Figma and Canva are taking on Adobe and winning
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How is that relevant?
Unlike hardcore workplace software - someone below gave example of a $10K PCB layout software - Adobe products are used for personal and hobby projects by designers at home or at schools. When these designers stop using the Adobe software at home and schools and use alternatives, they would insist the same switch at workplace as well. The employers would be more than happy to accommodate that request (who does not like free money).
I'm still rocking 2013 Adobe suite - the last perpetual license - for 'just incase' scenarios. But since last many years have totally switched to the likes of Figma at home computer, and at workplace there was enmass transition to Sketch till couple of years back, and now to Figma.
(Hopefully) Adobe would go the way of Corel Draw, which you only find in old printing shops, where they insist that they convert your Adobe (.psd) files to Corel Draw one before they can send it to printing machines.
Things I miss most when compared to Lightroom are:
- the ability to quickly create circular and gradient masks and apply a set of setting to them
- Edits are not saved into a .xmp file like Lightroom does. Once you developed your image and closed the Raw editor, there is no way to apply the exact same settings again if you want to tweak something later.
A few months in Affinity and you already are saving money, if that’s important to you.
Unfortunately for me, Illustrator (which along with Firefox is the software open all day long, every day) is too muscle-memoried. I've had it set up to my perfection for a decade or more, and it feels like it'd take about the same again to veer the fuckwit supertanker that is my brain towards Affinityland.
I seriously thought that the rather easy way to crack Adobe and Autodesk softwares was to lure in indie designers and engineers such that it becomes their go-to tool in their professional jobs.
Can anyone explain more about this part? I know the rest but this isn't showing up on Google as a phrase.
I haven't used Unity mode for a case like this but back when it supported Linux guests I used it occasionally to "bring" some Linux windows to my Windows host and it was remarkably good. I was sad when they dropped Linux guest support from Unity-mode, but running vcxsrv and using X-forwarding is a good enough replacement, so I suppose it was a sensible move on their part.
0: https://docs.vmware.com/en/VMware-Workstation-Pro/16.0/com.v...
There was a theory, back before the subscription era, that the reason stolen/fake Photoshop license keys would work across multiple versions was that Adobe actually wanted people to be using pirated Photoshop at home. The people pirating Photoshop were theorised to turn into the same people who'd demand it at their workplaces, and Adobe was quite happy to go cash in on the corporate licensing. Easily piratable Photoshop was a free training program for future Adobe customers, who weren't going to pay for a copy to use at home, anyway.
Who knows if there's any truth to that, but it doesn't work in the subscription era, which definitely opens up some space for competition.
These are people who would balk at the idea of downloading a song illegally or pirating most software, but somehow Photoshop was different.
Not professionals or people who needed advanced unavailable features or anything, people doing tasks easily accomplishable with gimp. Simple image editing and stuff.
The same fate of entirely too much open source software. If it looks like trash and is difficult to learn, people are going to give up on it.
Because the moral compass suggest Adobe is big, evil greedy for profit company so stealing from them makes you feel less guilty. And since everyone is doing it and it becomes a norm then why not do it?
> Based on research conducted by Microsoft, Adobe and Disney … 83 percent of all pirates in mature markets are opportunistic and legally-inclined and will pay for software.
https://www.cleverbridge.com/corporate/software-pirates-your...
Not sure where your optimism is coming from...
At least for the time being, it will bring mixed environment which is far more costlier than just running Adobe for everyone.
And then when it comes to making the switch entirely, you will drop the efficiency of the senior designers who had decade(s) of experience on Adobe platform who are actually making money for the company and even after that, there will be shops doing business with your company still sticking to Adobe passing PSD files around and you have to give them good excuse that you don't accept PSD anymore.
That's why Adobe is being so arrogant with its pricing and their pitifully performing software never gets any better.
But I agree, Adobe needs to get out of everyone's way for the better future of design business.
