Y Combinator Challenge #13 - Online Learning
astartupaday.wordpress.com
astartupaday.wordpress.com
Even though my application is very beta, it automates a lot of the drudgery in building studylists, which differentiates my software from all the other spaced repetition systems out there. This has gotten a pretty positive response so far, and has the added advantage of being very difficult to duplicate, giving you a big competitive edge.
Not sure how this could be applied to subjects other than language, and doing it for language is hard enough, but that's what makes this an interesting problem. :)
Also, I've dug around quite a bit, and talked to a few other researchers, and have yet to find any proper studies on the effectiveness of SuperMemo algorithm itself. There are lots of testimonials, but nothing involving a control group, and so until I see some hard data, I'm going to remain a little skeptical.
If anybody knows of such a study (with associated data), please let me know.
Of course, since I'm building a learning system, this puts me in a good position to undertake such an experiment. grin Which I plan to do next semester, using a few hundred students' worth of Japanese classes.
I also resent the fact that your time is viewed as worthless if you don't have a college degree.
So, I'm doing something to help them, and in return, getting some data to improve the system. Truly the epitome of a win-win scenario.
And, actually, I do have a college degree. Two of them, to be precise, and I rather wish they had been printed on toilet paper, so they'd be worth something.
I've met many college-educated idiots, and many self-educated geniuses. I've also met a similar number of fantastically intelligent college graduates, and self-educated morons. The true test of intelligence, in my experience, is action. Those with intelligence act, create, build, and contribute to making humanity better, whether they want to or not.
So, you've been upvoted for being agreeable. :)
But nowhere in the doctoral thesis is there a link to any sort of scientific study on the effectiveness of the various iterations of the SuperMemo algorithm. If I'm wrong, please tell me where I can find the information I'm looking for, because it would make my life much easier.
Jesus, Mohammed, Yaveh, and Gordon Ramsay could all come down from on high and hand me a learning method that they all swear by, but until I saw some solid data proving its effectiveness, I would remain skeptical.
I'm not so sure about plasticity -- what kind of plasticity is this? How would you test it? Synaptogenesis is out of the question (because this is not a cellular-scale operation). Standardized tests? That itself is full of confounds.
I have come across some studies regarding memory decay. Perhaps some algorithm is involved. If you dig around I'm sure you can find something, but conclusive data about the effectiveness of various aglos... you'd think that if it exists, the whole world would know by now.
I was recently talking to someone experienced with making educational software. He said that Indiana Jones is full of bad archaeology, but causes surges in archaeology major enrollment numbers. Inspiration probably precedes motivation. Before inspiration: understanding, control, and application?
In this sense an educational application with a competitive/game component is not enough to build inspiration that lasts beyond the duration of the game, which would have very narrowly defined goals.
That's a really tall order.
http://www.kuro5hin.org/story/2004/12/8/2135/17844
Actually, that one I wrote in October 2004, and one of the biggest problems with it was that the professor had never heard of Wikipedia and didn't think that the site could ever possibly succeed. (The first drafts were more Wikipedia-centric, but a lot of that got cut out of the final version.)
The mention of Skinner threw me off in the beginning, but my feeling is the PI you mention isn't a behaviorist one, but a metaphorical one? If so, I absolutely agree with this idea, and think we have enough technology to make it a reality.
Another nitpick: 10 minutes a session is too short for anything of any intensity. For single sessions, 40 minutes would be better. But again there isn't a hard rule. Oh well, ideas surely are cheap.
The idea behind the 10 minute sessions was to address issues with short attention spans. Maybe that could be another dynamic variable - the lessons change in duration once they reach a point of diminishing returns.