Resources for Amateur Compiler Writers
c9x.me
c9x.me
Indeed I'd argue that these lists are more for an intermediate compiler writer. Beginner compiler writers don't need to know register allocation. They need to understand how to think about language translation, how to write an intermediate representation, how to learn a target language.
I've been toying with the idea of writing a post that goes through the thought process of translation. Specifically, how you build states, and invariants. When I write code generation I spend time thinking about the different states the stack could be in, or what invariant I need to keep across this expression (do I need to save a register or global?).
One simple but important example of this is realizing that given a proper, sound type checker, your code generator should almost never give errors. By the time you reach code generation you should have proven enough invariants that code generation cannot fail. This isn't always true but I've found it to be the case.
I'm not disagreeing with you, but note that the title does not say it's for beginners, it says it's for amateurs, which is just anyone who does it for fun rather than money.
I don't think people that want to write a compiler want to end up with helloworld.c instead of helloword.exe. At least I don't.
Trying to emit machine code isn't too interesting when you're writing your first compiler.
The problem is what it means to write a compiler is pretty broad, some amateur projects focus on backend work, some on front end, many in between.
Grune's Parsing Techniques is a good book (IIRC when I read it ten years ago), and there are some other ones here.
Compiler UX is often horrible, but the new breed of languages tries to rectify parts of it:
- non-crpytic error messages. Show exactly what failed, where it failed, how to solve it.
- compiler-as-a-service. Tool makers will love you.
- compilation speed. If I need to wait 2 minutes for a 10 LOC project to compile, your compiler is doing something wrong.
- the compiler should be the only tool you need. If you rely on 15 different tools just to compile a project, you're doing something wrong
For error messages in particular is a very expansive topic because a compiler might have the following components:
Lexer
Parser
Macro Expansion
Name Resolution
Lowering
Type Checking
Privacy Checking
Lifetime Analysis
Code Generation
Linking
and all of them can produce errors. If you introduce error recovery in your parser, then you better make sure you're carrying that information forward to name resolution and type checking. If you introduce a error type placeholder, better account for it during the rest of your analysis to avoid complaining about non-existing methods on something that wasn't resolved in the first place. Error deduplication. Exploring the grammar space to identify things that a human may attempt but isn't allowed for good reason but that will not blow up until some quasi-random stage. Now that I think about it you could write a whole book about these topic.For example, a language could support special iterator semantics that will be "lowered" into a simple for loop. Or a for loop itself may be lowered into a do-while loop, depending on the design of the lowered IR.
I'm working on a compiler in my free time and I agree with you, but in defense of compilers that suck at this: error reporting is really, really hard to do right.
Not everything is a C++ compiler, which is inherently difficult to compile correctly. Let alone quickly.
I think the future of compilers is that everything will have an incremental parser and JIT compiler with optional AOT compilation for release builds. Hopefully LSP and DAP will take over the world of tooling integration.
There are other fundamental mistakes to look at than error messages and performance, like pretending that build systems don't exist and that linking multiple compilation units isn't something the compiler can do. Compiling code is getting much easier, but building it is much harder. Compilers have the most information and internal structure to handle all our build problems, but don't do it.
A lightweight alternative to llvm https://c9x.me/compile/doc/llvm.html
Has been invaluable for creating the AST (and soon the IR nodes)-- though it has been a source of much yak shaving as I've rewritten my asdl generator at least 3 times.
Language Implementation Patterns: Create Your Own Domain-Specific and General Programming Languages Book, Terence Parr
Pretty java/antlr focused but wasn't too hard to take the concepts and apply them to a C++ based transpiler I've been slowly poking at.
Combining Analyses, Combining Optimizations, Cliff Click
His thesis and an extension of the linked paper Global Code Motion, Global Value Numbering -- my next step down the rabbit hole...
Tree Automata Techniques and Applications, Comon et al.
Still on the fence on this one vs the iburg/burs algorithm, probably be more useful and match better with the way Parr's book goes about things.
Additionally, the vast majority of compiler books and resources spend too much time on the easiest part of compiling: parsing. It's not uncommon for a book or a course dedicate 60-70% of its time to parsing. And leaves nothing to everything else.