They’ve dropped a small handful of extra features over the past 8 years but also during that time their software has stagnated and rotted. They didn’t move with technology so most of it is all single core constrained and barely uses the GPU so doesn’t feel any faster today than it did 8 years ago and in some cases parts of it actually feel slower as bitrot has set in.
After Effects went from a program that felt almost like magic to something that can’t even play it’s image sequence preview and sound without dropping out rendering it a complete frustration to use, again this all worked great on a Core Duo 2 iMac 10 years ago.
Every single part of Adobes business is there for the taking and with only small amounts of effort you can provide something that will take them years to catch up to if they ever manage at all, look at XD they started that when sketch was eating their lunch so they started making XD and they move so slowly that by the time it was even remotely viable it was already leapfrogged by Figma and now Adobe will never be relevant in that space again.
Adobe have been short-sighted with their very expensive subscription model which has resulted in people seeking out alternatives. Sure it was very profitable for them in the short-term but at what long-term cost?
It has done nothing but foster resentment in even its most loyal user base.
Personally I can't wait for mature Adobe After Effects alternative, and then I'm gone for good.
I understand that there's lots of people that don't fit that description. That they would also like to use Adobe's tools is perhaps not entirely a sign of decline.
The cracked adobe products from 10 years ago provide most of the functionality the new subscription does at a big discount.
In a way those warez (sp) crackers cared about you more than adobe ever did.
Sure you get updates now, Adobe was very bad at even basic patching before the CC era, they offer features that no one I know is requesting. It's like a fishmonger backing up the van and dumping a bunch of fish you don't need then billing you every month.
So bring on the competitors. I'm a big fan of Sketch on the Mac.
For a design house, licensing is not an insignificant cost of business. Its justifiable because thats the fastest tool for their workforce.
for a small company without a design team, it probably makes sense to just use the cheap/free stuff and style it out.
I took that route and haven’t missed Adobe at all.
That's massive in my book. Subscription software is a scam.
And it wasn't even $600.00
Sure, they are clearly ceding a chunk of the market to other companies. I don't think it's obvious that this is a bad business decision...
Later, though, I seem to recall some printers accepting PDF/x-1a files – I don’t know if the industry has transitioned to that now, or if some still prefer a collect for output.
It’s very different now it’s all done by PDF - as long as it’s formatted correctly it doesn’t matter what program created it or how old it was.
Sure they can have the user use a $0 piece of SW, but if it’s costing more than $50 a month in productivity via frustration, unfamiliarity or shortcoming (90% of the value at $0), Thats misuse of that person’s talent and detrimental to the success of the company.
It is not like $600 dollars is going to bankrupt your company. Their would be something seriously wrong if your company couldn't send me the money.
If the size of your company allows for $10,000 software purchases I would expense me for 2 copies. Next year you can use that budget for post covid grow.
This might be less of a problem if they hadn't also slashed education discounts (pupils and students used to get 80-90% discount, presumably to discourage buying used or pirating)
Just because Adobe is doing the transition poorly (albeit you wouldn't know from their share price), I don't necessarily buy that it's a fundamental flaw in the SaaS business model. Indeed Figma & Canva are both SaaS companies themselves. As MSFT has shown, it doesn't take much for a giant to come back. I don't think Adobe is particularly cash-strapped so they can weather out a bunch of mistakes/internal realignment.
The younger generation will reach for the more affordable options like Figma, Sketch, Canva. Everyone will know how to use these tools a lot better so this these will become the new standards in the workplace.
That's how you build your userbase 5-10 years into the future. That should be a no-brainer.
What's harder to price in a discount with SaaS is how to deal with smaller companies. Startups with almost no money but that could grow into lucrative customers down the line.
Part of my point is that people would do well to consider how Adobe approaches the situation before they expend a bunch of emotional energy wishing it were otherwise.
Launching features on iOS/macOS first is a business decision that makes the most money (probably) but it's this very reason I slowly started replacing Adobe software.
Adobe XD, especially in the beginning, would leave Android and Windows users in a lurch focusing their efforts primarily on Mac/iPhone users.
