Edit: I'm mainly talking about what I've seen in VFX here. No idea if this also applies to games.
Management of Blender by Ton Roosendaal has been really good.
You would wish something like this for GIMP.
Exactly, but that was also the problem with Blender for 15 years too.
Developers should have enough humility to let the UX design to designers and listen to them. Unfortunately, that's rarely the case according to my experience. The web sector is an anomaly in software development, because better UX translates directly into more revenue.
Production modelling is still overwhelmingly on Maya, mostly because of the pipeline, but also because Blender has some scaling issues with production-scale models.
Happy to hear that Maya is still kicking strong.
I argue that Blender is right up there in terms of importance and significance in the OS world.
Please consider donating to Blender. I have pledged at least a low 6 digit figure over the past 20 years and I've loved seeing it grow. I don't get any returns obviously just glad I played a small role.
If someone is doing hard surface modelling in Blender, I would be shocked if they didn't have Hardops and Boxcutter (and MACHIN3Tools, but that's free). If they're doing environments or characters, maybe not (although auto-rig pro for character work is magic).
Now should Blender improve their topology tools? Of course and I have no doubt with all the grants Blender foundation got that they will.