(True the developers themselves agree to that exclusive contract, so they share some of the blame of disappointing people, but if you're an indie developer it is hard to say no to that much money)
[1] https://www.eurogamer.net/articles/2019-07-03-epic-games-wil...
[2] https://www.pcgamer.com/epic-games-boss-defends-exclusivity-...
Don't blame Epic for spending money to bring customers to their product. Epic aren't using shady tactics to do this, and Valve is free to do everything Epic is doing.
Also, as a game buyer, you DEFINITELY want a multi-source purchasing ecosystem; you definitely want to avoid a monopoly if the price you pay for games is important to you.
their client is super garbage. like battlenet if you leave it open it hogs your cpu. the fact that a game can turn the store color into a white client is insane to me.
Epic aren't doing anything shady, here.
GGGP:
> I think the big difference between is how Epic treats its customers and how Valve treats its customers. Epic could've gone the GOG Galaxy route ("use it, or not, your choice"), but they decided to force people into their watered down launcher before it was ready. Even Xbox is being more open lately.
> You can't just match your competition, you have to exceed it in some special way before people will switch.
GGP:
> how are they forcing anyone?
I answered that question. That Steam is also doing it is whataboutism, but also entirely besides the point. Steam however is a much more full-featured client, which also factored into GGGP's argument.
But a more pointed answer to GGP would've been that Epic has paid external developers for (timed) exclusives.