Playpulse ONE – The gaming bike that unlocks your fitness motivation
playpulse.com
playpulse.com
She was a bit over 20 years early with her prediction. But by god it is true and I fucking hate it.
Screens are everywhere they don't belong now.... gas station pumps, on the subway, in our cars, even on our fitness equipment.
Is this really "innovation", or is this just a bunch wantrepreneurs looking to cash out on a sweet exit in a few years time?
Like are people really so weak as to not be able to be alone with their thoughts for an hour while they ride a fitness bike? A pumped-up playlist on Spotify (gag) isn't enough?
At this rate society is going to be those fatasses on Wall-E, fitness bikes be damned
"But with a screen attached" is becoming the new "but do it on a computer!"
But, for some people, using an indoor bike is the only way that they can safely cycle. This includes people like me, who have multiple health conditions that make traditional cycling unsafe.
Also, there are some people who want to cycle while simultaneously working from home, which is totally possible. That is why a lot of people have such setups. A lot of people who are endurance athletes are from the socioeconomic bracket that allows them to work from home.
I find it really hard to operate a touchscreen with any dexterity whilst running on an elliptical. Sure the bike itself had really big buttons on the UI, but when I brought in my ipad to play some XCOM, one encounter (usually 10-15 minutes) would take nearly the entire hour I would ride due to butterfingering everything. I can't imagine trying to do anything productive on such a setup.
I use two methods for coding/typing/notes: voice and specialized keyboard. I generally use a specialized braille keyboard, that I can sweat on, however I do wear gloves (see: https://www.atguys.com/store/index.php?main_page=product_inf...).
I know multiple braille codes backwards and forwards, and I generally use a standard 8-key braille keyboard to type English language, computer code, and math. I have a print-related disability, that does not affect visual acuity, but does affect my ability to read (severe convergence insufficiency). So, when working and exercising, I use text to speech feedback when typing with braille code.
For coding with voice I use Dragon Naturally Speaking and VoiceCode (https://www.voicecode.io/). For math and voice I use Mathfly (https://mathfly.org/).
https://expresso.com/ https://www.virzoom.com/
Expresso is more commercially-oriented, but iirc they lost high eight figures starting back in the 2000s. Virzoom only burned something like seven figures so far, working against the added drag of VR adoption.
And then there's Zwift (https://www.zwift.com/), which doesn't carry the hardware costs and was recently valued at ~$1 bn+.
If I'm playing armchair CEO, it seems like you do better off by leveraging the existing hardware ecosystem and just building a content / network play. Better to gift Apple / Google 30% than try to build, launch, and support hardware.
Also, it's really hard to get enough users to support a fun enough game library; the overhead of custom content development is way, way too high unless you've got, I dunno, tens of millions of users? Everyone's thinking of Peloton, but they adopted the highly successful spin class model to the home. The change in behavior was staying home rather than going to the gym, not starting exercise instead of playing video games. And full disclosure, yes: I was skeptical of Peloton before they launched, too.
https://www.virzoom.com - VR biking
https://www.zwift.com - Interactive screen for real bike
Playpulse - Exercise while gaming? A new twist for me.
Do you have an Oculus or Vive? There's like a zillion "exercise while gaming" apps/games.
But anyway, back to the point, Ring Fit is just the Switch version of Wii Fit (for loose definitions of...), so it's not a new thing.
If playpulse does this right, then the goal is to engage the mind in playing games, and have the mind engage the body in achieving results. Disclosure: I was involved with the Exertris bike [1].
A quarterback's mind isn't thinking about doing a tricep extension, they are thinking about throwing the ball to a receiver. A receiver isn't thinking about doing a 100 yard sprint, they are thinking about avoiding getting tackled and scoring. Likewise, when we engage the mind in games where pedaling affects the game, e.g you go faster, or your weapons charge faster, then people workout harder and longer because their brain is playing the game, not thinking about pushing pedals.
Even Peloton is just being shouted at to push pedals harder: keeping the mind utterly aware of doing the thing that sucks. Playpulse is having someone capture your flag, and you chasing after them.
The market is people who know they should do cardio, but hate it. I was actually talking about this very subject with my Physio today, saying how I wished I had one of our old bikes.
What Playpulse seems to be doing here is integrating the entertainment and the exercise, to the point where your pedal speed affects variables in-game, and in-game feedback changes your pedal resistance. Personally, I'm happy to just watch YouTube while working out, but I can see how gamifying your spin session could make it more engaging.
https://en.wikipedia.org/wiki/Prop_Cycle
I never understood why it didn't have other software releases for the platform.
