Apple's follow-up to M1 chip goes into mass production for Mac
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Apple just showed to the world how powerful and efficient processors can be. All that with good design.
Customers are going to demand more from Intel and the likes.
Just imagine Apple releasing the Mx chips for server infrastructure. Intel ought to be sweating bullets now.
edit: a word.
As a developer, I'm sweating bullets. Imagine a future where Apple is the only serious platform left on mobile, server and desktop, then developers can forget about starting that next disruptive startup and instead they will become just second-class Apple "employees" with contracts similar to Uber drivers.
If you want to beat Mx, you have to think outside the box, just like how Apple thought outside of x86.
That being said, I do enjoy the shift to ARM as the dominant arch. x86 has far too many decades of cruft behind it. I don't think Apple will take over the ARM space; in fact I think we will see the emergence of new players as ARM isn't as finicky about licensing their tech as Intel is. The only reason Intel even had a competitor (AMD) in the past 20 years is because they licensed x86 to them before it started becoming the de facto choice.
I'm happy to be wrong, but I think you're buying too much into the SV/media fearmongering on a handful of companies whose main business is actually just attention economics.
Nothing gets me thinking about disruption more, than new, faster, cheaper platforms. We’ve had to accept 10% better per generation for way too long.
The other day there was an article here about Swift on the server and it was full of replies from people who would love to use it more but lack of investment from Apple makes it often a poor choice. It's doubtful even Apple is using it much server-side in house.
But, I do agree that there is a lot of jank in software that we write these days. Over the weekend I started writing an application that uses glfx + dear imgui, running on a 360Hz monitor. The lack of latency was incredible. I think it's something that people don't even know is possible, so they don't even attempt to get it. But once you know, everything else feels kind of shitty. This comment box in a web browser just feels ... off.
So I actually think that Mac software will hold the performance edge for a long, long time.
The fact that Apple writes much of their software for iOS and MacOS at the same time means much of it is designed to run on fairly light hardware.
I know we’re all stuck with bloated stuff like Slack and some of us with MS Office, but just go native where you can it reap the benefits of the platform.
Also, Apple’s buggy releases (which is tradition now[0]) didn’t really help.
0. Apple essentially stopped fixing bugs and they just release another buggy OS in a year or so with a new name and changes that break everything.
Azure and Google need to really step up and get some competitive (or even any) ARM instances--fast.
What's even more crazy is that you cannot buy them. Such price/perf is literally only available to rent from AWS.
I hope Oxide does something about this soon; it is a sort of dangerous situation to have such a competitive advantage only be available via rental from a single (large and anticompetitive) company.
For my Java services so far, no change. Aurora was a button click. ECS is the next thing to tackle.
Bonus! This makes performance review time super easy; you've saved the company thousands of dollars this year, how about a raise?!
For M1, it obviously outperformed competitive.
https://www.anandtech.com/show/15578/cloud-clash-amazon-grav...
This kind of competitive pressure will inspire a response from Intel and other firms.
The result I would predict and hope for in a few years would be better chips from everyone in the market.
Intel has certainly dominated consumer computer sales over the past decade, and until 4 years ago they were largely still selling the best chips for most consumer use cases (outside of mobile.) Intel had several missteps, but I don't think their dominant position was the only source of their problems, or simply that they thought they didn't have to try. They legitimately had some bad decisions and engineering problems. While the management is now changing, and that might get their engineering ducks in a row, the replacement of Intel with Apple Silicon in Apple's products is not likely to be some kind of "waking up" moment for Intel, in my opinion. Either they'll figure out their problems and somehow get back on an even keel with other chip designers and fabrication, or they won't.
Meanwhile other competitors in x86 and ARM have also have a short-term history of success and failure, again regardless of what Apple is doing. And the timelines for these plans of execution are often measured in the scale of two to three years, and I'm not seeing how Apple successfully designing CPUs would change these roadmaps for competitors.
For everyone involved, particularly those utilizing TSMC, there are benefits over time as processes improve and enable increases in performance and efficiency due to process rather than design, and the increased density will benefit any chip designers that can afford to get on newer processes.