For instance, real time mobile preview via USB (MISSION CRITICAL!!!!!), a feature requested December 16, 2016 ¹ was implemented on iOS on February 04, 2019. Worse still, this feature works on iDevices but only with a Mac. As of last December when I last checked, this was still not possible on Windows for either mobile platforms.
Sure, as late as 2009, users were evenly split between Mac and Windows. Prior, it was more Mac users. It has since changed with majority of Adobe users on Windows. ² So this steadfast commitment to Apple users makes no sense when the majority of your users are on Windows!
Switched to Figma once I started using Linux as my daily driver.
1. https://adobexd.uservoice.com/forums/353007-adobe-xd-feature...
2. https://community.adobe.com/t5/photoshop/adobe-cc-os-market-...
I started creating graphics in high school on the Gimp, which was a natural transition to a (gifted) copy of PSCS2, and I've been using my college version of CS5 ever since afterwards. That route to graphic design would've never happened at their current prices. They're burning a whole generation of designers.
Fifty bucks a month is less than I charge for one single-character flat color commission, which is something I can do in an hour or two.
I am not at all surprised that most comic cover gigs pay like shit. Comics generally pay like shit.
And all that said I sure did pirate Illustrator for a decade until I was at the point where paying the full subscription was the easiest route. If I was a broke student now I’d probably be getting into Affinity Designer instead of Illustrator.
That absolutely has the result of eating into Adobe's bottom line. Even big companies that can easily afford Adobe's prices aren't going to pay them if their employees don't even want to use the software.
This supports the notion that it isn't particularly expensive!
I didn't say "it's the cheapest" or "it's the best value", I said it wasn't expensive, and qualified the remark with a statement about the group of users I believe that Adobe targets.
People are replying that they think it's a bad decision to ignore user acquisition from less expensive licensing options, but that is separate from whether Adobe is having any trouble finding users (they appear to be printing money).
I'm pretty sure I'm not actually allowed to charge them to a grant.
I then contacted two local partners and none of them allowed me to buy the license as a student. One said that the student discount did not exist, and the other one siad thst my University had to buy it for me.
All of these other activities are far from being friction-less. But the problem is that you have to remember to disable the thing otherwise it's going to burn a hole in the pocket and they are counting on that.
I think lots of software companies( and entrepreneurs) are seeing Adobe's revenue stream and asking "Whats the moat?, What's stopping us from building the top 5-10 Adobe features and charging $300 / year?"
It would seem that Adobe doesn't have much of a moat and that perhaps their software will be commoditized as we move forward.
600$ a year for an industry standard that makes a person productive isn't a lot. But what happens when 50% of your workforce is using a different tool that they're more comfortable with because they've already invested 5-10 years into learning it?
It's not expensive for a productivity boost once you're a professional. The question is, if you are a professional, and you're just now getting to the point where you can afford to start using Adobe tools, are they so much better than the tools you've been using your entire life that they're still worth $600 a month? Will they still provide a productivity boost that justifies their cost if they're not an industry standard anymore?
Right now, Adobe products are still at least arguably (if not obviously) an industry standard. But when we talk about a market decline, a current decline in hobbyist usage may signal a heavy future decline in the professional market. It's not necessarily the case that they're completely separate from each other.
It's expensive for what a lot of those workers use it for. In the pre-SAAS days, companies would handle this by having an few license and not necessarily following the upgrade churn.
Going SAAS only "solved" that for Adobe, but disgruntled that user base that is now no longer served. This obviously creates market room.
$600 is nothing for a worker who is going to be in a software an appreciable part of every week. When it's $600 here, $300 there, $1000 here for stuff they only use a few times a month? Not a good deal.
The user base that is disgruntled are the ones that would have been using the cracked versions anyways, so there's no monetary loss to adobe at all in that regard.
I get being a poor student that can't afford the software that you eventually need to know how to use. I grew up learning Adobe products from those cracked versions. However, now that I'm a working stiff, I pay for my software. I can't think of the last time I used a cracked version. Everyone has to start somewhere. Adobe now gives full version access via trials for 30-days.