I disagree. Parsing is the single most important feature of building a programming language. It influences how the language can be structured and also how it should be structured for performance reasons.
Also, you're far more likely to write a parser for a language than implement anything remotely related to compilers and interpreters.
It's one thing to state that some topics might justify more content, but it's absurd to downplay the fundamental importance of parsers in putting together a compiler.
It realy isn't. Also, it's the most trivial part of parsing a programming language (in a compiler).
> It influences how the language can be structured and also how it should be structured for performance reasons.
Once again, no, not really. However complex your language is, it can be parsed at 100 GB/s on a Raspberry Pi. Even if you do it with regexps. Everything that comes after parsing is very complex and is rarely explained in any detail. And everything that comes after actualy directly influences the structure, the performance etc.
It really makes zero difference if you decide that your typeing info should be written like this:
T x = new T();
or like this: let x: T = T()
or like this: var x := T()
All this is trivial to parse. However, deciding on how you implement typing, what needs to be in the languaage to support your choice etc., now that definitely influences the structure, performance, trade-offs etc.How much of that is in the Dragon Book? Next to zero? But surely there are 4 chapters on how to parse this.
No,not really. I mean, think about it for a second: while you cannot get a compiler out of the door withot a parser, you can indeed leave all the fancy optimization features out, don't you? And if you want to get a MVP out of the door, do you focus your effort in developing optional features or the basic, critical part that ensures that your language exists?
And then there's developer experience. Syntax/grammar errors? You need the parser for that, don't you agree?
> Once again, no, not really. However complex your language is, it can be parsed at 100 GB/s on a Raspberry Pi.
Actually, you're quite wrong. RapidJSON only handles a very basic language, and doesn't need to handle any weird errors to output meaningful errors, and it boasts at most 1GB/s.
And this is a parser optimized for speed.
Perhaps if more people had a clue about compilers, this sort of errors and misconceptions wouldn't be so common.
> And then there's developer experience. Syntax/grammar errors? You need the parser for that, don't you agree?
These two statements are at odds with each other as having great developer experience is indeed a "fancy optimization" that you shouldn't spend too much time on when starting a project (and I say that as someone spending their time every day thinking about making compiler errors better), and part of the reason the literature around parsers is problematic is because graceful error recovery isn't explored in detail.
> And this is a parser optimized for speed.
Parse time is never the bottleneck. It is a waste of time to focus on optimizing parse speed at the beginning. It is worth it to eventually measure and tune it, and to think about the implications when designing your grammar, but beyond that the slowness of compilers is never driven by their parsers.
> you cannot get a compiler out of the door withot a parser
Technically, you can: you make your compiler something that consumes an already existing bytecode (like the JVM's or .Net's CLI) or only implement an AST parser that isn't intended for humans to actually write while you nail down the specifics.
> Syntax/grammar errors? You need the parser for that, don't you agree?
Error recovery in a parser is a tricky thing: it is intimately tied to the choices you've made in your grammar. The more redundancy and uniqueness between scopes you can have, the easier it can be for your parser to identify where things have gone badly. For example, in python if you write
if foo = bar:
print(foo)
you have little information but can still infer that you likely wanted to compare equality instead using ==. But because Python has a very flexible grammar and semantics, the following is valid but likely not what was intended: class Foo:
def bar(self):
print("hi!")
foo = Foo()
foo.bar = "hi!"
If you make different more restrictive decisions on both grammar and semantics you can still provide tools to allow people to do this, by being more verbose, but people who do this by accident can be given excellent diagnostics.Exactly: an MVP. For an MVP the parser may indeed be "the single most important feature of building a programming language.". But even then it's almost definitely isn't.
The moment you "leave out fancy optimisation fetures" your language becomes at most mediocre.
Because between parsing (which is trivial) and "fancy optimisation features" (which come very late in a compiler life) there are a million things that are significantly more important than parsing:
- how do you do typing?
- how do you code generation (do you output machine code yourself or use a backend)?
- do you use an intermediate representation?
- what are the actual optimisations on performance (none of which have anything to do with parsing)? As an example, C++'s horrible header system has nothing to do with parsing, but slows compiling by hundreds of orders of magnitude.