I guess if I'd attempt to summarize, it's not clear who is motivated and able to compete against Apple in ARM design. In other words, is there a clear ARM market outside of iOS/macOS and outside of Android (where chip designers already compete)? And in the Linux/Windows consumer computing space, there's going to be a divide. Those that can accept a transition to macOS and value the incredible efficiency of Apple Silicon will do so. Those that continue buying within their previous ecosystems will continuing comparing the options they have (Intel/AMD), where currently chips are getting better. AMD has been executing very well over four years now, and Intel's latest chips are bringing solid gains in IPC and integrated GPU performance, though they still have process issues to overcome if they wish to catch back up in efficiency, and they may also need to resolve process issues to regain a foothold in HEDT. But even there, where AMD seems pretty clearly superior on most metrics, the shift in market share is slow, and momentum plus capacity give Intel a lot of runway.
The only other consideration is for Windows to transition to ARM, but there's still a bit of a chicken and egg problem there. Will an ARM chip come out with Apple Silicon like performance, despite poor x86 emulation software in Windows when run on ARM? Or will Microsoft create a Rosetta-like translation software that eases the transition? I'm not clear on what will drive either of those to happen.
In a server high load environment, is this still the case? Continuous load, consistent jobs -- is the M1 still that much better or does its advantages decrease?
Right now I've got IDE to SATA adapters in mine, which leaves just enough space to also squeeze 2.5" sata ssd into 3.5" drive caddies.
It's been available for a year: https://aws.amazon.com/about-aws/whats-new/2020/08/amazon-ek...
The instant turn-on. No fans. Safari alone feels like a completely different beast and a friend and I spent about two hours running through some of the most demanding web sites, side by side against my 2018 15” MBP.
Holy crap. Just...all the subtleties.
I’d actually say it’s easier to notice the immense general speed-up than I notice the difference between a 4min and 2min render time in Final Cut.
Dragging 4K clips around in FCP was infinitely smooth; and it made you immediately be able tell the UI/UX itself was dropping frames and needing to catch up to itself sometimes.
These are things you don’t notice until you’ve tried the M1 for the first time.
It truly is an undeniably insane piece of engineering. They killed it.
I’ll know that Apple is a serious contender for datacenters when PHP is updated to use native macOS APIs when running on macOS, because that’s a great litmus test for whether open source is ready to compromise on “generic computing is king” in favor of “high-performance OS APIs for specific hardware platforms”. I’m not holding my breath, and I don’t think most open source projects are willing or able to either decide to take these steps or actually deliver on any such intent. Apple seems content to offer rackmount macOS and that’s more than sufficient for serious businesses that need serious amounts of Apple-accelerated hardware. But I don’t consider most “Internet cloud server” businesses to need that, and I don’t see the developers of our clouds as being willing to give up their dylib freedoms in exchange for higher performance per watt.
EDIT: Think of M1 as a hardware platform dedicated to code that's been ported to Apple’s microkernel, if that helps any. Yeah, it’s not “micro”, in theory; except they run a stripped-down iOS on their HDMI dongle (yes, seriously), so clearly they’re quite capable of “micro” kernel. More on kernels today: https://news.ycombinator.com/item?id=26954547
The problem is that you effectively have to run macOS to take advantage of it and that's a no-go for a wide variety of people. I don't even care if I can ever run Windows or Linux on an M1 because Apple will make it a pain in the ass to do so. They don't even have a fucking bios UI... Imagine enterprise IT shops rolling Windows out on that garbage? It'll never happen.
And I don't want ARM at all unless the systems built around it are as modular and open as the x86 ecosystem.
2 - 90% of the laptops sold Worldwide aren't Apple laptops, most of them are sub $500 laptops. Amazon best selling is ASUS Laptop L210 Ultra Thin Laptop, 11.6” HD Display, Intel Celeron N4020 Processor, 4GB RAM, 64GB Storage priced at $199
Basically only Mac users who upgraded to M1 are going to notice the difference
Apple’s share of the total PC shipments is closer to 15% now and their share of the laptop market is even higher.
This is perhaps the wrong metric to look at. What % of total profit is Apple capturing? Several years ago the accepted wisdom in phones was that Apple was getting ~30% of the unit volume and 90% of the profit.
I think that dual 4K is the old way, single 6K/8K ultra wides are the future.
