguably just as insulting as assuming you haven't had to deal with them. I'm sure you can understand any frustration that might generate, considering you've now admitted you may have not read them.
That being said, I don't think an outsider reading my post would think it is really all that "emotional". Passionate perhaps. Either way, I think you mentioned that that wasn't what we were arguing about. I guess I don't know where the demarcation lines of what we're arguing about are. I'm simply arguing about the effects of the AppStore, and what I believe would be the benefits of other alternatives, to Apple, customers, and yes, the world. As you yourself said, "the whole picture." I began this thread by stating that pricing was not the real problem, so I think I certainly hinted as much. My only hope is that our conversation has perhaps introduced you to concerns about the AppStore beyond the IMO tired discussion of whether 30% is or isn't too high, which is the unfortunate form that this argument usually takes, since it is usually presented as "Apple's interests" vs. "3rd party developers' interests," but that I think is ultimately just a small part of the conversation.
monopoly - "A monopoly exists when a specific person or enterprise is the only supplier of a particular commodity."
and
monopsony - "The microeconomic theory of monopsony assumes a single entity to have market power over all sellers as the only purchaser of a good or service."
https://en.wikipedia.org/wiki/Monopoly
https://en.wikipedia.org/wiki/Monopsony
basically customers can only buy apps from apple AND developers can only sell apps to apple.
Why are push notifications an Apple service? Wouldn't we be better off moving that into the apps?
Today I can trust that any apps I download will use APNS or nothing.
Alternatively, a horror show of cheap and broken push implementations from developers who want to save a dime.
Consumers would suffer a thousand cuts and the value of the platform would plummet, eventually hurting developers more.
Alternatives means competition. Keeping the value of their platform up is no excuse for anti-competitive practices.
You fetishize competition. I want apple to be allowed to be anti competitive on their own platform. Just like I want to go to Disneyworld and not having to choose between competing companies’ versions of Space Mountain.
The rest of the world outside the walled garden is a competitive market. Once inside the walled garden, we have paid handsomely not to be competed for.
Cool, so let competition roll out implementations of these services, and developers can decide on their own if its worth using Apple's services or their competitors.
Consumers will be able to reap the benefits of increased competition, as the free market delivers to them better, cheaper and more efficient solutions.
Because they're looking down the barrel of antitrust suits.
> Is it not morally important that they consent?
Is it morally important that they consent to following the law? No, it isn't. Antitrust laws are very clear, and if a company violates them, then they'll face penalties and prosecution.
I think my local warlords are trying to take something someone else made, because they want to feel big, and are happy leave destruction in their wake.
I hope it fails this time.
~A better idea would be to have a free tier and take a percentage above that. The first $1000 are a lot more valuable to the creator than everything beyond that.~
edit: OP said per download, misread it. That makes sense.
No it would not, it would be distributed by usage. If you wonder "would that possibly work ?", welcome to the internet, it works that way.
And it doesn't stop apple from offering special terms you can opt in for a flat 30% fee or entirely free if your app is entirely free (or ad supported) too.
Apple doesn't charge developers 30% of revenue; they charge 30% of revenue made from purchasing from the app store, and in-app purchases.
Shouldn't they also just be regulated to only accept a fixed amount instead? I'm genuinely curious why this example isn't brought up more often and is just assumed to be the norm.
The irony in this % discussion is that Apple tried to use the same rationale against Qualcomm in their radio modem feud - Qualcomm wanted to charge a % on device price for using their radio modems whereas Apple pushed for a fixed amount. I'm sure AWS would love to bill % of revenue but perhaps due to competition, they can't do that.
https://en.wikipedia.org/wiki/Interchange_fee#European_Union
As to why it's not a fixed payment: I'm not sure if some of their costs/liabilities would scale with the size of the transactions?
That's why when EU capped the fee "so low" we also massively pushed for 3D secure deployment, so those lower fees would still easily cover it.
I've come to the viewpoint that this would be a good thing. I think we've moved too far in the direction of never paying for anything with cash.
My (albeit limited) understanding is that Visa and Mastercard ensure that the debit/credit transactions are securely and quickly occur, but if there are post-transaction issues like fraud or chargeback, then the credit card-issuing bank handles/resolves those issues.
Conversely there's probably a subset of transactions that don't need this sort of "insurance", such as buying groceries. Currently the merchant still has to pay the 2%+ fee in the U.S. but would be nice to have the option for a customer to waive the "insurance" part and benefit from a 2% savings. It's akin to many merchants offering a lower "cash-only" rate.
Now in the EU, if online transactions are over a certain amount or flag up as suspicious, we must use 2FA. So I have to stick my card in my card reader and generate an OTP. Works quite well tbh. My other bank sends me a push notification where I approve the payment.
Oh and it goes without saying that rewards programs disappeared entirely (I am not opposed to outlawing “rewards” programs)
That’s cheap compared to the code signing racket on PC.
Apple actually arbitrarily adjusts the price for non-US regions. For some reason they want twice as much from me here.
hey, thanks for the great business model idea!
...
> It's ridiculous that it doesn't matter if my app has a 5$ sub or a 50$ sub, I owe them 30% anyway. What they provided is the same in both cases, they should be able to price it out to me. Their current pricing structure is not setup like a fee for services and infrastructure usage, it's setup like a tax.
I'm curious if you've ever made the same argument for credit cards, debit cards and the like. All of them charge a percentage to the seller too (and many a times it's a fixed fee plus a percentage).
I do believe that 30% is quite high for Apple's poorer management of the App Store with respect to scams and other aspects (see the lawsuit against Apple by the developer of FlickType, Kosta Eleftheriou). And it's not just the 30% or 15% alone that the developer bears, but also the annual $99 developer program membership fee.
I always thought debit was a fixed fee. I just looked up one of the most common processors in Canada and it says the max fee is $0.035 going as low as $0.02 if you fall into a market segment that skews towards less than $20 per transaction.
I intentionally pay debit for everything and keep a low fee, low interest credit card with no perks.
The processor fees for credit card rails exist primarily nowadays to support two things: fraud and perks.
With a debit transaction, your fraud protection is usually much, much lower (often non-existent). It's usually equivalent to handing over cash. With a credit card, you can call them up and get the transaction reversed pretty trivially.
Second, the fees actually benefit the customer. They're there to protect the customer from fraud, and to provide perks. I have no idea how I benefit from Apple's fees. Seriously.
Comically, I think Apple should adapt Epic's model for unreal: free for the first $1MM of revenue, only then they start to take a cut.
They're halfway there. Apple only takes 15% (instead of 30%) if your annual app store revenue is under $1M.
This system coincidentally punishes non-subscription products like non-IAP games, where your "launch" produces a big revenue spike and then you have a much smaller long tail of revenue. To avoid getting punished by this, you'd have to optimize for a lower-revenue launch and more stable long-term revenue... i.e. a subscription.
And you're free to choose another phone vendor. Apple isn't holding a gun to your head.
> I know many sellers simply adjust their prices if you're paying credit -- see almost every gas station in the US. You can't do that with Apple.
You can't do that with PayPal, either.
> I have no idea how I benefit from Apple's fees. Seriously.
The host the AppStore for you; allow you to search, access and download all apps and provide an infrastructure for updates and payment. Plus, they're doing basic fraud checking [0] and check that apps adhere to a basic quality and usability standard.
It's a very different topic whether the 30% cut is too much, but its not like Apple does not provide anything in return.
[0] Other comments pointed out that they failed quite badly in a case, but there's a difference between bad service and no service.
You're "free" to choose one side of the same coin, because Apple and Google have a duopoly in the mobile app distribution market. They both abuse that market dominance to prevent competition in the mobile app distribution market from offering consumers better, more efficient and cheaper options.
Google prevents mobile app distribution competitors from competing with the Play Store on feature parity because user installable 3rd party mobile app stores cannot implement automatic upgrades, background installation of apps, or batch installs of apps like the Play Store can.
> ...
Please just say what you think and not "..."
Worse, a lot of these “free” apps are made by huge companies like Facebook that really could afford to pay the huge sums it must cost to enable their apps.
People like to focus on the percentage fee while conveniently not mentioning a lot of other things that matter:
- Every developer that isn’t a huge company offering apps “for free” is subsidizing the cost of App Store upkeep for those big companies that do not lose any 30% fees.
- Apple basically won’t pay you for months unless you’ve passed a certain threshold. Thus, Apple “makes money” by being able to hold onto your money interest-free for awhile, multiplied by all the apps that are not making a lot of money.
- Every developer of any size must pay $100 PER YEAR so “free apps” always make Apple money anyway. This fee does not go away even if you haven’t been paid by Apple in awhile.
- Despite $100 per year, developers can be mistreated by Apple (e.g. review time delays, bogus rejections, bugs left unfixed in developer tools). Yet it is abundantly clear that Apple does not treat developers equally.
The driver doesn't know what's in the box. They don't need to know what's in the box. At most it should be based on the size or weight of the box but not what's in it.
What's next, tipping hotel bellhops based on the value of items in your luggage? Got a $5000 camera in there? Oh yeah that'll be a 1% or $50 tip. Oh, it's just $100 of clothes? I guess it'll be $1.
It's really really annoying, and it feels like people put up with it because "that's how it's always been done".
It's the 'market power / monopoly' issue that is the problem.
Apple needs to allow 3rd part app stores and direct downloads and that's it.
They can keep their 15%/30% if they think the market will allow that.
The 'security' issue is a canard because the Android world is not effectively less secure. Moreover, Apple could still make certain security/notarization requirements, strictly technical.
Too many people are weirdly supportive of their control - it's totally fine and frankly understandable if you want to 'just use the App Store' - but it's not good to limit others.
Vertical consolidation within industries is usually a bad thing, not always, but it's definitely bad when these power/monopolies are created.
On the other side of the equation, Apple has a 'Monopsony' in other areas as well (exclusive buyer by force) which can be looked at.
The M1 chip, design, great apps - compete there, but indirect downloads, 'self repair', probably battery/disk/memory upgrade replacement etc. should be open.
For in-app purchases the service is ONLY a payment service and nothing more.
Industry standard cuts for payment providers are lessen then 5%, often much less like e.g. 1.5%.
So IMHO this is basically extortion.
For app purchases it's still an absurd cut as nearly all "costs" apple has per app are fixed. The cost which are not are super small.
Furthermore most other "running" costs are more associated with the user then the app. (E.g. Os dev cost).
And if you now want to argue with "but they provide a messaging service" and similar don't forget that they effectively prevented any 3rd party message services (btw. google did so too). So we can't even say if it's a grate service, we have no realistic comparison as any was already killed at he roots before it could came to be.
Just imagine Microsoft effectively ("de-facto") preventing you from using any mail service but Outlock and also forces any "notifications messages" through Outlock and also prevents applications from using polling effectively so that you have to use interlock any messenger, chat app, and similar with Outlock or it won't work properly.
This would be ridiculous, but that is basically what Google and Apple did on smartphones.
So yeah, basically Apple de-facto forces you to use a set of services you might not want to use while taking extortion level cuts for what is basically a payment service (which is also forced onto you) and reasoning that "they need to do so because all the nice services they provide for free".
And the same Apple sued Qualcomm for charging them percentage of iPhone.
Although I do think the percentage is a good way to ensure fair distribution ( with a Cap on maximum ). The idea is that the higher grossing Apps ( or Phones ) would be subsidising the lower cost Apps ( or Phones ) for those innovation.
And again, I still think the money part is besides the point. Why do Apple gets to pull an App down simply because they dont like their world views.
This was a no brainer. Apple wanted 30% (or was it less for subscriptions?) on any business that used apps, no matter if they used apple infrastructure or not.
Just think about it: one company is in practice entitled to 30% of what any other business makes (in any industry)!!
Also, I think apple brought this to themselves by picking a fight with Spotify (on Watch support).
Or not building products which collide with platforms.
As a general rule, if you have to use offensive lawsuits you are not smart enough to do it cleanly.
This is true in business and everywhere else
The rules applies to Spotify, but not to Apple music. Apple should make Apple music a separate entity, and make it pay 30%.
Apple is free to make a music player. But its music player should abide by the same rules as other players in the market.
Either Apple Music has its income cut by 30%, or no one does.
What EU seems to argue is this:
1. Apple is in phone business, Spotify music. So far so good...
2. Then apple wants to get into the music business too. Now they have an unfair advantage since Spotify must pay 30% to apple while apple music "pays" 0%. So apple use their dominance in one area (phones) to get an advantage in a totally different area (music), which is a textbook violation.
Another way of looking at this is that a 30% margin is preventing a lot of businesses from happening until Apple do it. The 30% is less of a concern that the fact that they can shut you down on a whim.
EDIT (cannot reply):
So if Apple would basically not have an AppStore for third parties and only distribute their own apps then it would be fair.
If Apple was to not allow other Music apps on their AppStore then it would be fair.
But when Apple allows others to distribute a competing product to Apple on Apple’s own platform for a fee then it is considered unfair?
I honestly don’t understand this logic.
I would show you the example with Microsoft or Intel, this companies were found guilty and all the US nerds did not complain that EU is anti-american.(they were found guilty in US too)
Apple tax should not exist, you should pay for what you use or have freedom to chose exactly how you can chose web hosting companies and plans.
> If Apple was to not allow other Music apps on their AppStore then it would be fair.
> But when Apple allows others to distribute a competing product to Apple on Apple’s own platform for a fee then it is considered unfair?
> I honestly don’t understand this logic.
I mean, it's kind of textbook vertical monopoly.
Selling Windows is fine - you're competing over who makes the better OS. Selling Internet Explorer is fine - you're competing over who makes the better web browser.
But using Windows to push Internet Explorer is not fine - you're using your unrelated OS superiority to fight off Netscape Navigator.
It's a distorted market because the consumer is induced to go with iTunes over Spotify not because iTunes has the more appealing product, but because Apple makes iPhones. If the exact same software as iTunes was made by a non-Apple company, it wouldn't necessarily compete.
