Take the following example I have found on the net: https://play.rust-lang.org/?version=stable&mode=debug&editio...
In that example, both the bicycle and the car have the property `speed`. Imagine you have multiple types now that need to have the `speed` property. You would need to copy-paste the same code for each new type in order for you to be type safe.
Apparently it is called *Monomorphization*: https://cglab.ca/~abeinges/blah/rust-reuse-and-recycle/#mono...
From the article:
* But if I want a single queue to be able to handle different tasks, then it's not clear how that could be done with monomorphization alone. That's why it's called "mono"morphization. It's all about taking abstract implementations and creating instances that do one thing. *
Which was exactly what I was experimenting with: A single queue worker that can handle different cases. Honestly, it made Rust almost not worth it for me. Sadly, I was too deep to turn back so I wound up doing the whole thing in Rust. I have tons of copy-paste code. It is ugly and it is bothering me.