From the Phoronix comments on this post[0]:
> I have an idea. Why not support exclusively Vulkan, and then do the rest using Zink (that keeps getting faster and faster)?
> This way you could finish the driver in one year or two.
(For context: Zink is an OpenGL to Vulkan translator integrated into Mesa)
I had the same thought in my mind—Zink is 95% the speed of Intel's OpenGL driver[1], so why not completely ignore anything but Vulkan? On the Windows side, dxvk (DirectX to Vulkan) already is much faster (in most cases) than Microsoft's DX9-11 implementation, so it's completely feasible that Zink could become faster than most vendors' OpenGL implementation.
I have no knowledge of low-level graphics, so I don't know the ease of implementing the two APIs. I could envision, however, that because this GPU was never designed for OpenGL, there may be some small optimizations that could be made if Vulkan was skipped.
[0]: https://www.phoronix.com/forums/forum/phoronix/latest-phoron...
[1]: https://www.phoronix.com/scan.php?page=news_item&px=Zink-95-...