I had this realization as a senior in college, and it's the reason I never went into game design. I knew too many dropouts for whom gaming was part of the equation.
I really hoped that Jane McGonigal was onto something big when she started trying to put these dark patterns to positive use, but it seems to have fizzled. Sometimes it takes a couple of hype cycles for a good idea to stick. Fingers crossed.
I found it really interesting as someone that struggled with video games previously. I don't currently struggle with them (though if I had the right desk setup I probably would have a hard time staying away from them still), but certainly there are always other things that take their place. I was kind of floored to realize that I can actually focus really intently on a video game, and thus I do possess the ability to focus despite my difficulties to do so on boring work tasks.
Maybe you'll find something interesting, inspiring, or thought-provoking within it: https://www.deprocrastination.co/blog/play-the-ultimate-game...
My experience is that addiction to sites like HN is built more on fearof facing up to some other part of your life.
A killer anti-design feature for a place like Hacker News would be to limit how many links and comments get posted every hour or day. Which would have me reloading less often, which would - accomplish the goal of me spending less time here, I guess?
But seriously, the thing most likely to keep me from infinite scrolling or reloading is to have a roommate or live-in significant other.
And I wish it was as easy as just having fewer links on HN. I'd just go to Reddit instead.
The imoortant stories tend to resurface and lurk on reddit too.
I love this simplicity about hackernews. Try that on google, twitter, reddit, instagram and you'll see html elements with classes like "_9AhH0" that change daily, and I'm not exaggerating.
I haven't used the feature, so I'm not sure quite what it does.