Having said that, Factorio is the bomb. I like the point this essayist makes about closed vs. open-ended problem-solving. There's also the matter of building something for now vs. building something for later. Probably the biggest mistake I see in shops are people building for the endgame when they don't even have a basic and simple value loop set up. Factorio teaches this by direct practice and interaction. Because solving coding problems can take a long time, many times programmers can go an entire career without actually learning how to solve problems, instead just learning more and more about how to add solution details.
For some, if they're not going to learn good architecture evolution here they'll never grok it.
Recommended. But beware: it's a freaking huge time sink. I had to take it off all but one of my PCs.