That said I am rocking the dual 4Ks on the Mac Mini M1 and it works great: https://twitter.com/BenHouston3D/status/1384693982249340935
The amount of available screen space at 1:1 is refreshing (not as crazy as imagined though), but it makes me realize how grainy "normal" monitors are. In some years 8K TVs might be cheap enough for an upgrade, but on that time scale I can see VR being a serious contender as well (it's really good already).
> they are grainy up close
Hmm, maybe it's its "TV-ness", but the individual pixels look pretty sharp to me at a close look (no quantum dots or weird pentile arrangement, that should definitely be looked out for), but I have no other low DPI display to compare it to. My reasoning was always "it's just an LCD panel, why would it be different" and so far I feel proven right.
> I also wonder if it's good for your eyes to focus on something that's constantly far away
My appeal-to-nature-argument would be that the natural human mix would probably have been much heavier towards looking into the distance than it is now (see the massive rise of near-sightedness in cities), so it can only be better than what we're currently doing.
Most TV's have a "gaming" setting that doesn't try to "improve" the video feed and just passes it through.
The last time I tried a large format display, I couldn't move back far enough to make it work but I really loved working in 4k without scaling.
It's so big that I actually don't sit in the middle but to the left of the display. I use the right of the display as a second monitor.
As an aside, I have the Philips Momentum (model 436M6VBPAB) which is sold as a monitor but can double as a TV. It has HDR, which is very nice in a light office. I suspect it is no longer produced in any significant quantities. The price has been going up.
I can slide the desk out of the way when I want things back to normal in my living room.
In the near future 16:9 8ks are going to be standard (too bad it won't be 16:10) but right now you can get a decent triple 4k monitor setup for half of what an 8k monitor costs.
IMO ultra-wide is great for productivity in a situational sense but it sucks for gaming and media consumption. Also getting proper support for ultra-wide to be standard is probably going to take another decade.
I think there's something to be said for each monitor being a separate entity. I think some people will still prefer multiple monitors over ultra-wide even when support for ultra-wide is a solved problem.
My personal setup now is a 28" 4k@60hz, a 32" 1440P@240hz as a primary and a 24" 1440p@144hz. I have my work computer, my desktop, a mac-mini, a switch, and a PS4 running off of them so having separate monitors is ideal for me.
Ultra-wides and super-ultrawides are cool, but IMO they aren't as practical yet.
There's support, and then there's that support being so flawless that its the same quality of experience you would get with a standard aspect ratio. Each of us has our own standard of what's good enough. Its working out for you but the people I game with that were using ultra-wide monitors switched back due to the number of issues they were having, as recently as last year. I did some research myself when I was upgrading my monitor and some of the games I played would have had issues so or me personally it wasn't good enough.
Another thing to consider is a lot of game content is designed with standard aspect ratios in mind, so whether expanding the viewpoint makes it better is going to be a personal standard. It will be interesting to see if UW monitors do become a standard in a couple of decades whether game developers start specifically making content that utilizes the extra space to offer something that isn't possible with existing games.
No idea if it's the monitor of the laptop, but it's the exact same problem and hopefully hardware doesn't glitch in such a consistent way and it can be fixed in software.
Neither monitor supports Thunderbolt. But I run off of a USB-C to Display Port cable and one is using the HDMI port. Both run at 60Hz as it is HDMI 2.
Example: https://i.pcmag.com/imagery/articles/07toBDd6lpyucCyM0xWrcQv...
Sure but the Air and MBP already support 6k external displays.
They don’t support 2x4K.
that said, i have no issue with your choice. for some applications (eg video editing is the default choice for ads of UW monitors) it is really better.
i do have issue with you denigrating 2 monitors. it is not at all "an old hack".
I’ve been using an ultrawide since 2015 but have almost always had a second side monitor with it. The period where I didn’t have a second monitor was short as having a separate monitor has always come in handy. All of the extra space on an ultrawide is great but when you’re doing something that takes the whole screen, it still leaves you in the same position you would be with a single 16:9 display.
Also, with two screens, I can adjust the angle between them to be more or less severe.
Also, 2 monitors means more choice in layout; for example, my 2nd monitor is in portrait orientation.