- how do you do graceful error recovery and reporting?
- how are lambdas handled? how are scopes handled? memory layouts? GC/ARC/manual memory management? standard lib?
- a million other things
> Actually, you're quite wrong.
It was a hyperbole. Do you even understand how fast 1GB/s is? It roughly 10 to 20 million lines of code [1] Windows 10 is roughly 50 million lines [2]. So, at 1GB/s you can parse the entirety of Windows 10 codebase in under 5 seconds.
Even if your parsing speed is 1000 times slower (3 orders of magnitude slower), you can still parse ~10k lines a second. And I honsetly can't even begin to think how you can parse something this slowly. ANd if you do, it's still not a concern, because the rest comes from outside parsing, for example:
- can yo run parsers in parallel?
- do you need to parse the entirety of your project to begin compilation, or your files/modules are isolated and compiler can work on any of those?
Parsing is trivial.
[1] For example, this SO answer for an unrelated question creates a file with 150 million lines, and the result is 6GB. 150/6 = 25, I went for even lower numbers.
[2] https://answers.microsoft.com/en-us/windows/forum/all/window...
Today's computers are ridiculously powerful, and the perceived performance advantages of LR parsing are simply irrelevant. Further, even if you were to implement an LR parser, you would do it with the aid of a parser generator, which hides the boring details and saves you from needing to understand the LR algorithm itself. But more likely when you write a parser you use a parser generator using a different approach, or you write a recursive descent parser by hand. In either case, the dry parts of the old old Dragon Book are completely irrelevant.
The people criticizing the 1986 Dragon Book's treatment of parsing aren't saying that parsing is irrelevant. They are saying that parsing that specific way is either irrelevant or done for you by a tool that is not the interesting part of a compiler.
Wirth already settled that question (of both structuring the language and performance) with recursive descent over thirty years ago. The necessary treatment of all things parsing is then covered on twenty pages of his Compiler Construction text.
"Recursive descent" is a whole class of parsing algorithms. Claiming that recursive descent settled the question is a kin to claim that compiled programming languages settled the question of how to develop programming languages.
Moreover, even if you go as far as believing that a specific class of parsing algorithms settled anything, it's absurd to argue that people who are learning how to write a parser should not learn about them, specially as your personal choice has fundamental limitations such as left-recursice operations and very specific techniques to mitigate them.
And finally, we still see articles being accepted into academic journals on how to parse concrete languages such as JSON. I'm sure we can agree that slapping together something with a random parser generator is not something that servers the students' best interests.
How do you know if you do not learn about parsers?
Do you see where I am going with this?
It's absurd to claim that parsers are not fundamental and central to develop compilers. That statement is patently false, specially considering that some programming languages are notoriously challenging to parse.
Sure, if you create an artificial problem in the first place, you need an artificial solution for it. That's why careful language design is even more important than parsers.
Pascal has already been cited in other comments as having been designed for ease of parsing, but the Turbo Pascal compiler is an isolated masterpiece, and high-quality compilation at decent speed is normally more useful than cheap compilation at ludicrous speed.
Maybe parsing seems a large part of constructing a compiler because it's naturally the first task and because it's likely to be entangled with designing the syntax of the language, which can pose difficulties (e.g. ambiguities, context sensitivity, messy operator precedence).
In terms of time investment, building a parser takes like an hour whereas the semantics for the same language would take a hundred hours. Even when I throw together a parser for a simple language for some project, I spend more time trying to wrangle the output of the parser (that is, the semantics) than I do on the actual parsing portion of it. All of that effort in the Dragon book explaining how to build an LL(1) or LR(1) parser, or even how to build a lexer? Never used it. Almost completely useless. I spend more time thinking if I want to use a peek/next approach or a get/unget approach than handling shift-reduce conflicts or building first/follow sets.
Of everyone I know who works in compilers, I can't think of anyone who doesn't think that the Dragon book spends too much time on parsing.
I've written production compiler, but well before the Dragon book was written. I found it valuable, but kind of after the fact.
The references that we used included "A Compiler Generator" by David B. Wortman, Jim Horning, William M. MacKeeman. There weren't that many other parser generators available at the time.
