Did I not just finish explaining how that is not true?
The GPL is only "viral" to software that it is licensed with, and extensions to that share meaningful data structures with that software.
The GPL does not cover content created by GPL licensed software.
> The issue is they don’t know who will use what where, and the viral aspect adds insane risk.
Except it's trivial to understand the "viral" aspect of the GPL. It's clearly explained in many places. Therefore, there is no risk at all.
> Minecraft / roblox and other games
Games? We're talking about motion picture and television studios. Then again, plenty of game devs use Blender in their asset creation pipeline without getting the GPL involved in their codebase.
> Or they may want to run the software on golden image VDI pools that are locked down.
So? What does that have to do with anything?
> Even Ubuntu was so worried about the chain risk they changed bootloader license away from latest GPl
I don't know anything about that, but I sincerely doubt the context for that decision is in any way similar there...
All I'm seeing here is FUD. Not one of your examples actually brought up a reason - outside irrational fear - to avoid using Blender to make movies.