I disagree; I think I correctly identified a user base of corporations and users who would much rather do things right, but don't have 600/yr/user of need. Currently they are paying adobe subscriptions, or juggling free trials. If someone offers them good-enough software for significantly less, they won't think twice about jumping.
This is separate from the issues of students etc. using cracked or 'educational' versions. Some of them may not like the subscription only approach, but as you say that isn't a real impact to bottom line because they would never buy it.
Let's be crystal clear here.
$600 is the subscription for ALL of the Adobe Apps. That means you're paying $600 for what? 15-20 different apps? That means you're averaging around $40 per app. Which is roughly the same cost per month as other competitors products. Adobe XD is $9.99/month which is the same cost as Sketch $99/year and has more functionality then Sketch. If you toss in the additional $8/month for InVision, then XD is now cheaper. A lot of orgs like having one vendor for all of those apps as opposed to having multiple subs for several different companies.
I'm no Adobe apologist, but let's make sure when people are tossing around the $600 cost, we're comparing apples to apples. You can hack on them for their lack luster customer support, new versions not working on newer PC's and completely ignoring Linux users - but arguing about price? Not really a good enough reason not to use them in my opinion. Over the past few years, the newer apps they've come out with, they're keeping their pricing competitive: XD vs Sketch/InVision vs Figma.
Their pricing has also slowly come down as more competitors come into the market. I agree, I don't see them declining, they just need to stay competitive now that they are a number of legit products to compete with several of their products.
For many people and companies in my region their license is unafordable.
Other companies that offer subscription based es services, like Microsoft, Spotify, Disney, several antivirus vendors offer lower prices.
I mean, I could afford the student price, but not the commercial price of their subscription .
What other software/service with the amount of users of Adobe charge $50/mo?
The pricing is set based on their lockdown through their closed file format, so the competitions can't exist.
I'm a hobbyist photographer, and I use Lightroom quite a bit. I purchased Lightroom 4.0 back in 2013, and it has been worth every penny, but now I'm stuck on version 4.0 forever because I refuse to pay a never-ending monthly fee for software that I use as an amateur.
I use Darktable now. It's an excellent open-source competitor, but it's not as good as Lightroom. I would gladly pay a few hundred dollars to buy a perpetual license for a new version.
Edit: I mispoke, I'm using version 4.4.1. Not sure, how different that is from 4.0
I disagree, from my own experience and people I know in graphic design field, Adobe products just feel clunky and unintuitive. First time I've tried Sketch, I was blown away by how simple and intuitive the interface is and I would not mind paying the same or more for Sketch compared to Adobe suite.
The goal of software is to make me work faster and more efficient, if 2x more expensive software makes me work 3x faster - it's always worth the price.
Having said that, I think Adobe can still continue to grow with the overall digital/creative market growth, even if they are losing market share on a couple of the flagship products. They have some enterprise cloud software and I guess the photography/print design/illustration users are still there.
Adobe must know this, and their lack of agility must be no accident. It’s like they’ve turned from being a versatile army of innovative creative developers into a strategically located stronghold of trolls.
1. https://en.m.wikipedia.org/wiki/The_Innovator%27s_Dilemma
Photoshop already has a cheap monthly subscription. Why not do a similar price point with a new collaboration and ease of use layer slapped on Illustrator?
I'm taking into account a current 50% discount, but I think that's fair since Adobe products no longer go on sale.
But even without the sale, it's 5 months of Photoshop versus a permanent license.
The comprehensiveness is what allowed them to win in the enterprise, but it came at a high price. If Figma wants to become an enterprise solution they'll probably end up getting really complex too.
Adding tools with the sole purpose to give a less powerful, more intuitive interface would have fit perfectly into the Adobe ecosystem.
For example if you want to import some vector shape from Illu to either Indesign or AE... its pretty complicated. Especially if you need to be able to make edits after the import (like animate the shape or change colors). Or if you want to copy text boxes? Forget it.
