I couldn't really ask for anything better, as solo dev in less than 100h basic distribution solved(one process per map, one per player. Maps are spread around the erlang cluster using horde, if a map crashes players seeemlesly reconnect in less than a second, and the map may actually be on a whole different system, especially when the node becomes non viable) Basic monster ai, fighting logic. Respawn/monster drops, extensive ddbuggability using observer (gui tool included in erlang, allows me to send messages to processes/see their status/ what they do, maybe kill them in the whole erlang cluster ) Can just use livebooks to do more extensive programming (just connect to cluster, execute a mark down files code blocks, see results live ingame and in the livebook)
It's a very great and easy language for this. I may consider moving couple of things to rust using rustler tho for the fun of learning about nifs