like server admins viewing the IP addresses of other users in the server, if that counts
like server admins viewing the IP addresses of other users in the server, if that counts
But Discord does have significant profit motive to collect information about you. In fact, their entire proprietary protocol, client, and restriction of clients is based around ensuring this.
Too bad Valve makes money now and not games, they can't even get a fix out after it's been disclosed for years.
https://twitter.com/the_secret_club/status/13812019496479047...
https://twitter.com/the_secret_club/status/13809601207257333...
https://twitter.com/the_secret_club/status/13808687591292969...
Titanfall (the original) is another one (also Source Engine underneath but rewritten by Respawn/EA), a salty hacker who was mad he was getting rekt has been taking down the multiplayer service off and on for years now.
https://www.reddit.com/r/titanfall/comments/d10ori/tales_fro...
Last I heard he was starting to hit Titanfall 2 xbox servers too (since nothing has been done after years attacking the first one, why wouldn't he escalate it further?) and Respawn just don't care, they're done with it, they make piles of money from Apex now and don't care about supporting their older stuff.
https://mp1st.com/news/titanfall-2-servers-down-due-to-ddos-...
Given the clientele of this website, hoping a little name-and-shame might bring some attention to the issues...
Once a game is sold, there's not much of an incentive to keep it alive other than making sure it's moderately playable so that they manage to sell expansion packs or downloadable content. A hypothetical "someone might overflow a buffer and run arbitrary code" bug is going to be pretty low on the list compared to "all the graphics are broken on the latest nvidia driver because our code base is held together by duct tape and wishful thinking."
Even for the developers that do care about writing decent code (and a lot of them do care about making great games), after 60 hours or more a week of fixing random bugs on Barbie's Plastic Adventures, Call of Battlefield, or Mobile Lootbox Idle Clicker, there's not that much motivation left at the end of the day to work on these kinds of issues.
Even Rockstar had the issue about load times for GTA online, which had they even bothered to look into it, would've netted them dozens of millions of dollars.
Until there's something absolutely catastrophic like a worm that spreads through a popular online game and formats hard drives/mines bitcoin/transfers all the hats to third parties, the industry will keep on doing the same thing as usual with no care. I wish it was different, but it's not, unfortunately. I definitely understand your frustration though.
The risk of personal identification due to IP I can buy into; the risk that your already public IP may be exposed to a do-bad-criminal who wants to exploit you via Discord.. feels no more dangerous than having a vulnerable computer connected, anyway.
With near unlimited time on their hands, and an information rich internet, they can find how to start pentesting.
Blind devotion to a cause and a flexible mind can overcome many problems.
Discord also refuses to delete any data you give them. Deleting a Discord account sets a lockout flag, changes the nickname to "Deleted User" and resets the avatar to default. That's it. They don't even bother setting the user ID on your messages to something common, to a bot (and anyone who turns on developer mode) all your messages still contain your Discord ID.
I also learned from personal experience that they ignore any requests for deleting data coming in via GDPR. These people need to get slapped in a lawsuit.
This is the first time I hear of this, can you please link a source?
Discord didn't fire the person who was joking about database edits the most (or anyone to my knowledge). All they did was close the outlet for staff to show their badge off and brag about it. That doesn't fix anything, my assumption is that this is still going in.
Could you please provide some sources? As the other poster noted this is the first time we hear of this. Would be keen on knowing more
[0]: https://blog.discord.com/how-discord-stores-billions-of-mess...
Discord considers all servers public, not because they actually are (many are for friend groups or even classes etc.), but because that'd mean your consent for keeping any message you send is in question whenever someone is invited to a guild you were not expecting there. Their argument against removal is always "following public conversations is in the public interest". Any European court would tell them to fuck off if someone finally sued them over ignoring GDPR requests, because in the end most Discord servers (absolute numbers, not by volume) can not be considered public.
The thing is there is no user→message mappings stored in their database. The data structures are designed for message→user traversal. Nothing like Facebook's user activity log.
(on small servers they're unfortunately on-demand, but you could still store a set of all guilds a user ever joined and build an overview)
i've been invited to random, huge discord servers to play just one game, and after the games over i usually leave the server unless i know everybody. i never have to worry about the server admin or one of his buddies deciding they didn't like me for whatever reason and DDOSing the shit out of me for weeks, forcing me to change my IP address because i didn't use a VPN.
that's just personal; it could even turn a profit if a professional gamer joined a server, several users recorded the IP address, bet against them in an upcoming game, then DDOS'd the shit out of them.
Also only the voice server admin sees the IP address and not every user on the server, so your scheme wouldn't really work either.
i think game servers are a different subject, and they have their own buffet of problems
Trust is always important for these things, regardless of the platform. Discord didn't even have my email address for the four first four years I used it
Both of the solutions you have still disrupt the game, even if they do temporarily solve the issue.
It's also like, sort of kind of not how social games work in many cases. In order to make friends in the first place, you gotta get out there.
No, I do not want to be friends with those people. But I don’t know that yet, because we have not met. The only way to meet them is to... meet them.
I really have a hard time imagining a scenario where I can trust the game server admin, but not the admin hosting my voice server. Especially if it's some team-based game.
Also, not every game that uses Discord has the “server admin” model. Most of the games I play do not. Still use Discord though.
Here's a convenient, albeit somewhat outdated pastebin explaining how https://pastebin.com/ViWmrsDJ
[1]: https://discord.com/developers/docs/game-sdk/networking