This is obvious when you compare it to Affinity suite where not only you can copy anything around but you can instantly switch from one app to other inside the apps. Switching is then more like "vector mode", "pixel mode" and "layout mode". It all works much better and faster.
I imagine Figma, being built around CRDTs and a web platform, probably had a number of intentional design differences from Photoshop etc.
Maybe that's just my bitterness talking as someone who really liked Fireworks for screen design work, and think it fell prey to the dilemma between it and Photoshop.
(I'm still using FW, but that won't be an option on macOS once Mojave stops getting updates.)
My bet for features would be 1. Plugins API/scripting 2. Better panel management
EDIT: I think the main reason they don't mention Affinity is because Affinity capitalized on Adobe's price increase; the price increase is mentioned as a positive for Adobe's stock price in the article, though a lot of customers dislike it. It is an interesting case of Figma and Canva having better functionality for certain segments, and Affinity having better price to capabilities ratio for other segments. When Adobe was more of the only game in town, it was fine, but now others are carving into the space and competing on variations, providing better alternatives to different needs or prices.
The one Adobe app that has no rival is After Effects. DaVinci Resolve has motion design tools, but nothing to match the sheer features of After Effects (not to mention the vast ecosystem of plugins and the huge number of tutorials).
And the vast majority of the time, using Photoshop for a design task is gross overkill, or it’s poorly suited to the task in subtle ways.
It never felt right for UI design. They've made nice improvements (hello, Artboards), but it never “feels” quite right. Am I using the right color space and management settings? Can I override that symbol? How do I edit that global color? Oh god, did I rasterize that layer!?
I don’t know precisely what I’m looking for, but they aren’t it.
As it happens, I’m currently creating a platform-agnostic DSL specifically for designers. The goal is to give them a parametric language through which they can communicate their designs using their own mental models and verbiage.
I would say biggest Photoshop feature since subscription was GPU acceleration enhancements. And i guess now the AI image scaling which other software already does better.
I mentioned here before on another post, it is mostly because of the long-years offline archive, mockups, and all the resources I can find easily, both offline and online. Recently I get my courage and decided to end my subscription, at the last stage of the process they proposed a two-month free, so I took it. What a shame, but I hope I'll decide the same after these two months.
Adobe is really what Steve Jobs described back than; "rapid energy consumption, computer crashes, poor performance on mobile devices, abysmal security, lack of touch support."
In Figma you design and changes instantly for everyone, just sent a link and anyone (designers and non-designers) can see/collaborate the latest version because is web based.
Adobe sleep many years bloating Photoshop with features that try to cover UI design needs and fail, finally releases Adobe XD but is miles away of Figma, in Adobe XD today, you make changes in a file and have to go to Share > Update link everytime, and then the web based version of the file is updated. Is crazy. Sketch sleep on that too.
Also Figma was clever to make prototyping and developer handoff a core features pretty quickly, now they have a polished "trifecta" with UI desgin + Prototying + Developer handoff.
Here a good resource to compare UI design tools (and more) https://uxtools.co/tools/design
I'm wondering whats the next step to smooth even more the gap between visual design and development.
But even then, being able to do it at all exactly when you're ready, is just night and day better compared to having to ask the designer for the file they forgot for the nth time
I wish they would make something that could replace Adobe XD, because adobe XD is terribly slow in adding features and there is a lot of room for improvement there.
At first I thought XD was great, but as the app I've been designing has grown in size I keep encountering more and more warts.
There are many causes of changing customer needs. Often there are new and growing segments of customers with different use cases. Existing products may work for them, but they aren’t ideal. The features they care about and how they value them are very different from the customers the legacy company is used to. Companies resist changing core parts of their product for every new use case since it’s costly in work, money, and attention.
This is one of the best product articles ever written.
All planets aligned for Figma:
- Companies big and small acknowledging the importance of UI/UX design resulting in more and more designers entering the workforce.