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And I'm not sure it would be "fair" if AppStore didn't allow music apps, either. With web browsers and app stores, there's a decent case to be made that allowing those apps would compromise the iPhone product/ecosystem as a whole (although I'm personally of the "It's my phone and I demand to be able to install whatever the hell I want on it" philosophy and loathe walled gardens in all forms). Banning music apps simply because they compete with their own product would likely attract Vestager's ire just as well.
That payment was $500 million, but they were printing money from iPod+iTunes at that point (revenues of $9.5 billion in 2006, $10.5 billion in 2007). I'd call it an ongoing headache more than a minefield.
Yes it would.
1. Apple creates iPod, and iTunes serves as its music store.
2. Apple creates iPhone, which has an iPod app.
3. Apple introduces App Store so other apps can be used on the iPhone.
4. iPod (Apple Music) competitors emerge.
5. EU says "that's it, Apple can't have iPod anymore on the phone unless iPod (Apple Music) becomes a separate company".
No one (successfully) sued Apple for anti-competitive practices on iPod. Ergo if the iPhone never had an App Store, they'd be allowed to have 100% of the revenue of iTunes, and ban competitors out completely.
By opening the iPhone platform to third parties, EU sees them as another type of entity completely. In effect the EU penalizes the creation of market places, because once you're market place, you lose control over your own products to the government.
Because they never had the market share and power in the music market that they have now on the mobile market that's why. You kind of answered why they are getting sued now yourself.
Is that better? Become successful, get sued? Android has 87% market share, iOS has 13%. That's not even a monopoly.
Of course we can define arbitrary categories like "Apple has monopoly on the iOS market". Which makes the concept of monopoly absolutely nonsensical, because then everyone has a monopoly. I have a monopoly on the slver username on HN, so I guess EU might sue me any moment now.
Also, let's recall EU suing Microsoft and forcing them to offer Windows without a media player. So what did this result in? It resulted in lots of nephews children and grandchildren having to visit their relatives and help them install Windows Media Player. I'm from EU and I want to like all their decisions, I'm team EU. But they're complete idiots sometimes when dealing with tech.
Yes it's a duopoly and yes they are both abusing their market power. It got so bad that you have to get testimonials of mobile developers anonymously against those two companies because they are fearing retaliation against them (yes that does sound like a mafia).
Not only that, this change highlighted the App Store and Play Store cartel[1] that engages in price fixing[2]. Google also dropped their prices to match Apple's, but not any more or less.
Instead of mobile app distribution prices being dictated by the free market, they're dictated by the cartel. Prices have only changed once in a decade, and not in response to the market at all, but by the whims of the app store cartel.
But even if we take this absurd argument at face value, it's still wrong: third party applications add value to iPhone and make them worth bying. If you could not install games, bank app, etc. On an iphone, iPhones would be useless and noone would buy them in the face of competition. The whole reason Windoes Phone died is that there were no apps. iPhone would simply follow
Counter to the narrative of Windows phone’s failure, why were BlackBerry and Nokia successful despite not having third party apps at the scale iPhone does?
Third party apps add value to the iPhone — you’re right. They can also add confusion, adware, and bundleware if allowed to reign free; a curated, expensive gatekeeper is the cheap way to keep the crappy third party apps out; not a foolproof way, just a cheap way.
They were in the process of dying around the same time as Windows Phone was and all for the same reason: the iOS/Android duopoly.
Nope. EU only forces you to compete in the marketplace on the same terms regardless of who owns the marketplace or the product.
But would people buy as many iPhones if they were restricted to Apple-only services? Some might. I would expect more people would buy into more "open" ecosystems. I could be wrong -- and Apple has every right to shut down their App Store to find out.
Now, it's true that iTunes did get significant traction because of convenience for users of iPods, however there were definitely options for other music distributors. In fact, back in those days, I tended to still buy CDs because they were DRM-free and similarly priced, and I could rip the songs at my selected quality settings to transfer to my iPod.
Operating a marketplace generates billions for Apple, and without the Apple Store I doubt the iPhone would have any value today. This comes with legal duties. Apple can't do whatever with their marketplace, but must compete fairly within it.
This is bog standard anti-trust. Yes, if you become massively successful, in a market, then you are now no longer allowed to do certain things. That is how anti-trust law works.
If you take over a market, or become massively successful, you become a monopoly/duopoly, and have to follow certain laws.
These laws aren't hard to follow though. You just have to allow competitors to use your stuff, and you can't use your market power against them.
It picks my interest: Companies internally run as communist economies, all resources are merged and shared, employees are not individually associated with a revenue because the group is worth more than its sum, on the outer, liberal economy. At what size / on which criteria should a group inside a company be considered an independent product-and-loss entity, in order to avoid supercorporations to make use of monopolistic behaviors? Should a 100-billion-dollars marketing operation inside Apple be allowed to function at a loss if it pumps interest in all of Apple’s other products? Can Apple Music be disguised as a marketing operation instead of as an independent entity?
The reason products like Alexa and the Fire tablet have been so successful for Amazon is basically because they have been able to promote them for free on the worlds largest marketplace and then sell them at a loss offset by the profits generate from other segments of their business like ecommerce and AWS. I've been so underwhelmed by every Amazon product I've ever brought I'm 100% convinced their success in hardware has been almost entirely due to their cannibalistic business practises than their ability to make solid hardware that people want to buy.
This means in basically any market Amazon enters they don't need to make the best product, they just need to undercut and promote their products enough to kill off the competition. Google and Apple can also run this strategy very effectively with Google Search promoting Google products and Apple's hardware/appstore ecosystem promoting then locking users into their own hardware and software.
So it is international already.
Take this example: Apple Music “pays” 30% to parent Apple Corp. That 30% payment cuts into Music’s revenue and now they’re operating at a 25% loss.
However, that rough calculation still allows parent Apple Corp to consider Music to be profitable, since it’s a net profit for Apple Corp. It’s happy to take the 25% “loss” in the music division because it’s just a paper loss. In cash terms, the Music division increases Apple Corps profit.
The only real way for this division to be fair is to spin Apple Music off into its own company that is not owned by Apple Corp.
In my view the potentially anti-trust advantages Apple has over Spotify mainly come from the fact Apple Music is preinstalled and is promoted to iOS users through push notifications.
Spotify would be free then and are now to make a web based player like youtube or soundcloud.
Let's be honest here, the 30% spent by Europeans is mostly going to anonymous bank accounts in Jersey.
Alternatively, if for some reason there's just a single lump of music streaming revenue to be earned, maybe it's still shitty if Apple steals spotify's business but breaks even on the opportunity cost.
Totally legit
It’s irrelevant for the example whether Apple was already in that space.
Source : a part of the article you linked to : https://en.m.wikipedia.org/wiki/Apple_Corps#Apple_Corps_v._A...
https://en.wikipedia.org/wiki/Apple_Corps
They have both been successful business ventures and interestingly the original idea for the Beatles' Apple Corp is actually very close to what Cupertino's Apple is today electronics, music and movies and retail:
"On the founding of Apple John Lennon commented: "Our accountant came up and said 'We got this amount of money. Do you want to give it to the government or do something with it?' So we decided to play businessmen for a bit because we've got to run our own affairs now. So we've got this thing called 'Apple' which is going to be records, films, and electronics – which all tie up"
They shouldn't be allowed to run an App Store, and they should probably have their services division peeled away into a separate company.
All of the mega tech monopolies need to be broken up. What business do any of them have being movie studios, advertising firms, car dealerships (Apple?), banks, and fifteen different marketplaces rolled into one? This is absurd.
Tech would be better if neither Apple nor Google ran their app stores, Amazon/Apple/Google weren't in the media business, and Google couldn't run a browser.
Break them up.
By your definition companies like Sony, Microsoft, Nintendo, Epic Games, Intel, AMD, Nvidia, IBM, Stripe, Facebook, Samsung, Adobe etc would all need to be broken up as like Apple they are in multiple markets with similar market shares.
YC itself would need to be broken up given your criteria.
I think the ship has sailed on App stores. They're just better than the alternative and consumers are used to them. I'd consider them an integral part of the OS.
The problem is the fees. 30% is excessive especially so for in-app purchases where the customer is already acquired. The easiest and cleanest solution is to just cap these to something more reasonable. Something like 5% or maybe CC transaction costs + a couple percent.
If customers really want app stores then prohibit platform companies from operating them and third parties will do it. But they'll compete with each other instead of abusing a monopoly into high fees and prohibitions on apps that compete with the platform's business interests.
Or if app stores fall out of favor as soon as they're not imposed on everyone by platform monopolies then it disproves your theory that most people independently want them.
If you mention Tencent fee in Tim Sweeny Twitter you'll get instantly banned.
Amazon's Twitch also takes 50%. But everyone's mad at Apple since they produce products and services everyone buys, even Google engineers mostly use iPhones and Macbooks.
Nobody is mad that Apple/Amazon/Netflix/etc are creating competition for banks, movie studios, car dealers, etc.
The complaints about these companies are the specific areas where they hold a dominant position and unfair advantage over other companies. The App Store in the case of Apple/Google, advertising in the case of Google, etc. The areas where these companies have a stranglehold on distribution is the problem.
Amazon and Apple having movie studios and banking aspirations makes competition BETTER, not worse. Literally nobody is mad at Apple for having a credit card or funding movie productions.
Apple has zero control over credit card distribution or automobile purchasing. Why the hell would you want to protect the big banks and lazy old car companies from having to compete with Apple?
The platform company should instead return their profits to the shareholders, some of which will invest them in upstart payment services or movie studios or car dealers. The reason they don't do it this way is that they lose the "advantage" of leveraging the platform monopoly. (There are also perverse tax differences, but that's a different problem.)
How is policing all forms of vertical integration in the corporate world not micromanagement of all businesses?
It also has the advantage of creating a de facto limit on entity size so we don't end up with corporations more powerful than elected governments.
And it's not a prohibition on vertical integration whatsoever, only on vertical integration for companies with market power in any market.
Nothing in the world of regulation is a clear fault line. You're just creating different points for regulators and lawyers to fight about. How are you defining "market power in any market?" Is it just if a company gets 20% of a market? 50%? 70%? 90%?
This also gets extremely sticky in markets that are still developing.
Take Saas for example. Mailchimp arguably has "market power" in email marketing (70%). Should they have been allowed to get into the social post scheduling business? Using your argument, you could call that unfair competition for social post schedulers like Buffer, since Mailchimp already holds market power over one area of the marketing stack.
But what if it's more efficient for all businesses to keep their email marketing and social post scheduling in one tool? Are you going to force everybody to be inefficient and use separate tools for everything because you think it's better the for the "social media management Saas" market?
Should that even be a market? How granular are you going to get over what's a market and what's just a product feature? Social post scheduling is both a feature, and a market of companies. This solves nothing and only creates more micromanagement headaches for regulators.
This is already a concept that exists under established antitrust law. It's complicated and ugly and could probably use some reform, but it's also a different part of the equation. "Does this company have market power" is a separate question from what do we do if they do, for which the proposal is to prohibit vertical integration.
> Is it just if a company gets 20% of a market? 50%? 70%? 90%?
Market power has very little to do with what percentage of the market the company holds. For example, in a market with two local ISPs where one has 95% of the market and the other has 5%, they could both have market power because the market is so consolidated that the company with 5% could still be able to dictate terms to customers. On the other hand, a company with 99% market share might not have market power, if barriers to entry are low and any attempt to raise prices would cause new competitors to enter the market, as is the case with e.g. Walmart.
> Mailchimp arguably has "market power" in email marketing (70%). Should they have been allowed to get into the social post scheduling business? Using your argument, you could call that unfair competition for social media management Saas tools like Buffer, since Mailchimp already holds market power over one area of the marketing stack.
I don't see the trouble here. Mailchimp may or may not have market power (I don't know enough about that specific market to evaluate it), but knowing 70% isn't really that informative. If they do have market power then preventing them from leveraging it to destroy Buffer is good. If they don't then they wouldn't be prevented from entering the other market.
Well, you'd best take that up with the EU and the US Department of Justice, then. You might be a little late.
> Nobody is mad
Half the people in this thread are mad. Companies putting up with app store bullshit and extortion are mad. Furthermore, this will only get worse as the mega monopolies extend their reach into more industries and force people to use their rails for everything, taking their pound of flesh with every interaction. Apple customers aren't even your customers in their model, for Christ's sake. Why do they get the monopoly on that? It's beyond evil and makes it hard to survive, let alone thrive.
Having an iPhone, working for one of these companies, or owning their stock shouldn't cloud your judgment as to what's happening to our industry. Open your eyes and see.
There's 0 reason to over tax Spotify as punishment for trying to do it better. The capitalist thing to do would be to allow and enjoy fair competition in a pure and perfect market.
If that were the EU Commission’s line of thought, it would be wrong on the basis of its presuppositions alone by trying to categorize these two companies into what businesses they are in and screwing up the timeline.
Apple has been in the music business longer than the iPhone has existed, even in prototype form, and longer than Spotify or Beats Electronics existed (whose Beats Music service is the direct predecessor of the subscription component of Apple Music).
You want to go back and re-read the comment I directly replied to where bullet point 1 was the EU (hypothetically at this point) making determinations about who was in what market and laid the foundations for bullet point 2 based on its own flawed presupposition and then tell me that the timeline is irrelevant?
I didn’t point this out to make an argument against the claims that Apple has any sort of claim to monopoly status (or that the EU has any basis for making that claim), but that any legal argument at all made on that foundation would crumble because bad facts make bad law.
> whereas having prefered treatment because of your monopoly at any stage is.
Except Apple does not have market dominance, let alone a monopoly, in Music or Phones.
> Some are mentioning the App Store being the root of the monopoly, and that is probably true.
Not having market dominance, let alone a monopoly, in phones, software, or software retail and distribution, that is actually not true.
