>Meetings are mostly not-full focus events. That's not to say that VR couldn't have a role in, say, an in-depth review of a hardware design. But, the typical meeting? People are turning their cameras on and off and are probably spending about 50% attention depending upon how relevant the current topic is to them.
This is true, at least in part, because Zoom meetings allow this, not necessarily because this is the behavior that an employer views as ideal. If VR technology was well-developed, I think its likely that many employers would hold VR meetings for the very reason that employees would be forced to give 100% of their attention. Certainly this is true when it comes to schools, which have done everything possible to ensure that students are paying 100% attention all the time, aren't using supplemental materials during tests (cheating), ect.
>When North Carolina A&T State University junior Arielle G. Brown took her International Marketing exam in September, a cheating-detection program analyzed her behavior through a computer webcam the entire time. After the test, her associate professor fired off a furious email ripping into her class for some “negative behavior” the software had flagged.
>“A STUDENT IN 6 MINUTES HAD 776 HEAD AND EYE MOVEMENTS,” she wrote, adding later, “I would hate to have to write you up.”
https://www.washingtonpost.com/technology/2020/11/12/test-mo...
We may not all end up choosing (or be forced) to hold VR meetings in cyberspace, but to seems virtually (pun intended) certain to me that many will.