- Remote work going mainstream pushing more people toward online collaboration tools.
- Web technologies progressing and enabling desktop-like experience inside a browser.
Resulting in designers, managers, customers all loving Figma. It's a game changer and it will be a bigger success story than Slack.
However, to keep things in perspective, usage of Adobe's apps still dominate the creative industries. That grip shows no sign of loosening. Just the volume of tutorials for Photoshop alone is humongous.
What the likes of Procreate, Sketch, Figma, and Affinty show is that you can carve a profitable space in the design and graphics field and succeed even when that field is dominated by a behemoth like Adobe. It's also refreshing to see rivals rethink the way of accomplishing design tasks. A lot of Adobe apps have accrued so much clunky UI interactions and lack the fresh ideas from some of their rivals.
Aside, I’ve learned Photoshop around 7th version (not CS), and was really impressed by modern capabilities — they support nondestructive editing workflow for almost everything!
And all i wish is that someone would make plugin to integrate procreate and figma nicer
procreate is so great
There are a couple of interesting things about Canva, though.
First, it's a VC funded startup so the motivation behind it is not just ease of use, it's profitable exit - probably by Adobe. This does not give me confidence that Canva will work for me 2, 3, or 5 years down the road when someone screws up the M&A or deliberately sinks the acquired product.
Second, Canva hits that non-designer quadrant and new use cases mentioned in TFA pretty well, but it is not useful for many advanced use cases. I use Canva every week for my own business, but I also depend on a paid subscription to Adobe Acrobat to do things with PDFs that free tools can't match or can't do well.
Seems limited but it is limited in all the right places. Saves so much busy work when for example designing a presentation vs PowerPoint or Slides. You if just want to get shit done just use Canva.
Big omission not mentioning Affinity products, excellent Photoshop and Illustrator replacements for a one and only beautiful payment of $25.
I find it a glaring ommision from the article analysis that it didn't even mention Adobe XD anywhere? It seems to me maybe newcomers are only competing against price and nothing else?
Also the cost for just XD is similar to that of Figma/Sketch
Free Plan / ~$10 monthly plan
Yes, totally right. There was a bunch i wanted to write about Adobe. Both XD and the current moves they've made with CC etc. But had to cut because too much--so hopefully will have an essay entirely on Adobe coming at some point
Allow me to entirely miss the point of this article by saying that is a really very confused metaphor. Tailwinds don't pull anything, and you can't put them in a harness. I'm not even sure what I'm supposed to be picturing. I know, this is irrelevant to their point.
Come to think of it, I also think the reverse will happen when people realise that using multiple tools in concert will cause friction and then some customers revert to a 'bundled' service with their needs accommodated in just one service/program.
Hopefully Figma, Canva and many others like them don't not get ironically acquired by Adobe and the like.
[0] https://stratechery.com/outline/bundling-and-unbundling/
Sketch changes how designers work, while Figma do that equally well + it changes how teams work.
I love how I can put up nice designs relatively quickly without having to learn the dazzling array of menus and tools found in Adobe.
What a terrible name. App didn’t seem great either. And I really really hate the whole Creative Cloud licensing thing that’s always running in my menubar as well as their strange bundle pricing.
In the meantime, Figma quietly came along and somehow built a web app that had such good collaboration and sign up/licensing that it somehow makes me OK with using a web app.
Currently, it's less of a problem because you can't travel much but before, for me, it was a pain to use Figma on planes, or trains.
I actually think that Figma is still somewhat legacy in its model, because it still relies on the concept of a designer as akin to an illustrator. Give them a canvas, and some tools, and let them draw. No one has attempted to deviate from that model, and I think there could be a wealth of opportunity outside of it.
What if I told you you can use ANY Adobe software, procured legitimately, in perpetuity without using cracked/pirated copies; without paying a dime?
No shenanigans like modifying or deleting files, changing your PC's clock, etc. Just using the OS's system tools[]. It's so obvious, I'm certain a sizable number of Adobe users do this.