Alternatively, you can have the smart trainer using a traditional bike, connected to a TV (using Apple TV or Android TV [Nvidia Shield TV Pro recommended]) or a laptop (at your cycling desk) to something like Zwift [4], which does just about the same as PlayPulse One. But, if you choose the TV setup then can use the laptop at your cycling desk [5] for work while on Zwift. You can even add a smart cycling fans [6] to your cycling desk!
This setup, is certainly the most versatile basic setup, and is a win, in my opinion.
[1] Tacx Indoor Bike Trainers: https://buy.garmin.com/en-US/US/c16483-p1.html?FILTER_FEATUR...
[2] Wahoo Kickr Smart Trainers: https://www.wahoofitness.com/devices/bike-trainers
[3] VZFit VR Bicycling Training : https://www.virzoom.com/
[4] Zwift Indoor Bicycling Training: https://www.zwift.com/
[5] Wahoo Kickr Indoor Cycling Desk: https://www.wahoofitness.com/devices/accessories/wahoo-fitne...
[6] Wahoo Kickr Headwind Bluetooth Fan: https://www.wahoofitness.com/devices/accessories/kickr-headw...
You just listed two setups of 3+ connected devices that need to be configured to work together and possibly wired together. Compared to a single plug-and-play object.
If you think that Playpulse ONE is some disruptive technology then you are likely wrong. First, it sounds similar to McDonald's Play Place, you know, the plastic tunnels for kids at the fast food restaurant that are dirty as can be.
Also, the socioeconomic bracket who participates in endurance sports is typically upper middle class. The ability to work while exercising is of utmost importance. There is no setup that offers both play and work opportunities, like the one I mentioned.
Instead it's a sub to a really janky looking gaming service, a very small handful of streaming apps, and a very expensive spot in the garage next to the FitDesk I also never use (but which would, with small mods, probably be better for this purpose than this).
Bikes as display devices with crude inputs feels like the maximum we can get for a consumer device.
I briefly used a FitDesk (which is an exercise cycle with a lap-desk-quality platform rather than handlebars) and the cycling motions really weren't an issue for typing. But they did make the monitor bounce a lot. That was way more of a problem.
https://www.horizonfitness.com/ic79-indoor-cycle
Zwift used to have a list of compatible treadmills, and I assume the same for bikes. I'd go poke around on their site for that list.
Apple Fitness+, OTOH, is more of a trick. I think the machine needs to connect to the Apple Watch with GymKit. Yeah, good luck finding something and even better luck finding something for less than ten grand (US$). Apple's either going to have to come up with some dead-simple API, or companies are going to have to catch up to Fitness+. But as of six months ago, I couldn't find anything at a reasonable price (or much at all, really).
The goal of Playpulse is to engage the brain in games, and have the brain engage the body in achieving a result. A quarterback's mind isn't thinking about doing a tricep extension, they are thinking about throwing the ball to a receiver. A receiver isn't thinking about doing a 100 yard sprint, they are thinking about avoiding getting tackled and scoring. Likewise, when we engage the mind in games where pedaling affects the game, e.g you go faster, or your weapons charge faster, then people workout harder and longer because their brain is playing the game, not thinking about pushing pedals.
Virtual cycling misses the mark because cycling is not fun. Most people who would be interested in getting on a bike and cycling through the outdoors, and who could afford to drop $1999, have both a car, and a bike, and spend the weekends cycling through the outdoors. For everyone else, it's just not fun. Seeing some images of trees, that move slowly (terribly slowly) as you pedal along a highway, is just not motivating at all.
Peloton is just being shouted at to pedal harder. Your brain is more focused on the pedaling harder aspect, but at least some of us respond to being shouted at.
Playing on a PS5 or Switch is fun, but it doesn't engage the brain-body connection to co-opt the body into exercising. I am currently playing through Hades, limiting my time to only when I am on my recumbent bike, and honestly it is harder and sometimes I just stop pedaling.
All the suggestions for a device that interrupts your game if you stop pedaling, don't survive play testing. They've been done. Simplest was a device that plugged in between your controller and the console, and disabled the controller if you stopped pedaling. They suck. Humans don't respond well to negative reinforcement. "Keep pedaling or we'll ruin your game" is met by "Oh, look, I unplugged you and threw you in the trash".
It's not just about playing games. It's about engaging the brain in the game, and providing a physical mechanism (the pedals), and in game mechanics, that require the brain to engage the motor cortex and the legs, but without thinking about it.
I wish them good luck. My only concern is posture. I'm 190cm and not sure that this will be able to adjust to keep my posture correct.
I worked on this: https://en.wikipedia.org/wiki/Exertris