The Tamagotchi Cemetery
burialsandbeyond.com
burialsandbeyond.com
I never had a Tamagotchi, but I can understand how the loss of a digital pet could have been quite traumatic.
I wonder if modern graphics and voice acting might actually be making games less immersive, by asking less of players' imaginations when it comes to completing the characters. Or it may just be that I'm older now.
Depends on the game but I think you may be experiencing survivorship bias. You can remember the greatness of old games (I do too, still have very fond memories of Monkey Island) but right now you are going through a raw, unfiltered experience and get to see the few good games that will be remembered and also the bad games that will be forgotten in a year or two.
Good voice acting can make the experience much more immersive than it has ever been, What Remains of Edith Finch is a great example of that. Voice acting in that game makes it feel like someone is narrating a good book and adds a ton of emotion to the story, the amazing sound track also helps with that. Modern graphics help games such as The Last of Us or Horizon Zero Down make you feel like you are part of the story, living through it along with the characters. Those things don't ask less of your imagination, they let you focus your imagination on other aspects of the story now that you don't have to worry about pretending that a bunch of blurry pixels is a person.
I'd like to conclude that that's just my personal experience and anyone can feel exactly the opposite and also be right.
While the plot from Final Fantasy VII still holds up, and a certain character's death in the game was my first experience with death, games like The Last of Us—especially the second one— and Ghost of Tsushima have a much bigger impact on me today than Final Fantasy VII did at the time, and the voice acting is a big part of that; characters feel more real, which make me care.
Actually, Horizon Zero Dawn is a good example of that. My wife and I loved the game and did every single thing we could, but the atrocious voice acting means that while we loved the gameplay and story, we did not care about the characters at all.
I think part of the issue for me is that I'm subconsciously holding modern graphics and voice acting up to the standard of a Pixar movie (which I consider to be generally quite good). When a character is badly voiced, it really grates on me. And the "uncanny valley" effect of unrealistic facial animations is an immersion killer for me as well.
When dialogue is text-based, it's my own voice which I am hearing - and is far less likely to be offensive to me. Bad writing (or just too much dialogue) can of course still be an issue.
Does anyone have a side by side comparison of good vs bad voice acting in video games, I know plenty of example of universally bad voice acting but when it comes to flagship or AAA titles the criticisms seem arbitrary
This is analogous to someone telling me Red Dead Redemption has bad voice acting or Detroit Become Human was the worst due to that reason
I cant really tell the difference and I’m pretty content with that, but curious about what other people are judging
Halfway through it was obvious that the remake was bad
I can still see how I would have ignored this in other games
I had forgotten how bad it was but you helped me remember. I played the Spanish dub of the game which is even worse. The graphics are great but the voice acting and robotic conversations kill a bit of the immersion.
Except it doesn't work for me. It's in an uncanny valley of near realism, where I notice every flaws and bugs that instantly break the immersion. Same with character development: due to growing up and kind of getting more experience of humankind I find myself becoming more demanding on character and worldbuilding coherence. When huge parts are up to the imagination, suspension of disbelief works for me. I just found I can still get emotional over a few pixel Tamagotchi by reading that article. But with modern graphics, the bar is set very high for everything else to follow and be credible (it needs to be like a strong very long good movie).
Same for me. The high-fidelity of graphics promises me a realistic simulation of the world, while the gameplay immediately breaks immersion (e.g. if I punch one of the friendly NPCs in the face, they usually don't take offence and continue as if nothing happened etc. etc.). In the lo-fi games, it was clear from the beginning that the game is just a richer chess or minesweeper or mario or any other purely mechanical system and there were no pretense of realism - they were more coherent this way.
Gaming audiences were also still small enough that you didn't have to pander to the lowest common denominator.
All of the above resulted in such gems as Deus Ex, System Shock 2, Silent Hill 2, Metal Gear Solid, etc. I do not think this is nostalgia talking either - some of these games I only played for the first time recently and many years after their release.
I bought an Xbox last year and a copy of Red Dead Redemption 2. It instantly brought me back, the same feelings and attachment to the main characters. I broke up a little when Arthur died.
I can appreciate the modern, realistic graphics but without the rest... it's just a technical fad. While the other way around you can still make a great, immersive gaming experience without realistic graphics.
Another example is Sultan's Maze on the Amstrad CPC 464 (bottom of http://www.cpcgamereviews.com/s/index26.html). It's an 8bit game for a 64KB machine and yet that ghost used to make me jump every time despite being rather questionable graphics even for the 80s.
