PopCap Games To Be Acquired For $1 Billion+
techcrunch.com
techcrunch.com
And now EA owns them...
At this rate, in Plants vs. Zombies XVIII, you will probably be able to connect to people playing Madden 2040 and have them invade your garden as football zombies. Or maybe they'll have merged with more companies by then and you'll have to grow your plants in Farmville first.
They've had weak results with their ui layers so exclusive apps is the clear next step to take. This could be Amazon, Samsung, Motorola or Sony. Amazon would be my bet.
http://www.engadget.com/2011/05/23/amazons-android-tablet-co...
Plus, with games like Bejeweled or Plants vs Zombies, it's not exactly hard to duplicate in a matter of weeks and get rid of that exclusive edge.
(1) Amazon's central business is the store, and something like this could be a loss leader to help build the Amazon Appstore vs Google Market.
(2) 90% of the value in these companies would be lost if you lost all phone sales (hence Rovio's short term exclusive on AB2).
Not to nitpick, but can a 10-year-old company still be called a startup?
That makes more sense, because the largest market cap in the world is 368B (Exxon). 2nd is 303B (PetroChina), 3rd is... Apple, with 295B. I didn't expect that. Apple is the 3rd largest company in the world. http://en.wikipedia.org/wiki/List_of_corporations_by_market_...
> Apple already missed the opportunity to make Angry Birds it's Mario Brothers for the ios platform.
They aren't interested in owning the killer 3rd party apps or games for the platform. If Apple was at all interested in this they would have bought Tweetie, Reeder, and a number of other apps that are ubiquitous on iOS devices.
> This is could be one of Apple misses if PopCap stop making games for Apple's platform, we know the story of Bungie.
Bungie was a totally different situation. PopCap makes its cash from its multi platform strategy, make games that will run on anything and them port them to everything. Bungie desperately wanted Apple to buy them and become a company that it's not.
Frankly releasing Halo for the Mac even with Apple's help would have been a bad idea. It was unfortunate at the time, but everything worked out for the best. Bungie needed a bigger & simpler market for Halo, and Apple didn't need to be tied down by the demands of supporting gaming while they were still in the middle of fleshing out OS X.
> PopCap makes its cash from its multi platform strategy, make games that will run on anything and them port them to everything.
I know that, but that strategy could change with the purchase, that was my point. PopCap's team can get better or than get worse. If the get better and the new owners decided to go exclusive that could be a miss. I don't think Apple should buy Popcap, I think they should have worked a long term deal with them. Apple didn't buy Bungie because it's not fully invested in games. Just to illustrate Infinity Blade was mostly developed in a Microsoft os environment.
EA (7.5B market cap)
Activision (13B market cap)
Microsoft
Sony
Valve (I somehow think they couldn't afford it)
Tech / Social:
Zynga
Foreign? No idea here.
DeNA - $6B
Tencent - $50B
Just doesn't fit the acquisition profile for those companies IMO. The Popcap guys are smart, and for a billion dollar valuation, the acquire'er would have to have some sizable synergistic advantages afterwards.
Exclusives for WP7, makes sense and reminds me of exactly what they did with Bungie to build X-Box.
Still excluding the tax savings they still overpaid by all accounts, have a long history of wildly good and bad acquisitions and need to give wp7 every advantage they can. There's no way you can rule Microsoft out at this point they've got to be one of the front runners.