Lots of valuable work has been done to make parsers easier to write. At MWC, dgc (David G. Conroy, author of MicroEMACS, which is now 'mg' on most systems) said that "YACC parsers make the hard part harder and the easy part easier". He wrote the C compiler with a hand-crafted parser. Starting in assembler, then bootstrapped it to C. Of the folks you know that write compilers, I wonder if they started writing after 1996, or even 2006.
If you are simply a user of parsers, then maybe you don't need to know how they work.
Yes. There are newer editions that I can't judge, but the 1986 edition linked from the page should nowadays only be read by historians. If you want to implement a compiler, look elsewhere, for something newer.
This isn't to say that this was a bad book 35 years ago. It wasn't. But it is simply outdated. It does not contain things that are important today. It has very little treatment of type systems and type inference, for example. Its treatment of data flow analysis is based on intervals, which have limitations (though also some interesting theoretical advantages) and are used by zero compilers written in this millennium (and not even described very well in the Dragon book IIRC). And then of course there is the parsing problem, see my rant elsethread.
As for the article, I think A Catalogue of Optimizing Transformations (https://www.clear.rice.edu/comp512/Lectures/Papers/1971-alle...) would make an interesting addition.
Edit: Forgot to add that the old old Dragon book doesn't cover two topics that the article itself considers very relevant: SSA form (which I believe was discovered just around that time) and linear scan register allocation (which is much newer).
One (introduced in https://amturing.acm.org/p137-allen.pdf and discussed in the old Dragon Book) groups program points into nested "intervals", i.e., intervals are pieces of code. Analysis information is then propagated among these intervals. This is what I was referring to above. As far as I know this approach is completely obsolete by now, with everyone using methods based more or less indirectly on Kildall's worklist iteration approach (http://static.aminer.org/pdf/PDF/000/546/451/a_unified_appro...). The theoretical advantage I was referring to above was that the interval approach is AFAIR sometimes more efficient because it can take program structure (loop nesting) into account more directly.
The other meaning of "intervals" is used for an analysis domain, i.e., the kind of data you want your analysis to compute. For example, you might determine that the possible values of some variable x are in the interval [10, 20], the values of y are in the interval [5, 15], and then you can compute that the values of z = x + y must be in [15, 35]. There is nothing wrong with this approach, and any optimizing compiler is pretty much forced to use something like this. Based on your reference to modular congruences I think you probably want to do analysis of numerical values and meant this sense, which is anyway the only one in common use nowadays. Go ahead and do this. Extensions are with congruences, like "x is in [10, 20] and also congruent to 1 modulo 4" and/or "known bits", like "x is in [10, 20], and I know that (counting from the LSB) its bit 2 is 0 and bit 3 is 1".
Personally I learned about data flow analysis in a university course based on Principles of Program Analysis: https://www.springer.com/gp/book/9783540654100. It's a book that goes into a lot of mathematical depth but not much breadth of analyses, and it doesn't handle data flow analysis on SSA form. Then I learned additional details from various well-known papers like the ones linked above, and the classical early papers around analysis on SSA form, like https://www.cse.wustl.edu/~cytron/531Pages/f11/Resources/Pap.... I'm sure there must be a more straightforward text to get you there, but I don't think I can give a definite recommendation. I have vague memories of the coverage in Muchnick's "Advanced Compiler Design and Implementation" and/or Cooper and Torczon's "Engineering a Compiler" being reasonable, but I can't find my copies right now.
Only if they didn't realize there is a second edition from 2006.
ARM: https://github.com/ARM-software/abi-aa/releases
x86-64: https://gitlab.com/x86-psABIs/x86-64-ABI (go to most recent CI job and download artifacts for a compiled PDF)
1. The locations of pointers inside of allocations.
2. The locations of pointers in the stack (into which you may need to spill registers).
I can think of ways to do these (e.g. perhaps each stack frame contains a bitmask at a certain offset), but I'd love to learn what the best practices are.
Can anyone here please recommend any such resources?
those 4fun of real world?
Also, there is a lot of modern language research is done from the “lens” (heh) of Haskell, or at least the Glasgow school.