They have a monopoly on iPhone features, including the App Store, insofar as the iPhone is researched, developed and sold by Apple as a cohesive product, and it does not have out of the box functionality that Apple does not add themselves. You might as well claim Google has a monopoly on YouTube channels or that Amazon has a monopoly on Whole Foods shelves; more accurately, that Nintendo has a monopoly on the eShop and Sony has a monopoly on the PlayStation Store. It was a bad argument 13 years ago, and it is a bad argument today that doesn’t even pass the sniff test.
> especially as the EU is stating their case in the streaming music area only
Why only streaming music? Spotify was originally an upstart competitor to iTunes and the iTunes Music Store, and the iTunes Music Store was originally a competitor to record stores.
Music itself is part of the larger News and Entertainment industry where ultimately the resource is someone else’s leisure time and you want to be the one to fill it. Spotify knows this; that’s why they experimented with video and they’re huge into podcasts now.
> wouldn't the simplest way for Apple to get away with it be to externalize 'enough' Apple Music and to have them pay the same fees as Spotify?
Why should they have to? Because they have a competitive advantage? Businesses always look to edge out their competitors by accumulating advantages. Spotify was successfully out-competing iTunes, so Apple acquired Beats and folded Beats Music into iTunes and called it Apple Music.
Spotify has almost 5 times the global market share of streaming music as Apple does, and has almost as many EU subscribers as Apple has total subscribers, that is globally, give or take 10 million.
What Spotify is doing here is trying to lower their costs because they have massive overhead in licensing fees, same as everyone else that licenses music. Part of their growth story is exactly being on the iPhone at the right time to capitalize on its growth, and being featured in the App Store. In order to compete, they offer an ad-supported tier from which Apple sees exactly none of that money. I don’t think you can even subscribe to Spotify from within the iPhone app anymore so Apple is still footing the bill for distribution and any money that Apple sees from prior subscriptions is now at the lower 15% rate that all subscription apps see for customers after their first year subscribed.
> Therefore, the only way to restrict anticompetitive practices here would be as others like Epic are doing: by proving the monopoly in enough different domains covered by the App Store? Would the antitrust laws in the US similar, that is proving monopoly has to be done by domain, or would a more global view be possible there?
I don’t know how to parse this. Clarify and I’ll get back to you.
Antitrust generally requires a substantial market position, and the use of that market position in one of a number of enumerated anti-competitive manners (the list differs between the U.S. and E.U.). One antitrust violation both the U.S. and E.U. have is the abuse of market position in one market (i.e., mobile devices) to anti-competitively establish market position in a different market (i.e., streaming music).
Apple has approximately 1/3 of the EU market for smartphones, which is a substantial enough market position for a single market position that antitrust concerns come into play. (Legally, the comparison is not Apple vs Android; it's Apple vs Samsung, LG, Huawei, etc.) Note that Samsung, etc., would have similar antitrust concerns if they tried to launch their own streaming music services in the same fashion as Apple did.
Note that if Apple had required an industry-standard fee for processing iOS subscription payments (generally, 2% or less depending on territory), or didn't require Spotify to use iPay, then there wouldn't have been any antitrust issues.
Microsoft very sensibly argued that including (and indeed integrating) a web browser was a logical evolution of the modern operating system.
In 2021, Apple (Safari/iOS/macOS) and Google (Chrome/Android/ChromeOS) would presumably agree with Microsoft's position. Mozilla might take issue.
I wonder what would have happened if Microsoft hadn't been dissuaded (somewhat at least) from completely integrating Windows and IE in the early 2000s. Perhaps Windows would be a lot closer to ChromeOS. And I wonder if Microsoft would have been more competitive with Google, Apple, and other companies if they hadn't been the target of antitrust action.
Apple:iPhone:App Store :: Nintendo:Switch:eShop
Certainly doesn't help that it's the current 30% but it being 15% won't change the fundamental issues being argued - whether Apple is abusing its market power and shutting competitors out of or subjecting them to unfair practices in its iOS ecosystem. E.g. unfairly favoring its own Music app.
I think it's a fairly straightforward case similar to Microsoft's antitrust case for bundling the Internet Explorer in its Windows OS a couple of decades ago. The argument then was that Microsoft favored its own browser and crowded out viable competitors like Netscape. If anything, the case is more obvious here since you can't even install any other music streaming alternatives on your iPhone if it's not in the App Store - in Windows you could download and install another browser (even if most users didn't).
Also it's market-specific. As the other commenter noted, the market share is region-specific and in the EU higher than 13%. In the U.S. it's even higher at ~47% (https://www.statista.com/statistics/236550/percentage-of-us-...).
You could argue that users technically have a choice to switch to Android but due to network effect (e.g. your family/friends all use iOS) and lock-in features like iMessage and Facetime, it's often a false choice.
> Captive markets are markets where the potential consumers face a severely limited number of competitive suppliers; their only choices are to purchase what is available or to make no purchase at all
> Courts do not require a literal monopoly before applying rules for single firm conduct; that term is used as shorthand for a firm with significant and durable market power — that is, the long term ability to raise price or exclude competitors. That is how that term is used here: a "monopolist" is a firm with significant and durable market power.
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> Apple phones make up only 13% of the phone market.
iOS has 60% of the market in the US[2].
[1] https://www.ftc.gov/tips-advice/competition-guidance/guide-a...
I think this does not account for the opportunity cost. If Apple Music competes with Spotify, then Apple Music implicitly pays the 30% fee of the next best alternative. If Spotify operates at a loss with the fee, and Apple Music is otherwise an identical business, then Apple should prefer Spotify - it makes more money this way. The fee is basically irrelevant.
1. No, this is limited to the AppStore, those businesses can operate elsewhere.
2. What's the alternative? How is any business entitled to free or low-fee access to a platform that Apple built and maintain?
For example, you cannot sell the same goods outside the store with a 30% discount.
I’m sure many businesses would be perfectly happy to have no access whatsoever to the platform Apple built and maintain (platform meaning the App Store in this context), but if they want to ship on iOS (which is where all the money is), they have no choice.
Their argument that they are responsible for Spotify’s iPhone-originating revenue to the tune of a 30% cut is a complete farce. If the iPhone didn’t have third party apps, no-one would buy them.
Maybe look at OSX ? Why can Apple be happy with OK with one but not the other? If you want to imply that phones are not computers then tablets are not phones and more like computers, so we all know that if it OSX was created today would be locked.
Defining "elsewhere" is important here.
They cannot operate on the same platform through alternative installation methods or the web (considering how Apple limits PWAs to be dead in the water). They also cannot reach these users through other platforms because of the immense lock in that Apple builds up intentionally. [1]
So they can operate "elsewhere" but they cannot reach those consumers. They are owned by Apple.
Regardless of how you feel about the legalities or how much freedom you think a company should have, that is obviously bad for competition and consumers.
[1] https://www.theverge.com/2021/4/9/22375128/apple-imessage-an...
Because we have a regulatory system designed to ensure that happens as capitalism doesn't really function if you don't.
Also "platform" is bullshit. By "platform" we mean "Apple used it's control of the hardware to force control of all software on an unprecedented level so they could rent seek." There is no right to a "platform" here. Apple run an app store. People should be free to chose to use it or not, but they're not because Apple abuse their position as hardware manufacturer. That isn't a platform.
Apple created an integrated product that billions of people prefer. I don’t think it’s for us to arbitrarily tell Apple which parts of their product have to be split into different categories we arbitrarily define for them.
The only way to install an app on an iPhone is via Apple's store. You can't download it from the dev's website and install it. You also can't use a different app store because Apple doesn't let you. And you also can't buy something on an app (eg: a subscription) without using Apple's payment system or even link to a donation page (why?).
You can have a well integrated product and still give users and developers some freedom.
For example, Android phones usually come with Google's Play Store, which is what the vast majority of users use. It's no different from Apple and the App Store. Then, optionally, you can download the apk (the .dmg or .exe equivalent) from the dev's website and install it. You can also install a different app store, if that's what you want (almost no one does it, but the option is there). Apps are still only allowed to do what the OS let's them do (eg: you still need to give them permission to access your location, camera, etc), so you're only missing the privacy given by the review process. And when it comes to payments, you can use Google's payment system or something else. Not very different from what happens on your computer.
Some people say this is terrible because then Facebook can create their store to bypass Google's rules. In practice, Facebook knows most users won't sideload apps or install a different app store, so they follow Google's rules like everyone else.
I see the argument all the time - I don't think it's really in good faith.
You could argue that it was in fact the app developers who built the platform. For the _average_ iPhone or Android user, how much time is spent in the default apps outside of core phone functionality (making calls, reading/sending sms)?
I would assume most people spend time in 3rd party applications like WhatsApp, Facebook, Spotify, etc.
The "killer app" of the iPhone isn't apple - it's the tens of thousands of 3rd party developers. If all 3rd party developers stopped developing for iOS then the iPhone would be a dead platform.
Since smartphones became essential to a functioning modern economy.
And it's not about prices, Apple is free to setup any price they want but they should have a choice to publish their app on their website without Apple if they want to.
According to Apple in 2019 Spotify didn't actually pay 30% on any of it's subscriptions at that time, and only paid the 15% on 0.5% of the App's users. The rest are ad supported and Apple gets 0% of the ad revenue.
So for every Spotify app user Apple get's a 15% fee for, there are 199 Spotify app users Apple is distributing the App to for which they get nothing.
https://www.cnet.com/news/apple-fires-back-spotify-pays-fees...
OK, that's the fact side of things. As for opinion, I think it's ridiculous that App vendors can't point out alternative payment options in their apps. That's a step too far. I'm also a bit concerned about digital sales, I can see why Epic doesn't want to pay 30% on every skin or loot box sold in Fortnite, but it's a free app otherwise distributed on the App Store for nothing so I think some sort of deal needs to be struck there.
Other than that, I think the iPhone is Apple's product. They get to decide how it works, and users get to decide whether that's acceptable or not. Apple (and NeXT) spent billions of dollars over many decades, taking huge commercial risks to build that platform. A decade ago we were constantly being told they were inevitably doomed and open always wins. Well no, some of us like the way Apple does things and don't want it to massively change. Some things sure, they're not perfect, but I do not support changes that would severely undermine the integrity of their product. You can always buy an Android phone.
Also as a user I don't see any evidence that I am suffering from this, are app prices significantly lower on Android App Stores other than the Play Store? The vast majority of Apps are free, or rally pretty cheap. Show me the evidence.
I think the idea that competition in this area will benefit users is highly dubious. Does it really benefit users on Android? Side loading didn't work out for Fortnite very well.
At the end of the day it's Apple's product and they get to decide what code they do or don't write and what features they do or don't support and how they work. They get to decide, and are accountable for the security architecture. As long as hey are meeting trade, advertising and safety standards it's up to them.
If you want to buy Cyberpunk 2077 you have the option of at least 3 stores, I did not see any Steam user getting damaged by the fact the game is on other stores too.
The App Store gives Apple a way to collectively bargain against app makers on behalf of users. Take that away and we lose what little power we have.
To be clear, I'm not decided on my opinion yet, I can see merits on both sides of the argument.
And if Apple does not like Facebook tracking people maybe they should lobby for anti-tracking laws. They should also not allow lootboxes, gems or other gaming related shit (to be consistent with their puritanical PR spin)
Now of course if Apple is forced to permit third party stores, they’re going to be forced to make it really easy to get on these stores. Epic, Google and Amazon are going to make sure of that. So this isn’t going to be like obscure alt stores on Android that the nerdiest 2% tinker with, it’s going to be a shitshow.
If Google then makes Google Maps and Gmail exclusive for the iOS Play Store, all bets are off and the biggest reason why I prefer the iPhone is destroyed. And I will be sad and angry that other people wilfully supported its destruction.
So is fine if Apple does not put iMessages on other stores or let open source people to create a bridge to talk with iMessages.
If there are many people like you say 50% that won't unlock the phone then Google and FB will put their apps on all stores because there are more users. But if you are just 1% then it is fair that the 99% should not suffer because you want unfair stuff because it advantages you.
It’s not a question of who wants Apple to remain the sole gatekeeper of executable binaries, but rather who enjoys the benefits that come from that, even if they don’t explicitly realise it. I contend that it’s far more than 50% — especially because the few people who actually “care” about App Store diversity have already jumped ship to Android. (Or if they haven’t, they have proven that they don’t actually care.)
Is about your own hypocrisy. Apple is limiting iMessages and is fine with you but the notion that Google would limit the Maps app to their own store makes you mad. It makes sense that you are selfish and don't care about the larger picture
Anyway if you could look at the real world and not at the fantasy created by the FUD you would see that on Android there is no Facebook app store and Facebook is stiull present on the google Play store(and yes Apple and Apple users are not more special that for only for them Facebook will make a new store)
As this is how you choose to converse, I'm no longer interested in discussing this with you.
Besides, there doesn't need to necessarily be a competing store. Even the ability to install from a website would be enough IMO. Apple can put up a scary message before you install a non app store app, and epic can side load their app. If you want the benefit of the app store, you can pay the 30%. I suspect most developers would. Additionally, you still have to get your app signed through apples developer program, so if they revoke your certificate, they could still destroy you.
And I think we can let go of the idea that apple curates it's apps for safety and security. It's been shown repeatedly that they let scams through all the time, while scrutinizing and removing apps over tiny mistakes around phrasing of payment.
Sorry, I just completely disagree. Google's Play Store or w/e it is on Android is the fox in the hen house. Google is one of the offenders that Apple is making disclose data collection practices! I don't think they situation is exactly comparable and it's different enough that the prior precedent may not be applicable.
> Apple can put up a scary message before you install a non app store app, and epic can side load their app.
Yea until that becomes anti-competitive. Besides, that makes the user experience bad. Why do any of this at all? If you're sophisticated enough to want to side load apps, you're sophisticated enough to jailbreak your iPhone and get what you want.
