You can step through the program, reason about what's going on, tracking values as they change. But if you missed the moment, you have start again from the beginning (time traveling debuggers being rare). Or maybe you're looking at the wrong part entirely at this stage, and just wasting time.
With print debugging you write a bit of code to test a hypothesis. Then you run it, and you keep running it, and especially if it's an UI program you play with the UI and see how the values change during that run. Ideally the loop to change the code -> see the result should be a few seconds.
You can then git commit or stash your prints, switch branches and compare behavior with the same changes applied. And at the end of the day if you walk away, your prints will still be there the next morning. The debugger doesn't produce any comparable tangible artifacts.
Once you do know where the problem is, and if it's not apparent what the problem is (most problems are pretty trivial once located), that's IMO the time to break out the debugger and slowly step through it. But the vast majority of problems are faster to solve through rapid iterative exploration with prints in my experience (C, C++ for over a decade, Python, now JS/TS).