I work on mac all day and on my 1440p widescreen I am constantly trying to put stuff so I can use everything I want to at the same time. `[Code|App|Docs]` is so common we ought to be able to split a wide screen 3 ways the way we do a normal 2.
I was using Spectacle before, but I think the project died, and Rectangle is what I use now.
I'd strongly consider getting a 6k monitor, or maybe a 5k2k ultrawide if I didn't already have two my two Dell 27inch 4ks.
I personally prefer the visual break as I find it useful for creating fixed 'work areas': terminals/xterms, browser, mail, etc.
This year we should see a lot of CPU manufacturers change to (LP)DDR5 for memory - high end Samsung and Qualcomm SoCs are already using LPDDR5. It's a safe bet Apple is also switching to LPDDR5 which would put the upper limit on 64GB for the M2. This is notably still lower than the 128GB you can put in the current 27" iMac (for an eye watering $2600 extra), but is an amount far more pro users can live with.
The real issue is not shipping the M1 with LPDDR5 support. We already have tons of Qualcomm phones and even Intel processors shipping with since last year. If Apple had done the same, we wouldn’t be talking about this today.
I brought this up before but it was pointed out to me that the only manufacturer of LPDDR5 last year was Samsung, which was producing not-completely-standardized LPDDR5 at the time and probably didn't have enough spare volume for Apple anyway. Having 12GB LPDDR4X modules from one vendor (24GB total) probably is not enough reason for Apple to switch up their supply chain either, not for the M1 at least.
And, to be fair, I think Apple did get away with shipping low memory computers by targeting only their cheapest computers.
If the nvme drive is fast enough, the filesystem cache is not as noticeably effective, and if you have aggressive “suspend” of processes (like iOS) then lack of RAM capacity does not really impact performance at all. But memory latency, speed and the CPU do.
I think it's quite likely that M2 will have a 128-bit lpddr5 interface. Using widely available modules, this would allow them up to 64GB ram.
Returning it still hurts. I was really hoping for something that would take more than 32GB of RAM but am not surprised that it's still going to be later this year. The guts in the new iMac would be perfect for my Mom if they just offered a 27" replacement too.
Oh well. A few more months won't kill me.
Here's an incomplete and continuously updated list of monitors (not) working with Apple hardware: https://tonsky.me/blog/monitors-mac/
A 1 Tb Mini with all the SSD write lines benchmarked at
Write: 2,983 MB/Sec Read: 2,710 MB/Sec
That's as fast or faster than Intel Macs, and way higher than most PC SSDs.
Could you explain what you mean by this? I don't think I understand.
I have an old Macbook from 2013 that runs Linux now with an Intel integrated GPU and it supports dual 4K monitors at 30Hz. I use the Thunderbolt ports as Mini DisplayPort outputs and connect to two 4K monitors with DisplayPort and it works fine.
The mini can support two external displays. One via thunderbolt at that same 6k and 60Hz and the other a 4k at 60Hz through the HDMI port.
I use the Dell D6000 and I run three (1080p) external monitors in addition to the built in monitor.
I now use an M1 mac mini with two 4k monitors (not from one cable though)
1 monitor (Dell P2715Q) is hooked up using DisplayPort. The other (LG 27” IPS 4K) is using HDMI 2.0. Both are running 4K retina at 60Hz without any issues.
I had so much trouble finding this out before I bought it which is why I am vocal about the fact that it works.
Even their Mac mini doesn't offer a 32 gigs of ram. One of the reasons I had to go with Intel version instead of M1 because at least I could upgrade to 32gb ram myself (plus was cheaper). There is no reason why they can't offer 32 gigs ram on non-laptop lines.
[1] https://www.apple.com/macbook-pro-16/specs/
edit: oh right, that's not M1 brainfart
I think most observers have been expecting an “M1X” for Apple's first pro-oriented ARM Macs, so an M2 already would be a surprise.
The M1 was available on Nov. 17th, 2020. The article states that the chip is entering mass production, and due for release sometime in 2H. This could easily be released a year after the M1, if not 13 months later.
But now we know that it was always intended to be a real player (it's in the iMac and iPad Pro).
So this news is interesting to me because now it seems to cut back the other way that maybe the M1 was designed for a short shelf life.