I can already see it. You see some app in the App Store - you download it thinking it's an app but it's just a message: "Want to download our app? Go to our website!". Then I get all these pop-up warnings, download some malware on accident, whatever. IMO (and I'll vote with my dollars at least) it's just a dumb experiment to run. I see 0 benefit in doing any of this. 0.
> It's been shown repeatedly that they let scams through all the time
Failures like this aren't indicative of overall policy so I don't really see the point here.
(also hey there fellow Eric :) )
You don't think that it's a a good comparison to compare the only other large scale play store which implements the exact behavior I'm talking about?
And googles bad behaviors, and Google does have bad behaviors, is irrelevant to this conversation.
> Yea until that becomes anti-competitive.
How would that be anti competitive?
> If you're sophisticated enough to want to side load apps, you're sophisticated enough to jailbreak your iPhone and get what you want.
Jailbreaking your phone is a huge pita, even if you are technical, and it forces you to always be several versions behind. Not to mention very few companies will be making apps for jailbroken phones. This isn't a realistic alternative. If jailbreaking your phone were allowed by apple, then maybe it would be a reasonable compromise.
> Failures like this aren't indicative of overall policy so I don't really see the point here.
It is very indicative of the over all policy. It's very clear that the app review process is a tool for stifling competition, and that apple is abusing it.
--
The big argument I see is that the app store provides value, so the 30 percent is justified. If that's true, let apps side load, and keep the 30 percent fee, and let people side load.
If it's truly worth the 30 percent, very few apps would switch away from the app store. If it's not worth 30 percent, then we have introduced a mechanism for competition and it's healthier for the whole ecosystem.
> (also hey there fellow Eric :) )
Spelled the same and everything
Well, I didn't it wasn't good, just that I wasn't sure it's comparable. Google is a software company, and has tons of apps (Youtube, Gmail, Maps, etc.) that are big-time heavy hitters that exist on both their App Store and the Apple one. And given that they own the Play Store and aren't inherently inclined to follow Apple's privacy rules, I think it's hard to draw an exact comparison between the two.
> How would that be anti competitive?
I think people would start to say it discourages users from participating in a free market or something along those lines. But I also don't think the Apple App Store is anti-competitive.
> It is very indicative of the over all policy. It's very clear that the app review process is a tool for stifling competition, and that apple is abusing it
Sorry, I don't have much to say here that's isn't us going back and forth with. I couldn't disagree more and it's unlikely we'll reach any consensus.
> The big argument I see is that the app store provides value, so the 30 percent is justified.
I think that's one argument, but it's not the only one.
> If that's true, let apps side load, and keep the 30 percent fee, and let people side load.
> If it's truly worth the 30 percent, very few apps would switch away from the app store. If it's not worth 30 percent, then we have introduced a mechanism for competition and it's healthier for the whole ecosystem.
You'd have to convince me that, say, tracking users and avoiding Apple's privacy and security rules wouldn't be worth more for app makers. I think they're likely to change, to the detriment of users. So I'll personally oppose any changes here.
TBH I've done a lot of thinking on this topic, I'm pretty passionate about it, and I think I've arrived at a conclusion that is just and fair (in my view) and I'm unlikely to change my opinion in really any way - more likely to double down on it. I want to bring that up just to let you know where I'm coming from here.
Thanks
But if this to much for the Apple devs to implement they can stop selling in EU, focus more on China , they can increase the tax on that store a bit and not lose any money.
Ha ha, laws don't work like that. I am speaking my opinion and it seems I am not the only one that can see past the Apple giant PR. But if you are from EU you are free not to unlock your device or buy the US cooler version. What you are not free is to demand EU to not apply the existing laws for Apple because Apple is cool but apply them for MS and Google because those companies are not cool.
iOS will have the sandbox, if some shitty app ask "Do you want me to open the microphone now?" the user can still say NO, if the app asks "Please give me access to location!" the user can still say No, or Apple could even be clever and offer the user the ability to give fake location data,
From your point of view iOS users are so stupid that they shold not be allowed to use a OSX device or a browser(not sure if you know but browsers ahve access to camera, , location if the user allows it so go unsintall your browser (I think you don't have the freedom to remove it , sorry for you)).
But long story short, I like things as they are and don't want them to change. If developers don't like that they can kick rocks. I'd rather have no apps and no App Store than to see things change, frankly.
> From your point of view iOS users are so stupid that they
No.. that's not my point of view or relevant at all to anything I wrote.
> shold not be allowed to use a OSX device or a browser
Well, judging by all the requests I get to fix things on computers versus iPhones...
> not sure if you know but browsers ahve access to camera
Yes you have to give the browser permission.
>But long story short, I like things as they are and don't want them to change. If developers don't like that they can kick rocks. I'd rather have no apps and no App Store than to see things change, frankly.
Who would force you to change? you could buy the US iPhone version with the diamond handcuffs.
>Well, judging by all the requests I get to fix things on computers versus iPhones...
Then good job to Apple PR and fanboys, the stories about Apple malware and viruses were burried very deep.
>Yes you have to give the browser permission.
So why this model will not work if you sideload an app? Do you need genius to check the menus of the app so you feel secure?
I'm not sure how up to speed you are with the current state of the discussion around this topic, but the gist of it is that if you make changes to the App Store, then Apple's work with respect to privacy, security, etc. go out the window because major apps that want to abuse these things will move to third party app stores. Apple loses the ability to collectively bargain on behalf of users.
So, making the change almost surely will result in "forcing me to change". Maybe it won't, but I don't see a point in running that experiment.
> Then good job to Apple PR and fanboys, the stories about Apple malware and viruses were burried very deep.
Yea maybe they are. My own experience - nobody has ever had a problem with their iPhone. But PCs or even Macs? Yea I've had to do work. Almost always it's downloading and installing some thing they shouldn't have.
> So why this model will not work if you sideload an app? Do you need genius to check the menus of the app so you feel secure?
If you don't like iPhone and Apple so much why not just not use the products? I don't get this desire to change things that other people are quite happy with.
If Apple does not like EU rules for fair competition, warranties and repaiar Apple should not do bussiness there instead of breaking the laws.
People complaining about bad keyboards, bad video cards, bad batteries and even lawsuits forced Apple to not screw the users and recall bad products or offer free repair. If you like being screwed be my guest and do not use those limited"recall/repair" programs that complainers obtained (remember when Apple ass kissers would accuse people they put food int he keyboard because Apple is perfect)
Btw you have the option to buy an US version of iOS device, with the US version of the store, and never would change. you can;t say that FB will ask US people to buy an EU version of the phone so for sure on that US version Apple can continue protecting you.
Without being overly smug here: Good.
Apple have been terrible stewards of the platform. Arguably better than Google, but that's a bar so low a deep-bore drilling machine couldn't clear it. The app store is overrun with scams, the approval process is nonobjective and unreliable, and prohibits entire classes of useful software on shaky moralizing grounds.
I don't want Apple to bargain on my behalf. I want apple to fuck off, get out of my way, and stop telling me what I can run on my hardware.
If you don't like iPhone and Apple so much why not just not use the products?
If Apple doesn't like the EU's rules why not just stop doing business there?
What rules? These are proposals for rules, and also lawsuits. There are arguments that have merit on both sides. But yea sure, if it was me and I were Tim Cook and had unlimited authority and the E.U. made Apple open up to 3rd party App Stores I'd pull the iPhone from Europe. Bad business decision most likely, but principled at least. Instead they're likely going to just do something else about it. There's always work arounds. Closing off APIs, charging gargantuan fees to be listed on the App Store for big players like Spotify, etc.
There are plenty of companies chomping at the bit to get on the App Store top lists and happy to pay a fee to do so.
> don't want Apple to bargain on my behalf. I want apple to fuck off, get out of my way, and stop telling me what I can run on my hardware.
I think Apple platforms aren't for you then. They're highly opinionated and always have been.
> The app store is overrun with scams, the approval process is nonobjective and unreliable, and prohibits entire classes of useful software on shaky moralizing grounds.
So the solution is third party app stores that are even worse?
Are you trolling? Apple and principles ? They are giving Chinese customers information to the government and do bussiness with Saudi Arabia that would execute all those gay Apple executives if they could, are this principles??? Or you mean "Ferengi principles"
The E.U. Happily bows down to China all the time so if you really want to do this whole anti-China thing everybody is happily playing in the mud - Apple, and the E.U. .
THIS. Permissions must be enforced at the operating system level. Apple, Google, and others have repeatedly demonstrated that large companies do a really bad job at policing their app stores - and the fact that the task is intrinsically harder and technically inferior to building a better operating system doesn't help.
The only correct solution to many privacy and security issues (such as microphone access) is OS-level sandboxing and permissions control, not an un-scalable and error-prone attempt at auditing before publishing to an app store.
(note that I said "many" privacy and security issues, not "all")
Open question on if this is net beneficial to consumers or developers, but it could also be considered an economic inevitability when MC = MR = 0.
What kind of free apps are there ?
1 some open source software that is compatible with iOS store license
2 trials or apps with pay to unlock stuff
3 free with ads
So IMO even if you have 3 stores this will not change. But you could get finally GPL software and apps/games that target adults.
Yes. A tremendous amount of effort goes into playing the game of guessing what you need to do to pass the approval process. And I don't mean things like tracking. I mean things like removing any links to your website, because users could buy a subscription there instead of on through the app.
> Is it artificially raising prices?
Absolutely. That 30% has to come from somewhere. And since you aren't allowed to charge more for an app purchase than a subscription online, that means it raises the price for everyone. Not just people who use the app.
I suspect the law is not structured so as to take your personal interest into consideration.
>I think the idea that competition in this area will benefit users is highly dubious.
this seems a very American concept of anti-trust, benefiting consumers is only one part of what concerns European anti-trust, in this case the question is does Apple Music have an unfair advantage on the platform against other music services - the answer would appear to be yes, for actually two points -
1. because they don't have the pay the fee the other music services have to pay
2. because they are not artificially restricted from communicating alternative methods of subscribing to their customers (because they don't need to because they are Apple)
Apple doesn't allow App developers to Inform users about Alternate payment options.
I don't need to accept a huge licence agreement before I enter a supermarket
If I were to piss off their staff and get banned from Wallmart, they don't get to take away everything I bought from Wallmart in the past 10 years.
If I buy a game from Walmart, and the game sell in game items, I don't need to call wallamrt employee to come to my house to collect the money for that - that's effectively the epic lawsuit.
The rules have changed, they do now.
That sounds nice to me. Want me to update? Provide an appealing update! Although I am still not a fan of having any sort of app store in the first place.
I’m effectively outsourcing the duties implied by caveat emptor to Apple. I don’t have the time/inclination to check the safety & honesty of each app developer.
Alcapone was popular, but he was still a criminal and a murderer
That's not an advantage - that's a disadvantage. Having an open ecosystem is a strict superset of the functionality of a closed ecosystem. If I can sideload, then I can sideload and use Apple's app store. If I can't sideload, then I can only use Apple's app store. It's a strict downgrade.
> I, and millions of users like me, like the closed garden.
Meanwhile, I, and millions of users like me (more, if you count every Android user as not liking walled gardens), do not like the closed garden.
Popularity does not make you right.
Absolute popularity doesn't even matter - only relative popularity does.
> I’m effectively outsourcing the duties implied by caveat emptor to Apple. I don’t have the time/inclination to check the safety & honesty of each app developer.
Apple doesn't do those duties consistently - malware repeatedly appears on the app store, and Apple doesn't even attempt to make sure that the vast majority of apps adhere to their privacy labels.
> "Popularity does not make you right" I'm not saying that the closed approach is fundamentally better than the open approach, but it sure is for some use-cases. That's why we have a phone OS duopoly.
Regarding Apple's garden walls not keeping all the creepy-crawlies out, sure, but it's vastly better than on Android.
If they add sufficient warnings about sideloading etc. then I don't see a problem.
If your mom is incapable of listening to these warnings and follows some guide to install some walware then I'm sorry but maybe she needs parental controls enabled or just a nice talking to about how to use her phone? Forcing everyone else to lose out on game streaming or Spotify signups seems like an overreaction to the problem and an oversimplification of the solution space.
Uhm, I guess that's true in the same sense that it's usually more rainy in New York than Chicago: One click RCE aren't exactly impossible for IPhone, just historically more rare than on android. Though recently at least one exploit broker stopped accepting iOS Safari one click RCE because they just got too many shrug.
Citation needed.
If you started a music streaming service, could you get those lower rates? If not, is there any way you coins compete?
I think they’ll probably start charging companies like Spotify a banana amount of money to be on the App Store or on iOS at all if they lose these legal battles. I think the pull of the iPhone is far stronger than any app and there are many developers waiting for their chance to reach the iOS audience.
Apple runs the app store for users (people like me who in aggregate have made it the most valuable company in the world), and it is simply bizarre seeing these claims like it's some enormous expense that they're doing because they're benevolent (which is quite clearly the foundation of your comment, given the claim that Apple could charge "banana" amounts just for being on the app store, contrary to reality where they're already under enormous scrutiny for claiming these fees as a payment processor).
There is an argument that Apple could charge some fee for their expenses of operating the app repository. Those fees, to avoid the regulatory hammer, would be absolutely tiny compared to what they are currently getting from their take.
That's not a claim I've made in any way, shape, or form. Please don't misrepresent things I've written based on your own self-projections.
> ostensibly on the basis
Is where you begin to separate from my comment.
But in the spirit of good conversation, my point was that Apple will collect some fee for companies to be on the App Store, especially the large ones (Facebook, Netflix, Spotify, etc.). They're not going to just say well I guess we won't charge developers anymore. I think the idea with the percentage of revenue was to have the amount taken grow in proportion with the value of the user base and number of users using a particular app, especially if they might have discovered that app on the iOS platform (i.e. lead generation).