Imagination is definitely powerful enough to fill in the blanks but you need a particularly kind of game to draw you in.
Let's also not forget that as we age, our imagination becomes less powerful. People often blame our fondness of retro games as sample bias (like you have done too) but often it's just younger gamers having better imaginations and a lower bar for what they find entertaining. I've seen this first hand playing Atari 2600 games with my kids. Playing Jungle Hunt (https://www.youtube.com/watch?v=BZxw4MfXnNs) my, then, 4 year old son corrected me when I referred to what appeared to me as a blocky shark -- to which my son replied "It's a crocodile daddy". And it obviously is -- but that I mean it is only obvious to adult me now that I've been told.
I've played modern generation games, grew up with 80s-era BASIC micro computers and have played on practically every system -- console and computer -- released in between. And as you might have guessed from my stories above, I still own and collect these systems too. But what made a game immersive wasn't the graphics nor voice acting (though these elements can certainly pull you from the moment if they're too jarring), it was games that required one to concentrate on longer term strategies from perspective of avatar rather than concentrate on quick reactions from immediate threats (as one typically sees in arcade-style action games).
The cannery scene was done so very well.
I'm also tempted now to go and give Final Fantasy 3 (aka FF6) a play through. I've never actually played that game, even though it's widely considered to be a better game than FF2. It would be a good way determine how much of my fondness for those other games is nostalgia vs. them being great games in their own right.
As a kid I cried when it "died". Taking care of the thing for days, seeing it grow, caring for him when sick, it sure created some attachment even though I knew it was virtual.
And because I couldn't bring it at school, parents had to take care of it sometimes, with the pressure of knowing I would badly react if it didn't receive proper care and died (or became sick).
Not sure this is positive, it could certainly have done without this feature. At least my parents didn't thought that me crying over a piece of electronics was very healthy.
One day I told him "I am going to set you free, bro" and reset it. He was pretty upset about it at first but then thanked me.
Few years later I saw him playing an MMO. I think it was Ultima Online. I asked him what he was doing and apparently he was ambushing and mugging newer players. I hope both things were unrelated.
It is not your fault.
I think about this all the time. Tamagotchi was the start. Every where I look, all I see are variants of Tamagotchi.
eg Quantified self help productivity hacking are just treating your own self as the Tamagotchi.
I did not notice how dark some themes in the game were until later in life when I replayed the game. Seeing an entire city being poisoned, magical robots built with energy drained from enslaved magical creatures, murder, suicide, poisoining, mind control, abandoned babies, feral kids, cults, fires, cataclysms, possessed artwork, trains to the afterlife, tyranny, etc.
But that's part of what makes it a great game.
The SNES had many good JRPGs in addition to Final Fantasy, like Chrono Trigger, Secret of Mana, Seiken Dendetsu 3 (aka Trials of Mana), Super Mario RPG and others. They are worth playing even today.
And so did Deus Ex. Part of the fun was that these games did not take themselves super seriously, they did not pretend to be an overly-polished (to the point of being sterile) Hollywood blockbuster.
It's a bit like 80s movies. They weren't realistic, they had cliches, they weren't polished, but they were awesome!
Both are of the same genre. The latter has much better graphics (and it's a great game) but the former's labyrinthine dungeons, with foreboding music, rats and bats screeching and skeletons roaring, never fail to make me feel the oppression of being in hostile underground tunnels. The relief when I exit the dungeon, quest completed, and I hear the sounds of nature, almost makes me feel the fresh air in my face...
Being young and impressionable probably also helps.
I’ve had Red Dead Redemption 2 for two+ years and I accidentally read a spoiler early on and I still can’t bring myself to complete the story because I’m so attached to a character I know will die. I’m probably dreading this character’s death far more than I dreaded my Tamagotchi’s and I was well and truly devastated the first time my Tamagotchi died.
It is done very, very well. It's easy to get attached to these characters and then have to let go of them.
10/10 in my book.
A good script can inmerse you better than most ultraHD graphics.
Now that I have a 3 year old, I think about responsibility - teaching life, death and taxes.
For some, it really did give a sense of ownership and heartbreak, which are important. For others it taught death is cheap and revival is just a click away.
No answers from me, just a lot of questions about how to raise my child.