In a world where Apple is controlling so much of its silo, "normal" design and building deadlines will be upended.
Which is a weird take when you consider the thermal issues that Intel macs were plagued with. It's almost like the chassis was designed with 10w of dissipation in mind which Intel couldn't operate within, but the M1 could easily.
I had assumed that Apple designed for the M1 and then fit Intel chips into those designs.
I'm pretty sure that's what this is, rather than a next-generation ("M2") chip. It will likely have the same cpu core designs as the M1, just more of them. And possibly paired with the new, long rumored "desktop class" Apple GPU.
As to what Apple's choice of marketing name, that's entirely arbitrary. (For what it's worth, my guess is they're ditching "X" suffixes and will designate higher spec variants with other prefix letters e.g. the "P1" chip.)
An M2 name implies some architectural differences like extra cores or more external bandwidth. I'd be totally happy with an M1x with some tweaks like more external connectivity and more memory.
Which, for me, would be quite perfect. The only reason I'm holding back this purchase is the 16 GB memory limit.
So Apple will just have to wait to get my money until fall (or whenever they announce the successor to the 27in iMac).
Having said that, Apple does have something of a history of pushing out v1 of a product that sets a high bar for everyone else to try and catch up with, then immediately pushing out a v2 that raises the bar well above where everyone else was aiming.
Overall though, it's awesome that the Macs now get to benefit from the vast investment going each year into making faster/better CPUs every year, for hundreds of millions of new iPhones.
Unless they are going to use this same CPU for the Mac Pro, this is right on schedule.
Main reason being the M1 was a more proof of concept and rushed out (despite being as good as it turned out to be). The M2 will be a more refined M1 but with notable improvements such as LPDDR5 support - akin to AMD's Zen1 and Zen+ releases.
On the other hand, there could be a M1X being readied for release in the upcoming June WWDC. It may be architecturally older than the M2 but still superior performance on a big cores differential, e.g. M1 only has 4 big cores and 4 small cores, the M1X just needs more big cores to be notably more performant.
All highly speculative of course, will have to find out in about a month.
I don't mind upgrading every other year. I just want the upgrades to be meaningful.
If they would have released the new iMac with a bigger panel so there were options for the 27" as well as the former 21" then my mother would be rocking a new iMac next month.
I know they said up to two years for the transition but I want to transition now :)
M2 is probably based on the Arm v9 ISA and has been in design for years.
Support for one of the recent Radeons was recently added to macOS, so it's a possibility. No reason the M1 can't do PCIe, as far as I know the only thing keeping eGPUs from working on the M1 right now is software support. It could also be that the driver was added because of the extensibility of the Pro, though.
My expectation is that they'll keep the GPU on the same level, which is "good enough for most users", and focus on hardware acceleration for tasks like video and audio encoding and decoding instead. With an ML chip and fast audiovisual processing, most consumers don't need a beefy GPU at all, as long as you stick to Apple's proprietary standards. Seems like a win-win for Apple if they don't add in an external GPU.
Still I can’t see Apple only developing one integrated GPU per year unless they somehow figure out how to magically make them somewhat approach Nvidia and AMDs modern chips. What would the ARM Mac Pro use?
It seems that Apple has put in a lot of development resources into getting Octane (and maybe Redshift and other GPU accelerated 3D renderers) to support Metal (to the point where it sounds like there may have been Apple Metal engineers basically working at Otoy to help develop Octane for Metal) and I can’t just imagine that happening just to support the the Apple Silicon GPUs. I wouldn’t be surprised if we see eGPU support announced for ARM Macs at WWDC (and maybe even the iPad Pros that support Thunderbolt. Yeah the idea of plugging your iPad into an eGPU enclosure is funny, but if it’s not to hard to implement, why not?)
At the start there will still be a lot more Mac Pros running AMD hardware that must be supported.
It may not be obvious, but Apple has repair work to do in the pro community. Four years ago this month, Apple unusually disclosed that it was "completely rethinking the Mac Pro." [1]
This new Mac Pro design wasn't announced until June of 2019 and didn't hit the market until December 10th of 2019. That's just _six months_ prior to the Apple Silicon announcement.
