[I might be really really wrong here]
[I might be really really wrong here]
One should know the technical benefits and drawbacks of programming patterns before applying them. Just because some language or environment or majority of programmers promotes it, doesn't mean that its ok to apply it. Without knowing the technical reason for applying a pattern is just cargo cult programming.
IIRC, there was impetus from Christopher Alexander's architectural "pattern language", and the desire to do something similar in software, which was a bit of an unguided mess at the time.
Oh, come on. There was https://en.wikipedia.org/wiki/Structured_program_theorem and https://en.wikipedia.org/wiki/Modular_programming. There was a discussion about functional programming, for example famous John Backus article - https://dl.acm.org/doi/pdf/10.1145/359576.359579.
“A pattern language” is from 1977; its application to programming from 1987 (http://c2.com/doc/oopsla87.html)
So, in the context of “Simula may have been one of the first to implement inheritance as a means to an end, but how could they have "invented" inheritance?”, I think this discussion is diverging a bit.
I would guess the idea of inheritance was already used in some assembly programs. It would start with people using structures that shared initial fields, and passing them to functions that didn’t care about the other fields (functions handling intrusive linked lists, for example). Passing a pointer to a function that _does_ know the exact type of the fields would be the next step.
The next step would be to allow heterogenous collections and use logic to discern between the various variants (many lisps do that by going through an “is it an atom?, is it a number? etc. chain, and likely did that years before Simula 67 appeared)
Chances are somebody also embedded a function pointer or two inside such objects, but I guess that would have come fairly late, as a function pointer in each object would have been expensive, memory-wise in the ‘60s and ‘70s.
Anyway, I think ‘inheritance’ indeed was invented/discovered, but gradually, and without explicitly naming it.
Turns out in C# there's no syntactic difference between implementing an interface and inheritance, so it makes sense in C# to explicitly state that something is an interface but, arguably, only there.
Of course, it’s an established C# convention (and inspired by the naming convention for COM interfaces) so one better sticks with it, but I think the convention was a bad choice for the reason stated above.
Problem is, sometimes the are changes in how types are composed and what used to be an interface can end up as a type alias and vice versa.
This Chicken v Egg pondering is interesting. I mean, surely the term "inheritance" was used in this instance because it already resembled something that had been established in theory?
What's interesting is, looking at this now that these two different aspects of what we nowadays consider to be a fairly well defined computer science concept both seem to have emerged around the same time.
Could it be C & Q were inspired by the Simula guys, or vice versa maybe Simula adopted the term because the implementation "resembled" the semantic definition. Or perhaps they independently emerged from concepts that were popular at the time!