If that goes away, there's no reason that I can see that Apple won't say, well we charged you X last year, we estimate that you're deriving Y amount of revenue from the App Store so we're going to charge an annual fee of Z to be on the App Store.
The vast bulk of the rest likely signed up elsewhere and aren't free users. I signed up online, as I imagine most people do for most services. I'm not sure if Spotify even had an app subscription at the time, though even if it did I wouldn't have used it.
I signed up for Netflix, Skillshare, Prime, Disney+, etc, all on their own sites. Even my Microsoft Office apps I bought a multi-year subscription on some site (saving something like 40% over the app fees). There is zero value for me subscribing to things like that through Apple. Actually negative value.
If it's some single-platform little app that needs a subscription to use the beautifier filter or something, sure, provide that "value".
"there are 199 Spotify app users Apple is distributing the App to for which they get nothing"
They have gotten hundreds of billions in purchases from consumers, all but the very first purchases predicated on a robust and healthy app ecosystem. Apple runs the app store for me, the guy who buys their devices. They are certainly getting loads for it.
It is perverse that Apple bars notifying users that they can subscribe elsewhere, and eventually that is going to be regulatory eliminated.
That's the point.
This is clearly because they removed the ability to subscribe in the app to avoid paying those 15%. So the rule imposed by Apple is costing them subscribers, all those who would have subscribed if it was available in the app (or even just if they could be informed about how to subscribe).
The fact that Spotify has barely no customer who subscribe through their app is showing that there's anticompetitive behavior. In a healthy market they would have a share there.
I haven’t ever subscribed to Spotify because I don’t see any _value_ in Spotify as opposed to what I get from Apple Music. I’m smart enough to know how to subscribe to Spotify from the web.
(There are other services like Pandora I would have paid for, in or out of the App Store, had they been available in my jurisdiction. Spotify just never interested me.)
I know that makes me an outlier, but it seems to me that Spotify has a much heftier case to make that they’re _missing_ customers because of Apple’s payment rules.
I personally don’t want alternative app stores; they will reduce the security and trustworthiness of the iOS platform. I do think that Apple should be reviewing its app / in-app purchase pricing, and I do think that there is a market access concern problem. I don’t have any good answers for it, because I _do_ think that some of the actions criticized have been net positives.
You might as well say that all percentage based transactions should be illegal.
If they are benefiting, then is it unacceptable for them to pay for the benefit?
I spoke once to a guy who was selling English language courses on CDs in brick and mortar stores plus he was sending courses by snail mail. He's got interested in that new at that time App Store thing, so I've asked him about the fee. He said that comparing to his current packaging and distrubution costs, paying stores only to be able to put his product on a shelf those 30% is a laughably small fee.
If you are an iOS developer and and 2 other stores would exists, then you would publish on all to maximize your profit, and hard core Apple fans still get their app from the Apple store but it could cost a bit more.
I fear that the endgame of multiple App stores is that the guarantee Apple gives (for instance with the privacy labels) will be sidestepped by businesses like Facebook who will force people through their own store without them.
Seeing how many people don't read the small print and just install everything available to them that's the most probable outcome.
Exclusives are not that many and instead of fighting like idiots to have only one store we could ask laws to block artificial exclusives.
On PC is not a big deal to install Origin and play a game if you are desperate, on iOS you can't install stuff without a big effort to jailbreak your device (though you can do it on OSX and I did not see any malware/viruses or similar complaints)
For the companies that can, that cost gets transferred to the purchaser.
But for those who can't, for example Spotify who has to compete with Apple Music that has no %, it gets absorbed by the company.
There is no way that the services that Apple provide are worth 30%. 10% would be already too much in my humble opinion.
But then again you have the advantage for apple music who can go 10% lower than the competition in price.
I think we’d agree reducing/eliminating undue middle-men fees should be a goal whatever the amount.
In particular Spotify for instance gets little benefit from having Apple as a middlemen, while smaller players would sure appreciate the convenience. The argument would be to have a choice to rely or not on what Apple provides.
Every stupid app would have its own store if they did. As an iOS user, that would be detrimental to my user experience.
We're seeing a similar phenomenon in the streaming space now, and it's horribly obnoxious. Hardware lock-in is the only thing keeping app distribution on iOS sane.
Before the "but android" rebuttal, consider the more comparable (IMO) situation of wallet apps on android.
Paddle.com do this as a standalone service for any digital product (I use them for my SaaS).
It costs 5%, and that covers all payment transaction fees too, they handle local VAT for the whole world, includes subscriber management tools etc, and they directly handle support for all billing-related requests from your customers.
30% is extortionate.
If it is a reasonable price, why not compete against alternatives fairly?
This whole perverse 'ecosystem' exists because of the skewed oligopoly dynamics of mobile phones.
This would not be permitted on other platforms, but mobile devices seem to have a new level of monopoly.
That's not a problem, there's no inartistic correct amount to make for enabling or providing value. For 30 years now, software makes much more than that as numerous industries no longer employ people but software.
The problem is, when you own the platform and you start competing on that platform you have an advantage that can be misused. For Apple, the advantage that can be misused is to deny some API or the existence of competing businesses on their platforms. They can also do unfair pricing, for example it could be argued that %30 on Spotify is unfair when Apple has directly competing product.
For Amazon for example, they can have analytics on the businesses on their platforms and create competing products and promote them unfairly.
There are countless examples of Amazon doing this. Google was also fined many times for using their dominance in one area to force dominance in another.
Essentially, it's the good old platform owner getting greedy issue.
IMHO we need platform and product separation rules, similar to the Hollywood rules on separation of production and distribution.
Except every platform ever built is there to get an unfair advantage. That’s the endgame for all the companies. Why would you build a platform otherwise? There’s a perpetual growth expectation after all.
Anyway, businesses might have that kind of aspirations but thats why we have governments. An important argument against influence of the businesses in the government and libertarianism.
Going so far as to clearly make an unfair advantage doesn't make sense if your platform is already printing more money than you could reasonably spend. As is the case with Apple, and with Valve. Music sales are probably a drop in the ocean compared to what they make on hardware and the appstore overall. They just got greedy and started acting like assholes when it came to their competition.
I think we can all find examples when platforms were not "greedy" and eventually got pushed out as irrelevant. That's why Apple and others will try to leverage their position to promote their new services.
Apple developed a platform and says to developers "pay is 30 percent to use it" sounds fair to me. Huge streaming service comes along "I want to use you platform but not pay the fee".
How is that remotely fair? No one is making Spotify use it. What right has any one or any company got to demand special treatment. Many other app developers are fine with the fee. If they weren't, they wouldnt use it. It's a choice.
Also "abusing market position" what does that mean. It's purposely broad, it can mean anything.
Apple forbids you to put a link or a text message in your app to inform the users that they could pay for a subscription or product on a webpage.
So how can we spin "forcing developers not to inform users so users pay more and Apple makes more money" in such a way where this is not "screwing users". If I was a fanboy I would say that "most iOS users are poor old grandmas and to much information and options is too much for them AND for sure the grandma hit I agree on the TOS where Apple says that they force users to hide useful information"
Let's see if the EU says "No, it is" and shakes apple for some money.
1. Is Apple using their platform to promote their services? Yes.
2. Is Apple making it harder for competition to compete on their platform? Yes. Someone mentioned Apple Music is not a subject to 15-30% fees while Spotify is.
3. Are companies building platforms to do exactly that? Also yes. There’s no point in building platform and not using the benefits of controlling it.
So where does that leave us? Apple is doing exactly as you’d expect it to do. Government will try to restrict that, that’s what it’s for. What I don’t get is why people are so emotional about it. It’s all out in the open, why pretend Apple isn’t using their platform ownership to undermine completion? Why get upset that they do? People perceive this situation as black and white, nothing in between.
Say we are a group of musicians and we hate the fact that a big chunk of our money is going to giants including ones from authoritarian countries... so we the musicians think . "let's make our own steaming platform, all the profit goes to the musicians"... what is the problem then?
Did you found it ?
If mobile devices, consoles and computers are locked then I will not be able to realize my dream of removing the parasites from the industry, I would be happy to pay for the SDK, to pay for a genous to review the app, to pay for the bandwith of the updates, but I will not be happy to let a parasite to suck 30% of my sales(NOT even profit)
There's a reason for that. Not everything can be defined clearly. If every law gets defined down to a t, we will be in a very sorry state indeed. (off topic, but that seems to be happening more and more, with every lawsuit that goes to court and gets somewhat arbitrarily -and permanantly- defined)
Only if you own Apple stock... or well hackernews is overall unfriendly for anything Apple related.
Anything involving Apple Silicon goes straight to the top of the frontpage, comments are full of people absolutely gushing over just about anything - I personally don't really care other than that I find it subtly funny the number of times I see people saying "Wow my new M1 Mac is so much faster than [Different Mac that's almost a decade old, but I'm either not used to thinking about Apple products in terms of their internals, or I'm forgetting the passage of time]"
Just the topics. It's a download fest (on any side) for anything that doesn't fit their purpose. M1 is a prime example - it was top of the page and most of the comments were nothing about the technology, etc.
About M1 - I find nothing spectacular about it, given the amount of transistors it has.
Since is not clear, I might be off topic, Apple can not sell it's stuff in EU or can comply with the laws , it is fun when "our stuff, our rules, use something else if you don't like it" is applied to Apple.
For most companies, such a demand would be fine, legally (suicidal, but fine. Companies are free to make stupid decisions)
(A) It is only about Music (other cases exists in parallel). (B) They declared that the 30% market share of their devices has a practical vendor-lock-in (so a monopoly without choice there). (C) Apple competes with other Music vendors and cut them by 30% AND blocking them from directly accessing the user AND that they abstract the user away from the App (leaving the other app zero information while they have a monopoly on information)
This seems to be the case for all markets. I don't really see myself winning a case against wallmart if I complain they want a markup on sales of my product and that they are misusing their "monopoly" on "wallmart shelf space" by not allowing me decide to put my products in their store without their say, or without letting them earn money on the transactions that happen through their store.
There you go, another equally ridiculous Walmart analogy.
That’s not exactly right. If Spotify (just as an example) would acquire all of their customers through their website or desktop app then they would pay nothing to Apple. That fee is only there if a user does use the InApp purchase option which Spotify doesn’t have to offer. So they’re paying only 30% to Apple if the their customer has subscribed through the iOS App.
1. deliver value.
2. capture a fraction of that value.
I think it is pretty clear in most cases that 30% is well above the value Apple is actually delivering with their App Store. It's not like Apple is building the apps for other people. You still have to build the app entirely on your own, the only thing Apple is doing is letting you distribute your app / distributing it for you, which costs pennies. People keep saying "but you wouldn't have devices to distribute your app to without Apple" and while that is true, Apple is already capturing the value for that part of the deal – they're selling the devices to customers. If they were giving away iPhones for free, that would be one thing. But if the only reason you are able to charge 30% is because you've monopolized distribution on a device that the user "owns", that is not ok.
Then there is the dubious value Apple claims to be providing to end-users by "maintaining the quality of the app store", but I don't think this is true anymore. Shit-tier apps get thru every day, and great apps get knocked for arbitrary reasons. Apps are pretty well sandboxed at this point, requiring explicit permission for most worrying features, so I don't really think Apple oversight is needed. Allow 3rd party app stores already.
You’re entitled to your opinion. And maybe it is not valuable to you. But I doubt you even know the costs to run the service so my opinion is that you are speaking from a place of ignorance.
Part of the value of the service is that you don’t have to go and build it yourself. I’m going to bet that you’d die before you built it. How valuable is your life?
> Shit-tier apps get thru every day, and great apps get knocked for arbitrary reasons.
My opinion is this will get much worse. Just because you are a cute tinkerer who just wants to publish the app you made for your grandma doesn’t mean there aren’t people out there who can’t wait to get their malware onto the platform that carries the most wealthy consumers.
Why not?
For your own edification on costs, just look at AWS prices to see how much it costs to store and transfer a file on S3 (fractions of fractions of pennies) – that type of activity is the main expense. This is not my opinion, it is... how much this kind of thing costs. You seem to think that is unknowable or something to anyone that is not Apple, but that's obviously not the case.
Hell, I'd almost be willing to bet that the existing developer account fees ($99pa for individual, $299pa for biz) could cover server costs for the iOS App Store (with a 0% cut).
The other way we know that it is not actually that expensive to operate is because otherwise Apple would allow other app stores and not be monopolistic about the whole thing. But they know that their model (taking 30% of revenue) would not be competitive in a free market, so they don't allow a free market.
> Malware
Please re-read my comment, especially the part about sandboxing and 3rd-party app stores. The suggestion is not that anyone can put anything in Apple's app store, it is that people should be able to have 3rd party app stores on their phone, which they can enable/install at their own risk. And those other app stores can have their own rules, e.g. if nobody else did I would start one where we charge cost+, as outlined above with S3 costs. E.g. if it costs me $1000 to deliver your apps + updates to your users every month, I charge you cost + 30%, or $1300 (or w/e). Spotify et al would of course prefer to use my app store, because that is much cheaper than having to pay 30/15% of revenue to Apple for every sub.
You didn't build or work on an app store. You played with one. Much easier to modify something that already exists than to create something where there once was nothing.
> just look at AWS prices to see how much it costs to store and transfer a file on S3
Look, if it's so cheap and easy to do, why is everyone so hell bent on getting onto Apple's? They should just do it themselves!
The answer is that it's not that simple.
> Please re-read my comment, especially the part about sandboxing and 3rd-party app stores
I reread it. You did not say anything about sandboxing _3rd-party app stores_. Thanks for wasting my time with that! You said "apps are pretty well sandboxed" and we've seen how well that's done to protect users' privacy. App Tracking and Transparency was created for a reason.
You really need to cool it with the condescension ("Haha what are you talking about?", "I actually laughed out loud when I read your comment"); it adds nothing to your arguments, except the veneer of juvenility.