So, unless Apple simultaneously was trying to honor pro users while also laying plans to abandon them, it is hard to imagine that Apple spent 2017-2019 designing a Mac Pro that they would not carry forward with Apple Silicon hardware. Keep in mind, the company had just gotten through a major failure with the Gen 2 cylindrical Mac Pro design.
The current, Gen 3 2019 Mac Pro design has the Mac Pro Expansion Module (MPX). This is intended to be a plug-and-play system for graphics and storage upgrades. [2]
While the Apple Silicon SoC can run with some GPU tasks, it does seem it does not make sense for the type of work that big discrete cards have generally been deployed for.
There is already a living example of a custom Apple-designed external graphics card. Apple designed and released Afterburner, a custom "accelerator" card targeted at video editing with the gen 3 Mac Pro in 2019.
Afterburner has attributes of the new Apple Silicon design in that it is proprietary to Apple and fanless. [3]
It seems implausible Apple created the Afterburner product for a single release without plans to continue to upgrade and extend the product concept using Apple Silicon.
So, I think the question isn't if discrete Apple Silicon GPUs will be supported but how many types and in and what configurations.
I think the Mac Mini will remain its shape and size, and that alongside internal discrete GPUs for the Pro, Apple may release something akin to the Blackmagic eGPU products they collaborated on for the RX580 and Vega 56.
While possibly not big sellers, Apple Silicon eGPUs would serve generations of new AS notebooks and minis. This creates a whole additional use case. The biggest problem I see with this being a cohesive ecosystem is the lack of a mid-market Apple display. [4]
[1] https://daringfireball.net/2017/04/the_mac_pro_lives
[2] https://www.apple.com/newsroom/2019/06/apple-unveils-powerfu...
[3] https://www.youtube.com/watch?v=33ywFqY5o1E
[4] https://forums.macrumors.com/threads/wishful-thinking-wwdc-d...
What do mac users need a beefy gpu for?
AFAICT apple just need a GPU that's good enough for most users not to complain, integrated Intel-GPU style.
eGPUs can be a nice addition, but I doubt Apple will release an official eGPU system. You're already limited to AMD GPUs after the clusterfuck of a fight Apple and Nvidia had, and I doubt Intel's Xe lineup will receive much love for Apple right after the Intel CPUs have been cut from Apple's products.
Honestly, for the kind of work that does need an arbitrary amount of GPU horsepower, you're barking at the wrong tree if you buy Apple. Get yourself a Macbook and a console or game streaming service if you want to play video games, and get yourself a workstation if you want to do CAD work.
I don't think the work Apple would need to put into a GPU solution would be worth it, financially speaking.
A Surface Book 3 with an intel processor and an outdated Nvidia 1650 TI laps around M1 in games. Almost 2x performance. I'm not even going to compare it to laptops with modern GPUs.
https://www.anandtech.com/show/16252/mac-mini-apple-m1-teste...
Option 2 - no, but does it matter? It's not like the previous gen Macs had great GPUs and no one is gaming on a Mac anyway.
Option 2.5 - bring back eGPU
True, but previous macs were never really competitive with PC alternatives on the hardware side, since they all used the same chips just with a higher price tag. With M1, that's starting to change, and Apple has the opportunity to attract a much large customer base for Mac than it ever has.
And of course, they're much more interested in gaming nowadays thanks to iOS. Maybe not interested enough to suck up their pride and apologize to Nvidia for giving them the finger, but probably enough to at least stick a beefier GPU into macs.
Apple's modus operandi of quickly and frequently deprecating old architectures and requiring app developers to constantly keep up goes down very badly with the traditional video game development model - of spending time and budget finishing up one game, releasing a few patches, then moving on to the next game with little further upkeep or maintenance of the now-done game. (Yes, games as a service is more common nowadays, but a huge number of games still go by this old model.) This model relies on long-term compatibility of old binaries on the platform being pretty stable, which is fairly true for consoles and Windows, but Apple platforms are anything but.
There are massive piles upon piles of only slightly old games that are not just unsupported but simply refuse to run on both the iOS App Store and Steam for Mac (including Valve's own back catalog!), due to the abandonment of 32-bit binary support a few versions back. And even if the developer is willing to do bare minimum upkeep work to recompile an old game and make it run on current hardware, chances are that between the time of release and now, lots of new mandatory hoops (eg. natively support a certain screen size) have been added to the app store checklist so that passing store certification requires tons more work than a simple recompile, further deterring the dev.