Every game seemed more interesting when you had everything to lose. I found it interesting that this isn’t true for the general public, and all games started going easy mode to appease the masses (who wanted to experience games more like movies).
This is why I don't play roguelikes.
there's also the eve online / tarkov variation where dying results in the loss of most or all items you had equipped -- potentially a major setback if you were wearing most of your wealth -- but items stashed in other locations and skill point based progression is largely not impacted
https://github.com/loociano/tamagotchi-tech-specs/blob/maste...
Was the original Tamagotchi only marketed towards girls? It looks like the new one will be available only in purple and pink.
Edit: I also see the "original" for $20 on Amazon, which looks like it's actually the original? See: https://smile.amazon.com/Tamagotchi-42873-Original-Sky/dp/B0...
IIRC, the boy version was Digimon. Basically the same toy, but you could battle them.
Can still buy the old school versions and they feel very unisex to this day.
Later models seem geared towards younger kids in general.
In addition, to get in on the craze, other companies made their own products that played identically to tamagotchis. Tiger Electronics had the Giga Pet brand [1], for example, from which I had the alien.
Quick edit: Ah wait maybe you meant these [2], which were before the Digivices. I never had one, don't know if they were more like tamagotchis.
[0] https://wikimon.net/Digivice_Toy
They were and are! (They're still releasing new models, at least in Japan.)
But yes, the Digimon v-pets were definitely marketed as basically "tamagotchi for boys" and the gameplay is very similar.
Pretty much. Girls had Tamagotchi and boys had Digimon.
Usually, digi was a more complicated knock off that fit a different niche of people who like battling Pokémon.
Edit: I had both, but digi personally wasn’t all that fun and everyone did tama because it was mellow and easy. We played Pokémon if we wanted to battle.
"Knock-off" is a strange description for a product made by the same company as the Tamagotchi. Can they make knock-offs of their own product?
By the time Digimon arrived, the Tamagotchi hype had already subsided a bit (at least here in Germany). And while I knew more girls with one than boys, there were several boys who did (including myself).
Apparently the Digimon device had a bunch of "social" features - multiple devices could talk to each other (don't remember if it was contact or infrared) - but I think she never met anyone else to test it with.
There is a new Pokemon game coming out called "Pokemon Snap" where apparently the whole game consists of traveling through the game world and taking photos of Pokemon. Similarly there is a feature in the Pokemon Go game where you can take photos of your Pokemon in AR.
I just cannot even fathom who this would appeal to, but apparently there must be a demand for it. Are people sharing these photos on social media or something? That's the only thing I can think of that would make sense.
The focus of the game is taking photos of Pokemon, but it's more involved than just that. It's really a puzzle game - where you need to work out what to do to get certain Pokemon to come out, or get them to do certain things to get better photos. (Getting Pikachu to surf is a stand out moment).
You can make any game sound pointless by describing it with only surface level detail like this - "Tetris is stupid, you just move squares to the bottom of the screen until they disappear", "Mario is stupid, you just jump up and down while moving to the right" and so on.
Never played Pokémon Snap, but if the gameplay resembles even a little the photography side-game of Beyond Good and Evil, or Subnautica, I'd probably find it fun to an extent. And beating Tetris gameplay, for me, is a pretty low bar. About the only thing I liked about it was the memorable music - as a kid, I never had patience to become good at it. The racing game on the same "100-in-1" handheld, now, that was another thing :).
Crucially you cannot stop the cart you're on, it trudges forward at a mostly static pace through the level. This means you have to run through zones a couple times to learn the timings for certain pokemon to appear. At some point you unlock apples (lures) and rocks (activators) which you can use to influence the movements that pokemon make through those zones.
It culminates in things like seeing a Magikarp early on in a river rapids level, lining up your shot perfectly to hit it with a stone so it flies into a waterfall, that allows it to evolve and you'll want to get your camera pointed up for the dramatic moment it bursts back out through the waterfall. You get extra points for things like the pokemon being centered in the shot, them facing the camera, making specific movements, rare happenings (like evolutions, or using moves), etc.
So I'd say so, yeah. It lacks the grandiose appeal that Mario 64 had at the time but I'd say it beats out Tetris no matter what way you look at it.
Back in the day you could take your cartridge to a blockbuster and print out your in game photos too (or something like that). That was the coolest thing in existence.
The new one looks like a pretty faithful sequel, even, pointlessly, drawing on some of the canon from the first game. I think it will great.
