This seems really close to the metal, either to have a non-negligible maintenance cost or not being able to fully exploit the hardware at use.
This seems really close to the metal, either to have a non-negligible maintenance cost or not being able to fully exploit the hardware at use.
My experience with both was that as I moved away from the super classic SIMD cases, the more I ran into crazy compiler cliffs where tiny tweaks would blow up the codegen. In each case I gave up, reimplemented what I wanted directly in c++ (the second time using anger fog's wonderful vector class library), and easily got the results I wanted without a ton of finagling the compiler and libraries.
> Plus, when you get the hang of it, writing your own SIMD library is fairly simple
hm.. it's indeed easy to start, but maintaining https://github.com/google/highway (supports clang/gcc/MSVC, x86/ARM/RiscV) is quite time-consuming, especially working around compiler bugs.
For many practical problems, the ISPC’s abstraction is not a good fit. It’s good for linear algebra with long vectors and large matrices, but SIMD is useful for many other things besides that. A toy problem: compute count of spaces in a 4 GB-long buffer in memory. I’m pretty sure manually written SSE2 or AVX2 code (inner loop doing _mm_cmpeq_epi8 and _mm_sub_epi8, outer one doing _mm_sad_epu8 and _mm_add_epi64) gonna be faster than ISPC-made version.
The main goal in ispc's design was to support SPMD (single program multiple data) programming, which is more general than pure SIMD. Handling the relatively easy cases of (dense) linear algebra that are easily expressed in SIMD wasn't a focus as it's pretty easy to do in other ways.
Rather, ispc is focused on making it easy to write code with divergent control flow over the vector lanes. This is especially painful to do in intrinsics, especially in the presence of nested divergent control flow. If you don't have that, you might as well use explicit SIMD, though perhaps via something like Eigen in order to avoid all of the ugliness of manual use of intrinsics.
> I’m pretty sure manually written SSE2 or AVX2 code (inner loop doing _mm_cmpeq_epi8 and _mm_sub_epi8, outer one doing _mm_sad_epu8 and _mm_add_epi64)
ispc is focused on 32-byte datatypes, so I'm sure that is true. I suspect it would be a more pleasant experience than intrinsics for a reduction operation of that sort over 32-bit datatypes, however.
Depends on use case, but yes, can be complicated due to lack of support in hardware. I’ve heard AVX512 fixed that to an extent, but I don’t have experience with that tech.
> perhaps via something like Eigen
I do, but sometimes I can outperform it substantially. It’s optimized for large vectors. In some cases, intrinsics can be faster, and in my line of work I encounter a lot of these cases. Very small matrices like 3x3 and 4x4 fit completely in registers. Larger square matrices of size like 8 or 24, and tall matrices with small fixed count of columns, don’t fit there but a complete row does, saving a lot of RAM latency when dealing with them.
> to avoid all of the ugliness of manual use of intrinsics
I don’t believe they are ugly; I think they just have a steep learning curve.
> I suspect it would be a more pleasant experience than intrinsics for a reduction operation of that sort over 32-bit datatypes
Here’s an example how to compute FP32 dot product with intrinsics: https://stackoverflow.com/a/59495197/126995 I have doubts the ISPC’s reduction gonna result in similar code. Even clang’s automatic vectorizer (which I have a high opinion of) is not doing that kind of stuff with multiple independent accumulators.
ISPC lets you request that the gang size be larger that the vector size [1] to get 2 accumulators out of the box. If having more accumulator is crucial, you can have them at the cost of not using idiomatic ispc but I'd argue the resulting code is still more readable.
I'm no expert so they might be flaws that I don't see but the generated code looks good to me, the main difference I see is that ISPC does more unrolling (which may be better?).
Here is the reference implementation: https://godbolt.org/z/MxT1Kedf1
Here is the ISPC implementation: https://godbolt.org/z/qcez47GT5
[1] https://ispc.github.io/perfguide.html#choosing-a-target-vect...
Line 36 computes ymm6 = (ymm6 * mem) + ymm4, the next instruction on line 37 computes ymm6 = (ymm8 * mem) + ymm6
These two instructions form a dependency chain. The CPU can’t start the instruction on line 37 before the one on line 36 has made a result. That gonna take 5-6 CPU cycles depending on CPU model. Same happens for ymm5 vector between instructions on line 38 and 41, and in a few other places.
In the reference code all 4 FMA instructions in the body of the loop are independent from each other, a CPU will run all 4 of them in parallel. The data dependencies are across loop iterations, only the complete loop is limited to 4-5 cycles/iteration. That’s OK because the throughput limit (probably not the FMA throughput though, I think load ports throughput is saturated before FMA, especially for unaligned inputs) is smaller than that.
I think it does? I see Clang unroll reductions into multiple accumulators quite often.