Perhaps you could chalk it up to the dev being lazy for not doing regular maintenance of the game, but the rest of the game industry doesn't force you to do that, while only Apple does.
- iPhone 2 had 3G and was so much better than 1 - iPad 2 was about 3 X slimmer/lighter than 1
Lots of other examples if I though about it.
The M1 chip is amazing but I'm a tiling window manager man.
M1 -- 4 A14 cores
M2 -- 8 A14 cores
M3 -- 4 A15 cores
That "third generation" sounds better, but is actually inferior to the second generation. X1 or M1x seem much more likely. It's the same reason why they made an A12x instead of calling it A13.
They probably need 3 designs, but economies of scale begin to be a problem. A14 and M1 are now selling in the millions, so they get a huge benefit. More importantly, they are in devices that get replaced a bit more frequently.
M1x (8-16 cores) will be in bigger iMac and laptops. They don't sell nearly as many of these. In addition, yields on the larger chip will be lower. Finally, people with these devices tend to keep their machines longer than phones, tablets, or cheaper laptops.
The 16-64-core chips are a major potential headache. If they go chiplet, then no big problem (actually, the M1x as two M1 chiplets seems like a desirable direction to head). If it is monolithic, the very limited sales and production will drive prices much higher. A logical way to offset this would be bigger orders with the excess being sold to Amazon (or others) to replace their mini cloud, but that's not been mentioned publicly.
Hoping my next laptop will be a M2-powered MBP, assuming they can increase the maximum RAM to at least 32GB.
Of course, the Apple rumour mill; grain of salt, etc - but I wouldn’t be surprised if we saw an M1X that could, for instance - support 32GB of RAM by the end of the year - (which is the only blocker from me buying an M1) - and pop out the M2 next year maybe with an Apple-CPU-powered Mac Pro?
Food for thought. :)
I know as good as nothing of this process, but I can’t imagine the latency from silicon wafer to finished product is 3 months. I also can’t imagine some inherent start-up delay for producing the first chip (but as I said: I know as good as nothing of this process), so where do those 3 months go? Is it a matter of “you have to be extremely lucky to hit so few minor issues that it only takes 3 months to have a first working product”?
My mind was blown when I first found that out
What's interesting to me is to see if they'll use M-series chips in their own datacenters. They already run Linux there apparently.
Or do you mean that they'll start selling parts (SoCs)? Not in a million years :-)
More likely I would see Apple making an exclusive server chip licensing arrangement with ARM or something similar.
Edit: Mistyped 16 as 1, sorry about the confusion
I could alter my usage patterns and work with less. But people not used to having loads of ram don't know what they're missing out on.
I’m curious to know if it’d work for you, do you have access to an M1 to try out your workflow on? The max ram ‘issues’ seem to be way overblown.
As a data point: I am running node + iOS Simulator (along with XCode + VSCode + Chrome with 50+ tabs) setup on M1 16GB and it works fine, I also keep them running while I take a break to play a LoL match. Works great for me.
Another [2]: > I really want the next MacBook Pro to support driving two 4K monitors over thunderbolt and have an option to buy 32 gigs of ram.
Meanwhile the last Intel MacBook Pro supports driving four (4!) 4K displays [4]. Apple silicon is far ahead in benchmarks but how does speeds and feeds translate into what customers actually want?
Battery life is impressive but unfortunately not the usual differentiator during a worldwide pandemic. The M1 Macs are quite quiet (the first MacBook Air without a fan—in 2020!) meanwhile the Intel Surface Book was fanless in 2017. We shot the messenger of the recent Intel attack Apple ads [5] but message is still worth reading. I bought an M1 MBA and realized the speed didn’t make a difference as my consumer computer. For the first time in decades I’m not sure if Apple provides the most pleasurable experience.
[1] https://news.ycombinator.com/item?id=26956336
[2] https://news.ycombinator.com/item?id=26955682
[4] https://support.apple.com/en-ca/HT210754
[5] https://www.macrumors.com/2021/03/17/justin-long-get-a-mac-i...