Obviously outlining how would alert Adobe and I'm not sure I want to risk that.
I’m also in the camp where Adobe shortcuts are burned into my muscle memory. I’ve tried the others but am more productive using the tools I know.
Photoshop and Illustrator alone are worth it also. Some amazing power that other tools just don’t have.
1. move faster and are more innovative
2. priced right for most designers
3. know their audience
adobe is not as nimble, has excessive pricing and for the most part the traditional apps are robust but harder to use
designers change software pretty often these days because
1. students can't afford adobe and use figma or sketch, get into the workplace and expect to use the same tools
2. almost all designers, even product designers to work on the side for fun...and no i do not want to pay adobe 75$ a month for a bunch of apps i will not really use ( i myself use figma for all my personal projects now and my team at work will transition to it this year)
3. transitioning from sketch to figma to adobe xd is not that hard as they have similar features...it's def easier than going from PS to figma. which is why almost 0 product designers use PS anymore
4. mid-smaller companies can change design software pretty easily..we are always moving forward as designers
5. ppl only stay at a company for 2 yrs so if I go from using Figma at this small company, I might bring that along to a larger company if i get hired
Whether it's Adobe, Apple, Bloomberg, Microsoft or any other similar company. The fact is those companies have such an enormous moat that no minor competitor is ever going to get any serious traction.
In the specific case of Adobe. Figma, Canva, $name_your_competitor are, frankly NEVER going to get any serious traction. Just look how many decades it took Adobe to finally unseat QuarkXPress, and that was two Goliaths battling out !
Why do I say that ?
First, the old adage "time is money". If you are a business who employs designers, you want them to work in an efficient manner. You give them the tools they trained with. You give them the tools they used at previous employers. For designers, that is Adobe. The same goes for DTP and AdobeIndesign, or Video Editors and Adobe Premiere. Not giving a designer Adobe is a bit like telling a techie he can't install ping.
Second, collaboration. Your designers, publishers and video editors will be collaborating with others. They'll be importing and exporting files all over the place. Sticking with Adobe removes problems, and hence wasting time troubleshooting, "time is money".
Finally, integration. If you have used Adobe Creative Cloud remotely seriously, you will know how awesome it is. Adobe have done a spectacular job at cross-product integration with extensive native support. You can take Adobe Photoshop and Adobe Illustrator files and pull them straight into InDesign for page layout. You can be working on a video in Adobe Premiere and from within Adobe Premiere, you can throw the audio into Adobe Audition, manipulate it, and Adobe Premiere will pick up the changes without you needing to lift a finger.
That, my friends, is why you should take talk of minor competitors of Adobe claiming they are "winning" with a generous pinch of salt.
I agree Adobe will be sticky and nobody is suggesting they will die any time soon, but these tools are so good and so widely adopted that I don’t see how they can’t eventually take a bite out of Adobe.
I do a lot of front-end dev work that involves translating non-technical designer's layouts into templates for a CMS.
Figma is way, way more efficient for me to use than Ai or PS.
Time is indeed money.
Most of our team isn't bought in to any specific package... I have to be able to take deliverables from a wide variety of systems, so it wasn't a big deal to add another system on my side of thing.
On the designers side, he likes it just as well, and the familiarity is the only hurdle. However, it's not like having to re-understand design, it's just another tool.
In the end, that's all it takes... because I don't care what general standard for cross-industry design is. I remember when it was Fireworks. All I care about is the specific tool chain that we use.
So, yeah, Figma isn't probably going to become some cross-industry standard, but it so much easier to use for the limited tasks we use it for that it's winning at our very local, agency, level.
And there I certainly agree with you.
If you can work in a relative silo with a limited number of tools, then sure, there may well be scope for shopping around, just like you did.
But once you're in an environment where you may use multiple tools that come under Adobe's remit, then its likely better to stick with Adobe and get the benefit of the cross-integration.
For example, a friend of mine runs a small business, they have someone on their team whose day job is something else, but is good with design and has become the office's go to designer.
