The beauty of games is that they allow different playstyles. I will say that Stardew tends to push towards min-max because time moves so fast. That's how I felt, anyway. Playing with a mod to slow down time about 25-30% made the game much less stressful.
I don't think that's by definition wrong for stardew valley. That's your interpretation based on the intro. The developer might not find it perverse to play that way at all.
"Ludonarrative dissonance is the conflict between a video game's narrative told through the story and the narrative told through the gameplay."
examples:
- Cyberpunk 2077 - Your character is dying of a virus and needs to quickly find a cure. Meanwhile youre doing a whole bunch of side quests that take a lot of in game time.
- Any RPG - Characters can be endlessly revived using items but die permanently in cut scenes.
- GTA4 - Main character is trying to leave their violent past behind them. Meanwhile you can blow people up with an rpg.