> meanwhile the Intel Surface Book was fanless in 2017
The MacBook was fanless in 2015 and, like many other fanless designs using Intel chips, it was slow.
Well those people must have been bullish on Apple Silicon and 'not just' M1. They think its worth skipping over M1 rather than going all in on the 1st gen product which at the time had primitive support for most mainstream software, especially for developers.
Maybe Apple knew that the M1 could not drive more than 1 monitor on the Macbook Air and in fact left that limitation in with a small disclaimer.
Perhaps they will announce this capability in the M2 Macs.
I agree with your nuance.
> The MacBook was fanless in 2015 and, like many other fanless designs using Intel chips, it was slow.
The Surface Book 2/3 and M1 MacBook Air are not slow (hence the point of my comparison)
https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
https://asia.nikkei.com/Business/Tech/Semiconductors/MacBook...
Was quite a painful wait (as my Macbook 12' got water damage, with the SMC limiting in to 1Ghz).
I'm guessing the 2021 MacBook Pro is going to be the fastest laptop ever made.
This could be it tho, but there are probably some desktop TDP chip current gen laptops out there.
https://www.apple.com/newsroom/2021/04/apple-commits-430-bil...
I'm glad we can live that feeling again, even if just for a short while.
I’m responding to a HN commenter who was not just impressed about the power of the M1 but hyperbolically asserts that it is better than everything else yet the next top voted HN comment demonstrates otherwise with a demand for downgraded feature. The tenor of those reactions are opposed and my aim is to reflect the nuance
I love the direction Apple is headed with their hardware.
"tentatively known as the M2"
Blasphemy! Plus then N+1!
It's going to take years to run proper Linux on M1 and even more for the ecosystem to catch up to x64_86.
For me it's reasonable to keep using AMD Ryzen 5000 which is faster than M1 on my multithreaded workloads anyway despite using 7nm. Plus it has better GPU, more memory, more storage, more ports and supports multiple monitors.
Sure it is more expensive, but that's just because my segment is geared to pros with higher requirements. Apple currently has no laptop offering on this tier.
It seems the Mac aficionados (Especially the M1 fanatics) are in denial of the degree of lock-in with the Mac as it gradually descends into become nearly as locked in as an iPhone.
I'd give it 0.1 out of 10 for repairability. At least with the latest Surface line-up the SSD can be upgraded.
I wonder if Apple is familiar with the Osborne effect[1].
They can refresh the core in the M1 of course, and I expect they will do that yearly like the AXX cores, but it would be weird to go even 2 generations of the SoC without addressing the pro cpu.
I meant "soldered ram next to SoC with cpu and gpu cores", i.e. not DIMMs and 200W PCIe GPU. For a pro chip in a desktop form factor I think DIMMs and PCIe graphics are inevitable, and that's the interesting storyline in the evolution of the M1. We know they'll produce better M1's, but the integration with 3rd party graphics, the choice of DIMM type and so on is interesting.
It doesn't hurt to wait a little or perhaps skip the first gen versions due to the extremely early software support at the time, rather than getting last year's model (Nov 2020) and suffering from the workarounds and hacks to get your tools or software working on Apple Silicon.
I won't have a wobbly software transition unlike most M1 early adopters. Afterwards, I'll most certainly skipping M1 to something higher. (Likely M2)
Like I said before, wait for WWDC and don't end up like this guy. [0] Those on Intel (Especially those on 2020), no need to run for the M1, Just skip it and go for M2 or higher.
Downvoters: Here's another foot-gun Apple hid behind the hype squad. [1] For the iPad Pro, if you bought the 2020 version, your keyboard is incompatible with the M1 version meaning you have to fork another $350 for a new one that works.
At the time of the Macbook Air M1 launch (Nov 2020), tons of software issues, even the recovery system fell apart for most people for M1. Even upgrading to this on launch day right here with those issues was an instant no deal.
Once again Intel Mac users, plenty of time to migrate to something even better. (M2 or higher)
[0] https://www.zdnet.com/article/i-sold-my-old-ipad-pro-to-back...
[1] https://arstechnica.com/gadgets/2021/04/new-12-9-inch-ipad-p...
To be honest, it has all been much smoother than I expected, but YMMV.