In a modern pre-emptive multitasking operating system, the kernel needs to be able to stop what your user task was doing, do its own thing for a while or even run a different task entirely - and then put everything back apparently as it was and allow your task to carry on. The CPU affords this capability by providing a way to bottle up all its internal state, store that somewhere, and then put it back later.
Operating system kernels don't generally need floating point math (some of them use it anyway, lots don't).
So if your CPU has a way to say "Bottle your state, but er, don't worry about the floating point stuff" and it's faster, or uses less memory, or both, which are common, all the kernels (like Linux) which do not use floating point know they aren't touching that anyway and needn't bottle it up. This is potentially an important performance win.
If you try to take this performance win, but then you actually do use floating point in the kernel, the world suddenly changes beneath the feet of user tasks. A program is adding up some floating point numbers, and then, huh, suddenly the total is now negative? Wait, now it's zero? Nope, negative again? What's happening! If the program was aware of being interrupted this makes sense, but the whole point of pre-emptive multi-tasking is not to need to custom design every program to be interrupted everywhere.
So Linux (mostly) never uses floating point.