Also is there are a technical difference between an interpreter and a VM?
Which languages or implementations of languages directly interpret the AST without the intermediary bytecode compilation?
I know Python, Java and JavaScript (V8 and SpiderMonkey) all compile to bytecode first probably to speed up subsequent runs and run some optimisations on the bytecode.
What other benefits are there to compiling to bytecode first vs directly interpreting the AST?
Edit: ^Aside from being able to execute the bytecode on any platform
For example, SpiderMonkey has two interpreter and two compiler tiers. The output of the parser is bytecode. We can interpret it immediately, and it's a convenient input to the compilers. It also simplifies transitions between tiers: for example, when we bail out of Warp, we resume at a specific bytecode offset in the baseline interpreter.
I'm not sure how you would resume at a particular point in the execution of an AST-based interpreter without agreeing on a linearized traversal of the AST, which is 90% of the way to bytecode.
This isn't the right way to separate these concepts. A VM that executes bytecodes by interpretation is also an interpreter (Python, Ruby, PHP are well-known examples). Many VMs don't interpret, or they interpret mostly during startup, but actually try to compile hot parts of the code and execute that machine code rather than interpreting (Java and JavaScript VMs are well-known examples).
The VM part more properly refers to things like data representation and memory management. Interpreters of an abstract syntax tree, interpreters of bytecodes, and just in time compilers all need to run inside a system that takes care of loading code, allocating memory when requested, and often doing garbage collection. These services are what make a VM. The exact execution strategy is not what determines VM-ness.
Ultimately limiting interpreters to AST interpreters is not quite correct. The AST is just another IR that source code needs to be converted to just like bytecode. And the AST is essentially also executed by a virtual machine. Interpretation of the IR (the AST, or bytecode, etc.) is one part of a VM. Of course in some instances the VMness of a runtime is more pronounced (Java) than in others (Ruby).
The difference between interpretation and compilation is that the latter is meant to run on real hardware vs. the former implies something that executes the IR of a program by dynamically choosing which machine instructions to run.
Of course a compiler is also something that takes in some code and outputs some other, typically more low level representation.
My point being I don't think there is a strict or consistent definition these days for what an interpreter is.
Case in point: I've also heard people say interpreters read the code "line by line" (or rather, not that but more accurately, as far as they need to read before they know what to execute next) and execute it piece by piece. Which might be how some interpreters worked in some languages in the past. An AST interpreter OTOH already implies some whole source file pre-processing. Is an AST interpreter then less of an interpreter than one that streams the source code line by line. Is a program that does that more an interpreter than another which goes a step further and, e.g. executes a simplified AST, or one that executes a straightforward trivial bytecode representation of the simplified AST?
[1] http://sarabander.github.io/sicp/
http://cs.brown.edu/~sk/Publications/Books/ProgLangs/2007-04...
The thing I'm going to try out next for one of my batch parsers (written recursive descent style as many or most parsers in the wild) is to have AST nodes of kind "invalid". The idea is that the parser should always complete, with minimal in-line error checking, even when I have say "require_token_kind()" or similar calls in my parser code.
Maybe not even an "invalid" kind, but an additional "invalid" flag, so that even those invalid nodes can still have all the regular node-kind-depending structure on them.
The other obvious idea is to use a parser generator. But I'm pretty sure I wouldn't be happy on that route - from the little experiments that I've done, I infer it's too bureaucratic, too much boilerplate for me to suffer.
The more general advice for error handling is that you should try to make APIs that require very little in-line error handling. Instead, keep errors behind the APIs, maybe collect them in a list, or only keep the first or last error, and allow to handle them at a later point (out-of-line).
And boom, most of the talk about smart syntax and type systems and other clever systems to make error handling more convenient suddenly becomes obsolete.
Yet more abstractly, don't try to build systems that make cumbersome things more convenient, but think how you can do with less of these cumbersome things. (That works wonders for runtime performance, too).
I guess you wanted to say that instead of printing just what's wrong at some point, be smarter and try to build some handier error handling like attaching error to ast's node and then maybe do something with it
Recursive descent with backtracking is much easier to construct and maintain for diagnostics than bison/flex.
Derivative parsing is very interesting.