> But I doubt you even know the costs to run the service so my opinion is that you are speaking from a place of ignorance.
> You didn't build or work on an app store. You played with one. Much easier to modify something that already exists than to create something where there once was nothing.
That's some impressive cognitive dissonance ya got there, you might want to try looking in a mirror. You have no idea how much involvement I had. Please stop arguing from a place of complete and total ignorance.
> Look, if it's so cheap and easy to do, why is everyone so hell bent on getting onto Apple's? They should just do it themselves!
Surely you can't be serious... this is literally the topic at hand. Apple won't let anyone do it themselves. That is why they don't do it themselves. People absolutely would do it themselves if Apple wasn't behaving anti-competitively. I'm glad you agree that Apple should open up iOS to 3rd-party app stores so that they can live or die on their own merits, rather than being prevented from existing in the first place, based on dubious claims of protecting users. Though again, it is worth noting that people (yours truly included) actually have done it themselves, through jailbreaking. And that many jailbreak apps have done quite well financially, handling the distribution themselves. This is success in spite of Apple, as requiring users to jailbreak before they use your App Store is in fact a pretty high bar and does in fact make your system less secure.
> You did not say anything about sandboxing _3rd-party app stores_... App Tracking and Transparency was created for a reason.
Um, yes. That is exactly my point – the apps themselves are sandboxed and permissioned, at an OS level, so Apple's oversight (in the App Store) is a lot less useful than it once was (whether it ever was particularly valuable is not a given). If an app wants access to your location, the user has to explicitly allow it to have that permission. It doesn't matter what App Store the app is being distributed on, that sandboxing is there regardless.
Also, isn't it a bit strange that Apple added such a feature in the first place? You'd think, since they were already gatekeeping apps that can be installed on your device, there would be no need, because Apple would catch apps that asked for permissions they didn't need, hmmm... just kidding, obviously this is because different users have different needs and Apple can't prescribe the same thing for everyone. Which is exactly why Apple should open up iOS to other app stores, and in order to keep iOS users secure they should focus on more things like App Tracking and Transparency, not on monopolizing app stores.
> You have no idea how much involvement I had
You're absolutely right. I said "I doubt you even know," not "I know for a fact you do not know," and am willing to be proven wrong. I made an assumption that I'm confident would apply to most people commenting on this story. I don't think I misrepresented it as anything other than an assumption.
Until you show me some receipts I'm going to continue assuming you are not actually privvy to what it takes to run the app store.
> Apple won't let anyone do it themselves
You've misunderstood. People are free to build up a fleet of devices, the OS that runs on them, the backend services that make up the app store, all the customer support channels and tooling, find/hire/train all the employees that keep it running, etc etc etc. Apple can't stop people from trying that. Peoples' problem is that they don't want to take decades to get there, which is what Apple has done... lots of pain along the way, too.
_That_ is part of the value proposition of the app store itself. The app store does not exist in a vacuum.
Great, well, I'm not most people commenting on this story. If you've ever jailbroken an iOS device, there is a very high probability your device subsequently ran code that I wrote. I have distributed apps and tweaks to literally hundreds of thousands of users through the repos I've run. Don't make assumptions when you don't need to.
> You've misunderstood.
No, I think you've misunderstood. I did not say building hardware, an operating system, and an app store is easy. I said building an app store is easy. Let me quote myself:
> People keep saying "but you wouldn't have devices to distribute your app to without Apple" and while that is true, Apple is already capturing the value for that part of the deal – they're selling the devices to customers.
Look, I get it – you're holding on to the idea that Apple built the ecosystem, so they're allowed to do with it as they please. And in general I'm sympathetic to the idea that if you build something, you get to control it. The only problem is that it is not only Apple's ecosystem... the devices themselves belong to the people they sold them to, and Apple should not be able to unilaterally prevent those participants from using the devices they purchased as they wish in an anti-competitive way. This is precisely why we have anti-trust laws.
It's starting to sound more and more like you do not actually work on the Apple app store, as you've had a few chances now to correct me on that. So I believe my assumption was actually correct, despite your dancing around the issue. You may have many impressive accomplishments, but unless working on Apple's app store is one of them, I'm not adjusting how much weight I put in your opinion, and I'm certainly not going to feel bad for the assumption I made... which, again, sounds to be correct.
In fact, you being a jailbreaker and having built up all that infrastructure tells me that you are financially incentivized to get 3rd party app stores on the platform.
And just so you know, no, I have not jailbroken any iOS device I own, because I trust Apple more than I trust you.
> I said building an app store is easy.
And I told you why I think you're wrong. In order to bake an apple pie, first you must invent the universe. I'll quote myself too: "The app store does not exist in a vacuum."
> the devices themselves belong to the people they sold them to
That is true for devices, but the use of the operating system is _licensed_ to you. Apple retains control of iOS: "The software...are licensed, not sold, to you by Apple Inc" (https://www.apple.com/legal/sla/docs/iOS14_iPadOS14.pdf)
This is self-contradictory. If Apple allows third-parties to distribute apps outside the App Store, they lose the ability to enforce their App Tracking and Transparency rules.
Apps are sandboxed. In order to access certain features, they need to request permission from the operating system. e.g. there is a GPS chip in your iPhone. Apps, through the design of the OS (not the App Store), are unable to access the raw data coming from this unit themselves. Instead, they tell the OS "hey, I want access to location data", at which point the OS throws up a notification to the user asking if they want to allow the app access to that data. The user says yes, and the OS starts to provide the app with location data. At any point, the user can tell the OS "hey, stop giving this app access" and the OS will oblige. The App Store does not enforce this functionality at all, it is enforced at the OS level. Allowing 3rd party app stores would not change this. If Apple's App Store vetting process disappeared tomorrow, Spotify would not be able to get location data without the user's permission.
As a side note, I keep saying "at the OS level", but this is a simplification on my part. In more than a few places, Apple has gone further and done things like have the Secure Enclave which has complex interactions with the OS / kernel to make certain actions difficult even if you break out of the OS-level sandbox.
Let me flip the question, are you aware what types of data apps collect in order to fingerprint a device? These are the same low level APIs that apps need for legitimate purposes, you can't simply disable them or put a permissions prompt in front of each one.
This is why I prefer an E2EE chat service to a service that is not but says "we promise we won't read your messages".
You're also neglecting the fact that malicious apps can mislead the user by prompting for permissions for a seemingly legitimate purpose and then abuse those permissions once granted.
I'd argue that it will get much worse specifically because of the false sense of security Apple provides to users through the AppStore.
https://9to5mac.com/2021/02/11/app-store-scam-apps-how-to-sp...
Walmart for example has an average margin of under 2% across their products. For every $1 they bring in, they only expect to make 2 cents. And here we have Apple, who often is simply providing a download button, advertising is extra, to take 30% off the top.
The major difference is only that for other phones, the stores decided to let everyone go and put up diy shelves in their stores and now people are demanding the ability to do it in Apple stores too.
The penalty won't be the big deal here, it'll be what Apple is prohibited from doing. And it'll be really exciting if the precedent set blows back on the entire 30%-rent-seeking-platform-industry.
Don't wanna use Spotify's own billing system? Don't use Spotify, there's Apple music.
Voila. Competition.
There’s a contradiction in these arguments. Either Spotify benefits from Apple devices, in which case the fee is a cost of doing business that ultimately benefits them, or they don’t benefit from the arrangement in which case they leave the platform.
It’s the same thing with the food delivery apps and other food apps. There are literally thousands of platforms like this. People should just leave if they don’t like the rules.
Apple isn't a deity.
You're essentially saying if a crisp manufacturer wanted to sell in Asda, but Asda didn't want to sell them, Asda could be slapped with enforcement action for not selling the crisps?
Which should be illegal (as we democratically decided to have these laws), having no choice in services is not a feature it's an additional price to pay for the product and customers legally didn't agree to that simply by buying a commodity phone (no contract, no consideration whatsoever for this additional price).
> People should just leave if they don’t like the rules. This is correct, Apple should just get out if they don't like the anti-trust rules of our market.
But this article isn't about legal tender or how debts can be repaid it's about anti-trust and coupling commodities (like bread, and phones) with exclusive services without a service contract at the moment of purchase.
Apple benefits from our society, and they've gamed their way into a Al Capone / Suez Canal / golden goose scenario. They've locked up everything under their control because they managed to weasel themselves into controlling 50% of the mobile phone market. This was, in retrospect, an illegal move.
Either Apple benefits from government-sanctioned commerce, or they don't. They can easily be broken up or fined into oblivion. The industry will move on regardless of what happens to Apple.
I can count on my hand the number of merchants I haven't done business with because they weren't on Google Wallet, Apple Pay, or PayPal.
Zero.
The problem is one company controlling our entire industry.
Did Apple ever advertise openness and reneg on that?
The easiest way to think about it is - John wants to sell Mark a product that works on Mark's iphone. Currently, John cannot do that without a) getting explicit permission from Apple b) giving Apple a substantial cut, regardless of whether John wants to use their services or not.
This is what EU(and hopefully US very soon) has a problem with - Apple holds a gigantic market in their grasp and by controlling it so tightly and by forcing everyone to use their billing, they stifle legitimate business and competition.
By the way you have a link to that law ?
https://ec.europa.eu/commission/presscorner/detail/en/ip_20_...
"Platforms that reach more than 10% of the EU's population (45 million users) are considered systemic in nature, and are subject not only to specific obligations to control their own risks, but also to a new oversight structure. This new accountability framework will be comprised of a board of national Digital Services Coordinators, with special powers for the Commission in supervising very large platforms including the ability to sanction them directly."
If iOS becomes the android wild west it'll kill the entire selling point of the iPhone.
To me, the iPhone is the equivalent of buying a games console instead of a gaming PC. Less flexibility, less to worry about.
'Its just a phone'.
Sorry, this is irrelevant. If people want a monopoly, that doesn't change the effects of that monopoly existing.
What always baffles me, truly leaves me flabbergasted and confused, is.....who is going to force you to use any other app store other than the Apple Store??
I'm on Android, and yes, there are other stores that exist - you can download the Amazon Fire store or many others, or even sideload apps......or......shocking......you can continue using the Play Store??? How is the mere existence of 3rd party stores going to affect your experience with the Apple Store?
>>To me, the iPhone is the equivalent of buying a games console instead of a gaming PC. Less flexibility, less to worry about.
Again, if you could load a game on your PS5 not from PSN, can you explain to me exactly how it would reduce your ability to only buy and download games available on the PSN?
I'm being sarcastic of course, but I don't think it's that far off. Right now there are whole categories of apps that you simply cannot have as a customer(and which business cannot produce) because apple won't allow them. Not having choice is easier than having choice, sure.
And if - as an example - Epic releases Fortnite on their own store, rather than Apple store, and you as a customer don't want to go through the hassle of installing their store....then ultimately they lose out. But that's a business transaction then - if you want to buy something and the terms aren't convenient for yourself, then you just....don't.
Like, imagine if a company making car mats had to ask for permission from Mercedes to sell mats compatible with their cars. Or brake pads or oils or literally anything car related. We've regulated this through legislation years ago - manufacturers cannot say what is and isn't allowed with their cars post sale, they don't have that power. Why not software platforms next?
Think of the new privacy controls: Facebook doesn't like them. So they open their own iOS store, circumventing all Apple rules concerning privacy labels and do not track status.
If you want a general purpose computer, buy one. An iPhone isn't for that.
I've used this comparison elsewhere - it's as if a company X was making car mats that fit Mercedes models - and Mercedes wanted not only to have a say into whether company X should be allowed to do this, but also wanted a 30% cut from every transactions. Literally decades ago we made laws to prohibit manufacturers from doing exactly this. The question being asked now is - why not software platforms? What makes them so special? And yes, as a software programmer, I understand the technical issues behind this. And those issues can be presented to the courts - but as a society we need to decide if this is something we want to allow or not, this is what's happening now.
Also, the entire web has to maintain Safari compatibility because iOS devices can only browse via Safari's engine. Ironically, this is the only thing protecting us from a complete Chrome monopoly... so I'm kinda in favor of it, but it's a problem we need to address as well.
If Apple wants to secure or curate their platform, fine, but it's now a general computing device, and alternative platforms must be allowed, and most importantly, users must not be prevented from hearing about them.
Imagine the pressure Apple would feel from consumers if they were even still permitted to charge 30% and require companies to use their app store... but they also were required to let apps tell users to go to their website for a cheaper price.
Apple would need to drive it's prices down at least enough to make it worth eating their tax for a smoother experience. The fact Apple prevents consumers from being told about their cut or that things can be gotten cheaper elsewhere is the most insidious and obvious consumer harm in their entire schtick.
If it actually was a general computing device you could just install an entirely different operating system onto it.
If Apple allowed users to install Android on iPhones but didn’t change iOS would that be an acceptable solution? If so, what’s stopping someone from just getting an Android device now? If not- doesn’t Android already fix all of the issues you’re describing?
Not only is that anticompetitive, it's also dangerous (state actors can and do apply pressure on them to censor dissenting apps as Apple is the the single gatekeeper) and wasteful (you can't easily repurchase older unsupported devices due to the artificial limits inserted by Apple in what they can boot).
I don't understand how people can be shocked when Apple says their devices do A, B, C and D, but people complain and want government action so the devices do E.
I'm growing really frustrated with the attempts to force Apple via law to turn my 0 maintenance iPhone into another computer I've got to bloody manage.
(aside) The lack of basic understanding of how all of these restrictions work is so annoyingly pervasive that I have seriously been in arguments with people at conferences who are adamant about how open these Android devices are, and then when I challenge them what device they have they have a jailbroken Samsung on Verizon (the worst combo) and I have to walk them down memory lane to remind them of what exploit they must have downloaded (as I used to know most of the key players; I've taken a step back from the DEFCON scene, though, as the toxicity was getting to me).