I loved that game, I'm glad they are coming out with a sequel but I outgrew Pokemon as the newer generations came and I am probably not as interested in the sequel, might try it out for the nostalgia factor.
Pokemon Snap is truly a testament to Nintendo's creativity in coming up with innovative gameplay, it leveraged their new 3D system in a cool way back then.
And to top that off, there was an arcade version of the game (or possibly just the normal game in arcade stand, not sure anymore). We had one in the local Blockbuster, so kids could do a quick run while their parents were looking for a movie.
At first I thought you were joking as if we were in the 90s again with this tamagotchi thread. People were equally confused by the original Pokémon snap, they said the exact same thing as you. Originally, kids were disappointed that the first 3D Pokémon game was a photography game, but it ended up being a memorable hit.
I played the hell out of that when I was 9 years old.
I had written it off, but I am tempted now to get it for my son (who adores Pokemon) and see if he likes it. Admittedly there are a lot of things I don't "get" until I see them through the eyes of a 6 year old.
Despite if it was original or not, we had fun - two classmates were really happy about their 28 in 1 type of devices, where they both pick gray aliens. Later on I had some bootleg 8 in 1 device that I really liked. We also were wearing these on ribbons around neck instead of pockets, since devices had a clock feature.
Edit: forgot to mention that there were also dating-sim tamagotchi-like device [1], not sure but probably aiming at teenagers/adults and one that had a more "natural" looking pictures of baby/kid [2]
[1] - https://3.bp.blogspot.com/-W8DZLytNPQw/Ujv5_PYCoUI/AAAAAAAAC...
[2] - https://orig10.deviantart.net/e9bc/f/2017/221/7/f/babybye2_e...
I of course mean it as a cheap swing at modern consoles. It dawns on me that kids today won't experience the same thing I did when I was growing up - the ability to just turn on a console at a friend, drop a cartridge, play a few rounds of Contra or Mortal Kombat, and then go do something else. Or the experience of unboxing the new PlayStation, plugging it in, and just playing one of the games that came with it.
I'm sure a lot of Christmas evenings were ruined in the last few years, when parents and kids first discovered post-install updates and overloaded update servers...
https://www.quora.com/How-much-did-a-Tamagotchi-cost-in-1996
I remember being happy with it, but under some circumstances it played alarm sounds. I don't remember the cause, but one day it went off like a fire alarm and I wasn't allowed to bring it to school after that.
The battery is a standard button cell type and there is a little metal spring that touches the battery to complete the circuit. The plastic tab acts as an insulator between the battery surface, and the conductive spring.
Pulling the plastic tab out may cause the spring to bounce a couple of times on the battery surface, effectively closing and breaking the circuit a couple of times before it settles. 'Bounce' is a well-known phenomenon in electrical engineering, and designing 'debouncing' circuits and software is common practice.
The problem here is that due to capacitive charges the CPU in the Tamagotchi may not fully reset during the short power-loss times when the battery spring bounces. This is known as a 'brownout' event. A brownout may cause memory corruption, which makes behavior of the software unpredictable. It is also possible that the RAM resets, but the CPU doesn't, this causes the software to run on garbage data as the memory initialization doesn't happen.
Since the state of the software (so effectively the 'soul' of your virtual pet) is stored in RAM, corrupting the RAM influences the state of the virtual pet. It is typical for RAM to flip it's bits to the '1' state on brownout/reset, thus suddenly your pet now has all values set to its maximum (99 age, 99 health, etc).
Normally, a reset circuit is placed in the electronic design of a computer, that holds the CPU in reset for a short time during power-up. And brownout detection may be implemented to prevent the CPU from memory corruption. But since Tamagotchis were designed to be as cheap as possible to produce, I highly doubt there was any reset circuitry or brownout detection.
"Accessing the Internet required the use of an Internet cartridge and a modem, neither of which were included with the console. Email messages could be read and sent on the Game.com using the Internet cartridge, and the Game.com supported text-only web browsing through Internet service providers. Email messages could not be saved to the Game.com's internal memory. In addition to a Game.com-branded 14.4 kbit/s modem, Tiger also offered an Internet service provider through Delphi that was made to work specifically with the Game.com."
I certainly read about Tamagochi growing up...but i hardly saw one or heard of friends owning one.
Curious if these prospered in countries with free trade agreements with Japan? Or just the right distributor? Or something else entirely?
I was actually surprised that Namco didn't release an official Tamagotchi app (or it completely passed me by).