Algorithm for Interactive Indirect Illumination Using Voxel Cone Tracing
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If anyone finds more detailed information, I would be very interested too.
Though I haven't looked very much into the techniques in voxel rendering, it seems animation, to this point, has been only a theoretical possibility and a huge setback. That Crassin et al. can achieve a reasonable framerate on such complex scenes struck me as a very big achievement. We'll probably have to wait a few more months for more details, though.
[0] : http://artis.imag.fr/Publications/2011/CNSGE11a/GIVoxels_Sig...
[1] : http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.158...