TWRP isn't a jailbreak, nor is ADB or Lineage.
Why is it simple: Banks have settled this over (maybe) 100 years and have a (idealistically seen) competitive environment.
Splitting off the media part (iTunes, Beats, Tidal, and the rest) will have the same effect, I fear.
I don't own an iPhone, but would welcome a professional alternative to f-droid, and Google play on my phone. A well curated appstore would be the first thing I configure on "moms new samsung".
If the careful curation, the QA and "rent-seeking" of the Apple-app-store is truly as valuable as the users say it is, that store would be just as valuable on other phones than the iPhone, not?
It's clear many companies think the 30% cut is too high, but giving up on Apple means giving up on 45% of the highly-lucrative US market.
This means Apple is able to use its dominant position to squeeze the margin of other companies via the too-high 30% fee. A clear monopolistic practice.
As for the value-add (since rent-seeking is about charging without value-add) — it's smaller than you think. Contrast with Android, where you can at least install the app without going through the official App store. Apple's is simply charging for gatekeeping the access to its market (Google would like to do this too but historically hasn't bee in a position to do it as effectively).
The cost to Apple is largely flat. A free app costs as much to host per user as a paid one, and both arguably cost less than a service client like Spotify. And what does Apple add?
I hope the outcome of this is the dissolution of "free" distribution. It's not free, it's sending and revenue to Apple and Google, and the balance is (more than) paid off by paid apps. Flat fees for everyone, pay a cent or so per user per year. It's up to you to make that work.
"Here's the price to have your app in the store, here is the one for one download, here is the one for an update".
Having a blanket "buffet" pricing (sub is 1€ or 100€ ? Doesn't matter it's a set % you owe us !), making it illegal to let the user get the app another way, making it impossible for them to not pay through Apple (and then pay back Apple what you we them for the service you use) is why they're going to lose.
Everything else is just for payment processing, at 10x markup over market rates. Ten times!
Are you joking, right?
Below is the quote from the linked article:
> The EU ruled in 2016 that Apple had to repay 13 billion euros ($15.7 billion) in unpaid taxes to the Irish government, after the latter granted “undue tax benefits.” Apple and the Irish government have contested the decision and the case is still in court.
I believe there is going to be many years, many meetings, dinners, salaries, bonuses funnelled out, and in my opinion, also money changing hands under a table, before anything really happens. EU is all sizzle without the steak.
> The Commission is concerned that users of Apple devices pay significantly higher prices for their music subscription services or they are prevented from buying certain subscriptions directly in their apps.
This doesn't seem to be a general issue about the 30/15% charge. It's specific to products (in this case Apple Music) on the App Store where Apple has a competitor. This was bound to happen the moment Apple started launched their "services" strategy.
[0] https://ec.europa.eu/commission/presscorner/detail/en/ip_21_...
Apple shows ads for Arcade, TV and AppleCare inside iPhone settings.
EU regulators are going to have a field day with this with regards to anti-competitive practices.
So apple thinks that allowing any competition is the opposite of fair.
>Apple asserted that it is entitled to a verdict in its favor since the evidence does not "tend to exclude" the possibility that Apple acted in a manner consistent with its lawful business interests.
Every time I accidentally say "Siri play ${song_name}" without appending "on Spotify" and Siri nonchalantly replies that it cannot find ${song_name} in my Apple Music library, I double down on my determination not to let them win!
Wasn't the default app thing declared a problem decades ago when Microsoft made you use IE? Why is Apple still allowed to force me to have Apple Music (and Apple Maps) as my defaults?
Although that’s just a “soft” default. If I press play on my headphones with both Spotify and AM closed it still latches to Apple Music.
Also it isn’t like apple aren’t offering those features - I can play music on Spotify with Siri already. They are just putting deliberate annoying barriers in the way to make their own product appear better.
Developing a model for your voice assistant that can route requests to the right handler is non-trivial. I think in a forum of software developers, I shouldn’t have to argue that there are many good faith reasons for this.
By your logic Microsoft are also fine to force everyone to use internet explorer forever because they put so many hours into making windows.
That’s an argument that was lost 20 years ago.
Windows costs me way less than that, why should iOS cost 500$?
There are exactly three browser engines of any note: Safari's, Chrome's and Firefox's.
iOS allows other browsers and doesn't allow other engines. And considering things like this: https://webapicontroversy.com/ I'm not entirely sure I want Chrome anywhere near my phone.
There are more browsers that use Chromium engine and nobody forces you to install Google version. I understand the potential issue of a Chrome dominance but Apple could listen for actual developers want and implement those features then you will no longer be forced to use an inferior browser.
Did you even visit the link? Developers may want the moon. And yet both Mozilla and Apple consider those (and not only those) harmful for a bunch of reasons, the primary of which is privacy.
And these APIs are the most visible. There are many other APIs and features that don't make their way into WebKit not because Apple "doesn't listen to real developers", but because the specs are extremely poorly written, or contain known bugs, or can't be implemented efficiently, or...
The scary thing is, these days Firefox devs are increasingly often on WebKit's side (because whatever your opinion of Apple is, WebKit devs want the same thing that Firefox devs want: a safer web web for people with properly implemented features). Whereas Chrome just plows through (because Google's raison d'etre is the Web, and Google wants to subsume and replace the web with all things Google).
and Apple wants that web apps can't compete with native apps, like Apple will make sure a web based streaming app will not be usable.
Why location API is not good in browser but microphone and camera is fine?
I love how you keep bashing Apple even if Mozilla fully agrees with Apple on this. Because only Apple bad, bad, bad.
> Why location API is not good in browser but microphone and camera is fine?
Just as camera and mic location access is hidden behind a specific permission dialog in case you didn't notice.
For things like Bluetooth, HID, Serial API etc. both WebKit and Firefox (not just Apple, but both Apple and Mozilla) say that this is not enough.
Moreover, things like HID that Google happily shipped? Well, that specification is so bad that Mozilla devs didn't even understand it: https://github.com/mozilla/standards-positions/issues/459#is...
Or look, Idle Detection API, currently in trial in Chrome. Firefox just openly says: "WebKit raised issues, we agree with them, here's the issues" https://github.com/mozilla/standards-positions/issues/453
You will also find (if you only cared about this) that standards that Mozilla considers harmful (or at least thinks they have to be deferred) are mostly aligned with Apple's: https://mozilla.github.io/standards-positions/
But yeah. Only Apple bad.
Of course I know, the hypocrisy is that you trust your grandma with the camera permissions but not with a permission for a music player to run when the screen is turned off or with a map/fitness tracking page to get access to your location. If Apple devs would be competent they could implement it in a secure way like the camera API (or maybe the devs are competent and the reasons not to do it are financial)
Dude, Safari is worse then Firefox, stop showing the USB example. Anyway screw this, Microsoft was foprced to show a browser choice screen and Apple will be forced to show the same, it will take a few years but tit will happen. If you are not in EU you will not be affected at all. Since US will still use the inferior browser still all websites will have to code for it and native apps will have to be made to workaround the limitations.
Ah, the tired old "your grandma" "argument".
> Dude, Safari is worse then Firefox, stop showing the USB example.
Yes, I know. "Apple bad, Safari bad" and no amount of evidence that both Safari and Firefox resist multiple standards forced by Google will convince you otherwise.
You're so blind to your own bias that you didn't even see that I never mentioned USB even once (even though it is one of "considered harmful by both Firefox and Safari").
You are mentioning location APIs and I shown you that is not different then camera APIs and then you still show me the bluttoh/usb stuff. https://www.safari-is-the-new-ie.com
You are trying to defend something I did not ask you about, I don't care is f Safari will never implement JavaScript at all, or if they decide grandma can't be trusted with camera permissions, as long you can install a better browser that gives you access to better APIs.
I also mention for APIs that could let you make a competitive streaming app based in the browser, this is not about USB,bluetooth, VR or other APIs, so try fucking focusing on why you can't have a good music playuer in the browser? Is it impossible by the laws of nature to create such an API? or are the Apple devs incapable of implementing such an API in a safe way? or Apple users too stupid to give permissions , or maybe Apple wants money and a streaming service that is browser based means no tax ?
> so try fucking focusing
Says the person who completely ignores everything I say, and only goes "Apple bad, Apple bad, Apple bad"
> I don't care
Indeed.
---
I will not engage in this conversation further.
btw are you a Trump fanboy, you are talking a lot in his style.
For those not familiar with this issue, Apple is totally blocking browsers (like Firefox and Chrome) to use their own engine on iOS, preventing them to give web application access to native features, like push notification. Because of course, Apple won't add these features to their own engine (WebKit).
That way, they are forcing app developers to develop native iOS apps, which have to go through their App Store to be installed on iOS. By doing so, they can take the 30% commission fee on in-app purchases, and lock developers/companies in, because apps developed for iOS are not usable outside of Apple devices, of course.
Well, Apple's behaviour is impacting all this by forcing companies to develop native apps instead of web apps. Web apps (could) work anywhere, and cost a fraction of the cost of native apps.
In-app purchases and App Store purchases in general are already scraping the bottom of the barrel, we’re talking about the difference between $9.99 & <$7 at the higher end assuming everything works out. That absolutely matters, but much more to the sellers than the users.
We can imagine the thousands of needlessly native apps with a platform mandated 30% surcharge being transported onto the open web and into user devices free of interference. Hardware accelerated IG like filters writing to local disk in the background at 60fps, DRM protected 4k streaming with cheaper monthly subs, hobbyist forum sites on the home screen with PMs and replies pushing notifications alongside FB, the dream.
But Abuelita is going to experience the millions of individual pages relying exclusively on advertising revenue already twisted and contorted into profitable positions being given the green light for Notifications, Geolocation, Bluetooth, NFC, Network Info, Ambient Light, Idleness, Proximity APIs etc while she’s just trying to read about how Joe Biden is destroying the fabric of America.
If "Add to Homescreen" wasn't added in the pre-AppStore era, I don't think it'd happen. This feature has clearly been mothballed. Homescreen web apps were given a second-rate build of WebKit that has been been consistently slower and buggier than standalone Safari (I don't know if they've fixed it recently. Homescreen webapps that I worked on all gave in to the AppStore eventually).
Apple has the same fear as Microsoft had that powerful Web apps will make their native platform unnecessary. Microsoft made a mistake of abandoning Internet Explorer 6 entirely. Apple is smart enough to keep user-facing parts of their browser high quality, and only drag their feet on more advanced platform features. They forbid other browser engines, which magically makes Safari appear as technically capable as every other iOS browser.
Another recent one, a customer on iOS 12 did not understand why he couldn't save a file generated on the device to his phone. I told him it's not possible, but he can save it to iCloud (without a correct name though). I got told off about how bad we must be not to support such a basic feature. Don't ask me mate.
Another problem is that small problems affecting a large number of people do not have much vocal support, while their costs are still enormous. (As compared to problems that affect a minority a lot.)
Safari is okay at ad blocking but it can't do nearly as much as Firefox Mobile with uBlock, and Apple doesn't seem at all interested in improving it.
> The fact that Apple refuses to implement basic features in mobile Safari that Firefox and Chrome have had for years now, and the fact that they refuse to allow other browser engines on iOS is the reason why we can't have nice things like progressive web apps.
> I recently worked on a health app related to the COVID pandemic. The most common use case would be served really well by a PWA, and as such, there's no reason users would need to install an app on their phones to access the web app's full set of features.
> Despite the web app working perfectly on Android and across Windows, Linux and macOS without native integration, we now must dedicate time and resources to develop an additional iOS app just so iOS users, which over half of Americans are, aren't left out.
> This is an expensive endeavor time-wise and money-wise, during a pandemic where time is of the essence and resources are stretched thin. It shouldn't be this way, but it is.
The hand-wavy argument is, perhaps these business models are legal, but I don't feel our social and environmental progress is at a point where we can afford to have companies create "disposable" devices - "disposable" in the "long-term" of course, I understand iOS devices for example are supported quite well compared to average. And there is the problem for me, I don't believe "better than average" should be a valid defense for this practice. Yes, companies are entitled to end support of their software, leaving vulnerabilities in browsers or the OS, but on a locked down device, that can drastically alter its usefulness and its lifetime. Allowing customers who bought a device to repurpose it by installing their software of choice should be a possibility. A quick aside, I (sort of) get Apple's 7-day limit on side-loading iOS apps with a free Apple developer account, but my gosh does that feel petty and creates a sad barrier for creating fun little apps for a small group of friends.
And this issue has some subtlety I think. More than my (naive?) arguments capture I'm sure. One aspect is I don't know if these ideas would preclude the security model on iOS, which I very much enjoy, to be fair. I understand security, flexibility and a great user experience can be hard to integrate together, especially in an intuitive matter, but I wish Apple - and others - would try to find other creative solutions to some of these problems and trade-offs.
Another aspect is where to draw the "general computing device" line which would compel a manufacturer to have, somehow, a "long-term open device". Perhaps this would backfire and Apple would start trying to make a "non-general" computing device to avoid this sort of rule. I just wish we could have it all of course: a great security model, ease of use but the flexibility to use hardware as we wish 10 years down the line. Hopefully people working at all these companies want this too, and I can keep dreaming.
1. it gatekeeps what's in the App Store. This is of course controversial but is a net positive for consumers (IMHO); and
2. It provides a convenient payments infrastructure.
I certainly hope no government forces Apple to allow third-party App stores. Just look at what a mess this is on the PC where there are a million launchers (eg Steam, Epic, Ubisoft, Rockstar) and nearly all of them are terrible.
(2) also has value, even for big companies. There are definitely people who buy things (including subscriptions) on Apple devices because of the ease of doing so. Remember that cut also does include credit card processing fees so that sets the floor at 1-2% not 0%. That's still a lot less than 30% of course. And I think this is particularly egregious for recurring charges like Spotify in this case.
