I don't know what development process they had at ID at the time, but given that it was a Carmack project, I very much doubt it was anything like "any other" software project.
I don't know what development process they had at ID at the time, but given that it was a Carmack project, I very much doubt it was anything like "any other" software project.
Sometimes the tricks were cool.
In Bungie's Marathon for instance, the map format allowed you to have multiple rooms occupying the same physical 3-d space. Imagine a spiral stair case that doesn't go up or down, you just run around and around this long corridor like a manifold mobius loop. Quite fun in multiplayer maps with radar. Also worth noting that Marathon was the first game that allowed rocket jumping due to being able to look up and down slightly.
Obviously Marathon had nothing on Quake, but it was really a great multiplayer FPS for its day.
Ultima Underworld came out in 1992: http://en.wikipedia.org/wiki/Ultima_Underworld