If GB Studio and GBDK spurs someone's interest to get into Game Boy development, great, but getting the most out of the hardware requires a lot more effort.
If GB Studio and GBDK spurs someone's interest to get into Game Boy development, great, but getting the most out of the hardware requires a lot more effort.
Of course, now the number of games now being made with GB Studio completely eclipses the number written in C and assembly.
Most of the GBDK/GBDK-2020 API used for C development is written in assembly, so if you use C you get some benefits of using assembly anyway.
Here's a more nuanced guide for choosing which development tools to use. https://gbdev.io/to_c_or_not_to_c.html
And a couple recent-ish examples of polished games:
GB Studio:
https://lumpytouch.itch.io/super-impostor-bros
C/GBDK:
https://pocketpixel.design/super-jetpak-dx-game-boy-rom.html
https://user0x7f.itch.io/black-castle
https://tangramgames.itch.io/tobu-tobu-girl-deluxe
C/GBDK + ZGB:
https://aiguanachein.itch.io/powa
(edit: line breaks)