This is why I was utterly confused by Apple's move last year to lower the cut for small developers only. This is the complete reverse of what they should do. It's clear that the winds are blowing towards government intervention here so Apple should be looking to control the narrative and deciding what compromise looks like.
If Apple had come out and said that if you process more than $10m/year then their cut was 10% of initial purchases and 5% of recurring charges do you honestly think that Spotify or Epic or anyone else would be suing them or seeking government intervention to anywhere the same degree?
Apple (and Google) are just holding on too tight to the 30% cut and they're not reading the (antitrust) room.
From the POV of users I would like to see soemthing to make it easy to escape the lockin, like to be able to keep your movies and apps.
In no way are Apple devices and electricity access comparable. Phone ecosystems come and go - energy access is forever.
If I want to deliver food can I ask my customers to use a Linux PC because I only have a Linux app? Can you tell your customers that your website only works on Safari?
As a company you have to implement what the customers want, not what you want. Apple controlling the market means you have to (even if you are not forced by a law of nature) make sure your webiste works on Apple devices and if customers want/need mobile apps (maybe because it needs access to native APIs or other shit that you can't do from a web page) you need to have an iOS and an Android app.
Apple is not forced to sell in EU either, they will fight this but they are doomed to fail and I think the US is also locking into this, and you also have the right to repair movement that would hopefully also force Apple to do the right thing,
Sure why not?
Businesses don’t have to do anything. They can and do support things arbitrarily and customers choose which business to engage with based off those decisions.
Apple and Google are following the same rules. Hopefully those rules change, but I doubt it.
Are you trolling? or do not understand business?
False. Not when there is a monopoly or the cost is too big(do you need examples? or definitions?)
>There are business's today whose websites only work on certain browsers
Sure, show me more then one excpetion of a company that made a web product from scratch in the latest 10 years and their product supports ONLY a browser with less then 50% market share.
But if you REALLY think(and not trolling) that a real business like restaurant/gym/parking place/shop can support only Linux phones then stop replying , just buy a iPhone from US when the EU version will be unlock-able.
For example, if you search for "mortgage calculator" you get a widget you can use directly. If you click on any of the links it takes forever to load (because it's loading 137 different tracking cookies), you're prompted to sign up to their newsletter, there are ads, the calculator is spread across multiple pages (because, hey, that's more impressions) and so on.
It's a terrible user experience.
So my point is a blanket ban of "competing" is likely to be worse for the consumer.
For this example, Apple has a lot of experience with music, a lot of deals in place and developed the iTunes ecosystem. I don't have an issue with them trying to sell a subscription music service. A blanket ban on this seems like an overreaction.
Sure you have some bad examples with some of EA games or other exclusives but only a retard would say "I wish only Steam existed because I love Valve screwing me so everyone should learn to love it")
I don't blame Epic or EA either, why should they pay Valve a 30% tax when they can build a store and not throw money away. But I am against exclusives, EA or Epic should put their shit in all stores but on their own stores they could make things cheaper or offer other benefits.
See my earlier comment: https://news.ycombinator.com/item?id=26966785
Which has resulted in some much needed competition for Steam, particularly around dev cuts.
Also just look at macOS, would anyone really prefer to only be able to install mac apps from the Mac App Store?
Would the benefits of forcing users and devs through the Mac App Store outweigh the benefits of users being able to install whichever software they wished?
As for Steam, you don't have to use it as a game publisher, as in you could always sell physical media (up until the past few years) or a download. As a consumer I'll pretty much always prefer buying a game through Steam. I hate all these other launchers that you have to now use for like one title because they suck.
This same "me too" philosophy is ruining online content distribution where once Netflix was so good. Just look at the difficulty in finding out if a given movie or TV show is on any of your services. There's really no good way to do that. I've seen websites that try but they also include Amazon, Google Play and iTunes where you can buy that content when all I'm interested in is where it streams for free. It just sucks.
More is not always better.
Says you. Piracy and sanctions alone will make millions use these, not to mention any other uses.
Apple can handle it. They could just put enough stringent protections at the OS layer against malicious apps. Not to mention, any sideloading feature would be well guarded from within the interface so that no one other than power users would actually find it and enable it.
> This same "me too" philosophy is ruining online content distribution where once Netflix was so good.
Ease of service does not justify monopoly.
> Just look at the difficulty in finding out if a given movie or TV show is on any of your services.
It is indeed annoying, but that's not so much an issue directly caused by competition between different streaming services, so much as the studios/networks hoarding their IP. Even if Hulu, Amazon Prime, etc. never existed, you'd still see efforts like HBO Max, Peacock from NBC, Paramount Plus from CBS, etc. to try to monopolize their own IP by keeping it off of Netflix.
Think about it, if they are required to support third party app stores, they might as well enable sideloading. Else someone will form an app store where you submit an app just to download it to your phone. Or maybe that testflight feature is made cross platform and more permanent?
They still get their $100 sdk rental fee
Sadly, there is already quite some backlash, mostly coming from Apple aficionados. And I say "sadly" because it is always sad to see how people would try to defend companies and brands, against their own interests.
Then you may argue if it is in the public interest to let companies compete at all or not.
I've noticed that of them hold shares, or stand to buy shares, in AAPL.
The figure will come down to 10%-20%, and we can move on.
After all, this is only a “preliminary view.”
Next will probably give to EU guys a convoluted way to unlock you phone but will shame you for it, probably put a watermark on a screen that you are a communist or pedo if you use the unlock device feature.
Apple needs a Microsoft moment, a moment where they realize what are their strengths and focus on that and stop with the FUD and anticompetitive bullshit.
This is the end game. Jailbreaking should be a supported feature. What they'll actually do is most likely expanding features for side-loading with enterprise certificates, improving solutions like Alt Store.
I can’t imagine being forced to support a misuse of a product I develop outside of the scope Of it’s advertised intentions if it directly leads to the products deterioration.
She's one of the absolute best thing to happen to the EU, and has proven to be willing to do what it takes to protect competitivity on the market.
On HN she's often seen in tech news and thus could appear to be "against US companies only" but far from it, eg in 2019 she blocked the giant merger of Alstom and Siemens trains divisions against the will of both the German and French government.
> Our preliminary finding is that Apple exercises considerable market power in the distribution of music streaming apps to owners of Apple devices. On that market, Apple has a monopoly
This is the biggest problem - Apple's narrative, that other companies' clients are theirs.
Users need to pay extra to even use freely provided Apple CarPlay on BMW.
European Car makers have monopoly in the app ecosystem installed in the cars. Where is alternative App store for BMW, Benz, Audi, VW ?
Going with your analogy, is BMW trying to push an Apple CarPlay competitor?
https://ec.europa.eu/commission/presscorner/detail/en/ip_21_...
* Drop the 30% fee
* Drop the 30% fee for apps the compete directly with Apple apps.
* Allow users to install other app stores.
Apples only (real) reason for forbidding sideloading is because then they could no longer force people to use their payments.
If developers were free to use 3rd party payment solutions, then Apple would probably be a lot more lenient towards side loading apps.
I believe that Apple generally wants to build what's best for their customers, except when money is on the line.
Happy to have 3rd party payment options as long as it prevents sideloading.
OSX is not locked and there are not millions of daily victims, so maybe it is not impossible to have low malware problems and freedom.
A lot of scam apps get through app review. From a security point of view app review is not effective at all.
That's just a story Apple likes to tell to hide the fact that they want the power to block anything they don't like.
The rest will follow.
If supporting alt-monetized apps in AppStore will be too much for Apple, then they should allow AppStore alternatives or start charging hosting/processing fees.
If paying through AppStore will be more expensive than paying in some other way, then Apple should lower the fees.
Just needs some form of competitive pressure to get the ball rolling.
Because if no then it is about the fee and not the payment processing.
I'd suggest -
* Remove the requirement to use Apple for IAPs * Allow users to install software from third parties, including app stores. * Introduce an active choice ballot. * Force Apple to divest the App Store into a separate company that is forbidden from entering into exclusivity arrangements with hardware platforms. * Forbid clauses that require price fixing, or informing consumers of other purchase options.
Of the options you've suggested, the second seems most likely.
One potential solution that may also work is instead of not taking the 30% fee, to allow Spotify and others to take payment through another channel (e.g. by bouncing users to a web-based payment gateway) - the enforcement there just becomes an injunction to not enforce the app review rules that prevent affected apps from using third-party payment providers in addition to or as an alternative to payment through the App Store.
The difficulty will be where they draw the line. A lot of third party services compete with built-in apps/OS features: for instance, Dropbox/iCloud Storage, Notes/Evernote, Office 365/Google Docs/iWork. The difference between Apple Music and Spotify (and presumably also Tidal and Deezer etc.) is really clear, but quite where you divide up these markets is a real tough issue in EU competition law. An Apple Music user could very easily be a Spotify user and vice versa, but not every iCloud user would necessarily be a Dropbox user.
Who should pay for this work? How would you go about accounting for it when calculating the “cost” of operating App Store? Is it fair to say that all this cost should be capitalized into the hardware price of an iPhone, given that most customers use only a small subset of the features on iOS? Should developers be charged by API call, similar to the business model of a cloud platform?
Except Windows had already proved it's false. Those APIs are investment, you factor their r&d costs into the cost of your product, so the buyers of ios devices are already paying for that.
Apple themselves disagree with you in their financial statement.
iPhone gross margins are about 35%. Even if it was a loss leader, $350 for five years of iOS is obviously underpriced, so I’m not sure what you mean with your reference to financial statements.
No it isn't, windows is much cheaper than that.
But my question is: if apple are to be running the App Store at cost are devs okay to pay for their apps? Let’s say you have a free app but now you have to pay a fee for App Store maintenance and that would be on every download and every app update. Are developers actually ok with that? Is that a fee that the users will bear?
Honestly not looking to pick a fight just asking on opinions.
lol , it's not like there is an alternative...
If Target wants to charge for shelf space I don’t see why Apple shouldn’t be able to charge for the use of their platform in any capacity.
And also if they allowed alternate app stores. I'm find with have a (badly) curated walled garden with arbitrary & whimsically enforced rules if, like a PC, users had alternate channels for obtaining software.
If it were up to me, Google would be compelled to provide clearly visible links to other search engines and other Android app stores just as Microsoft was compelled to allow for different browser selection in the past, and Apple would be compelled to do allow different app stores for iOs.
To my surprise, this account status went back to it's original state (which mean I STILL have to re-do all of this process) and I'm still locked out of it.
But they took my money, they took my phone number. And they are happily locking me out every few because they basically do wtf they want.
I'm not buying any apple product anymore and I'm making sure everybody I know about knows about it. This company is a lie. These people are doing racketing in day light.
Competition among products on the shelves of Kroger seems like such a silly thing.
Microsoft had the same issues, and it is only natural and fair Apple goes through the same process.
The only thing that puzzles my brain is the people here STILL defending Apple and it's monopoly practices by implying everything is a free choice.
If I offer you only two choices, you don't really have a lot of "free choices".
Sigh. I wonder if they're not already selling information to Facebook after releasing ios 14.5...
And why don't similar rules apply to render engines?
In replying to zibzabs comment/ Unpopular opinion: Yes, they still did it because it makes financial sense. (see the definition of law above)
HN when government does something they dislike about tech: Tech is too complex for government to understand.
monopolies, though... governments understand that part very, very well.
But this is EU rule, so if you are from US it won't apply to you anyway.
iOS is a choice. Android is a choice. Neither is a choice. Back in the day, we had Palm, Blackberry, Windows Mobile among others to choose from.
The decisions made by the respective companies affected adoption and now we’re left with Android and iOS for now.
People compare phone choice to things like electricity and water which makes no sense.
Let’s ignore Apple and Google specifically here. Is the argument that all platforms should accommodate all users and use cases for free? Is the argument that companies should have a gap on profit margins?
Do we really want the government involved in all minutiae? Can’t we just vote with our wallet. The top 1000 app developers could just figure something out and move to a new platform if the money issues are too much no?
I’m happy to have a discussion on this with anyone who replies.
B. Neither is not really a choice for most people.
C. It is one thing if Apple wants to charge a percentage of revenue to use their app store. But they have made it against the rules to: allow side loading, allow alternative app stores, link to a web payment option in one of their apps, and even to mention that they charge 30% of the revenue for in app purchases. That is clearly anti competitive.
This was not always the case. What’s stopping a competitor from defeating both Apple and Google? Windows Mobile had a peak market share of about 42%, higher than what Apple has in the EU.
My response to B is the same to A.
Regarding C what is an acceptable percentage - how did you come up with that number? Apple has been pretty transparent about the rules - why buy if you don’t like?
I disagree. Apple doesn't let App developers to inform users about the 30% tax. How is that transparent?
https://www.apple.com/newsroom/2020/11/apple-announces-app-s...
It’s not a secret at all, lol.
https://www.theverge.com/2020/8/28/21405140/apple-rejects-fa...
The issue you’re describing is more of whether Apple should allow App Store developers display messages to the end user of their apps saying that Apple is skimming off the top. Similar to how it would be if Apple said Visa will take 2% or whatever.
For example for currency exchanges we had laws(in Romania) that you have to print in giant fonts all the fees/taxes. The law was created because the giant text was showing some values and the fees were hidden or printed in small fonts somewhere unreadable.
IMO aa country could force Apple to print on their iPHone boxes something like (30% of your subscriptions or Farmwill gems go to Apple, buyer be aware that you can probably buy the subscriptions cheaper on the developer website but Apple won't allow them to show you the link because they are greedy)
Can someone kept in the dark by App Store rules even know that he is screwed by Apple?
If Apple is harmed by this can chose not to sell in EU.
The developers are creating value for Apple by improving their app ecosystem but Apple is acting like they are doing the developers a favor.
Globally it peaked at 4%: https://en.wikipedia.org/wiki/Usage_share_of_operating_syste...
[1] https://9to5mac.com/2020/09/02/developers-highlight-more-ano...