In the course of an average year, that person will regularly use Adobe Photoshop and Illustrator for all manner of graphics tasks. They will use InDesign to create print and electronic documents for dissemination. They will occasionally use Adobe Premiere and Adobe Audition to edit videos and podcasts. And they store photos in Adobe Lightroom.
Even as a small, non-design focused business, its not difficult to get your money's worth from Adobe.
The moment I used Sketch, I knew I'd never use Illustrator or Photoshop for work again. Then, a few years later, I used Figma for the first time and realized I'd never use Sketch again if I could help it.
The point is, at least in the realm of UI/UX design, the competition has leapfrogged Adobe. XD is a distant third^1, and you'd have to add every Creative Suite product together to get to second place. So, they've already lost that race, and the trend seems to my mind accelerating rather than slowing down.
I don't think the argument that designers experienced with Creative Suite will be hesitant to switch holds up. I'm the oldest working designer I know, and like I said above, I jumped ship in like five minutes of working with superior tools. I don't know anybody younger than me who has any loyalty whatsoever to Adobe; quite the opposite, Adobe seems creaky, and old-fashioned in a "I can't believe you used to use that, Grandpa" way.
Can it do things like this?
https://image.freepik.com/free-vector/hud-ui-gui-futuristic-...
Or this?
https://i.pinimg.com/originals/7b/09/c0/7b09c038e0c644338a9a...
Genuinely asking, because these are the sorts of things that I have long used Photoshop for, but if there's a new, better tool, I would like to take a look.
For the textures in the second link: You can go a long way in Figma and just use stock-photo images like wood for textures. You'll still need a bitmap-based app like Photoshop for the bubble, and import them into Figma
It might be worth checking out Affinity Photo and Affinity Designer as lighter, cheaper alternatives that handle pixels better. But PS is still the best tool for this, sure.
Tools like Figma, Canva and Sketch are enabling workflows where all that integration doesn't matter. For example, I'm not going to take a bunch of UI prototypes and polish the audio with Audition or bitmap edit with Photoshop.
Finally, tools like Affinity, Da Vinci and so on are showing that smaller budgets focused on specific workflows can deliver a competitive product. I have a Creative Cloud subscription. I also bought Affinity. Why? Because Designer and Publisher save my team time vs. Adobe. And that includes import and export. We're not a print design house, so all the print specific tooling doesn't really matter in our all-digital, made for the screen, RGB world.
Having said that, I don't think this matters so much for Adobe. They're well aware that professionals are dropping their tools. It's part of their plan, even. All their comms these days focus on "the democratization of creative tools" -- they make more money selling subscriptions to hobbyists than they ever did selling to pros.
[0] https://news.adobe.com/news/news-details/2020/Adobe-Reports-...
https://dashboards.trefis.com/data/companies/VMW/no-login-re...
I suspect that the share has probably grown since then, but I don't know that for sure.
Not surprising at this point as Adobe is a mature and slow moving company. What innovations have they done in the last 5 years besides closing down Flash?
My point was not that it’s UX is improving, only that the technology isn’t stale.
It solves some problems some people have and that's great. It isn't moving the needle in any meaningful way.
There is also https://studio.polotno.dev/ product that as positioned as canva alternative without signups or paywalls. Not as good as canva yet, but it is in progress.
That's definitely not true. Some niches like photo manipulation are still Adobe, but Adobe tools used to be the goto for Web Design and now they're not.
Closer to the truth is that Adobe stopped development on their tool in this area (Fireworks), which opened up the market for competitors (primarily Sketch, and the later Figma), who did indeed bring their own innovations. And only later realised their mistake.
The latest Photoshop update removed some of the tools from the toolbar. Some of the tools have been there for decades, and regular users have their locations in muscle memory.
When you're done wondering why you've lost your way in a product you've used since the 90s, you can get the tools back by by Googling and changing a magic setting in the prefs.
But it's hard to be too offensive about a company that can do something like that in the name of "development", while leaving many of Photoshop's more annoying warts unattended.