Lossless Text Compression [pdf]
bilalonureskili.com
bilalonureskili.com
The "Type-Based Compression Algorithm" presented in the post does not do any kind of distribution modelling. It simply assumes that every possible input is uniformly distributed, hence incompressible, and that's obviously not true. The post gives an example of Turkish car number plates; its first two digits indicate the province code, so you will see certain two-digit prefixes more frequently. TBCA can't see this distribution.
TBCA can also try to limit the range of first two digits for the better coding, but it will break with a new province code. Typical compression algorithms might be inefficient for those inputs but can surely handle them. This is perhaps the biggest drawback of TBCA: a wrong assumption of the input data results in a hard failure (unless you have an escape code). It is not the same kind of algorithm you can compare with general compression algorithms. It is just a clever database schema that gives some compression without those general compression algorithms.
For example, we can think a well-developed city carries all data related to the city and the people to a big database. Then this city uses a TBCA that specialized for only the this big database's needs like a framework or engine method. However, this specific TBCA is not totally different than other TBCAs used in other types of databases like a game database since they have common propertries like people's names and surnames, the structure of a name database is generally same but TBCA plays huge rol in here, you can configure your algorithm with your needs like an optimizing. Today I am not sure how it should be done, maybe with an ML algorithm.
I wrote too much I know but my point is TBCA is not an specific algorithm like gzip or LZW it is a sub branch of compression like an universal set.
In the future, There may communities share their specificated algorithms for some structures and their datasets( frequency analysis). It will becomes a pool that you can choose best engine(structural method) and best dataset(freq. analysis) from there.
Yes, TBCA is a scheme not a specific algorithm (I thought I was clear enough in the reply, but sorry if it wasn't). In fact I've actually done the same thing with my own database as well in a semi-automated fashion based on a pattern. For example I had a string with three parts: a number 1--214, an optional ', a number -9--99. My code accepts a pattern `[1..214]['?].[-9..99]` and generates a code that packs this into 8 + 1 + 7 = 16 bits. This works because I was dealing with the Unicode Character Database (the example being kRSJapanase), so I knew its exact pattern without an exception and had no migration problem since upgrading to newer UCD is a non-trivial problem anyway. Also I wanted to put the entirety of UCD to the shared memory, so I controlled most of the data structure to make this compression actually worthy.
My issue with TBCA presented in this way is that it looks like a direct replacement to general compression algorithms when it isn't. I regard this as a database schema because it is akin to RDBMS normalization: if you compress a name "<given> <sur>" (or vice versa) in this way, you can equally have a separate name parts table and two indices in the original table. The only difference is that you have hard-coded that name parts table into your app. I believe you should instead have done caching, so name parts table still exists but you can refer to the memory if you can. That makes a better general approach than TBCA, and also shows that it can't be compared with compression algorithms.
EDIT: I love every single answer below
But seriously, is loosy text compression a thing (useful)?
An example: https://studio.code.org/projects/applab/hxXJIEGg2yza_Q7t9W04...
Like with audio and video, you lose some of the original details, but maybe that doesn’t matter to you if it captures enough of what you find important.
2. Remove some sentences here and there
3. ???
4. Profit
$ echo "It’s Handy That I Have My Library Card Because I’m Totally Checking You Out." | trans -b en:vi | trans -b vi:en
Completely free when you need to inspect the fish and the whole country to check the water. report.This was a follow up to a similar demo where a colleague compressed the raw ascii bytes as jpeg, which started devolving into nonsense (that didn't even look like words anymore) below ~97 quality.
I'm away from my computer for the next week or so but if you catch me after that I'm happy to post some of the results. Would be interesting to try with some other image formats as well.
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Could also play with the data layout to make the jpeg curves make sense in a different way. Right now the vectors are stacked end to end, like:
v0 = vec(words[0])
v1 = vec(words[1])
out = v0[0...len] + v1[0...len]
If you consider the vector to be an N dimensional space, jpeg compression probably makes more sense if you lay it out like: out = v0[0] + v1[0] ... v0[len-1] + v1[len-1]
This would allow the DCT to apply to continuous coordinate spaces from the vectors.--
Another idea that would possibly have even more sensible output at good compression ratios, would be to train a language model neural network encoder/decoder pair on a text compression task. Teach it to "downscale" and "upscale" text, perhaps in an unsupervised or semi-supervised manner. Then you can also constrain the intermediate form.
Notes: These results include every attempt I made and are not curated in any way, except for the "image formats" compression when I manually asked GPT3 for additional output because it stopped short.
To construct the same request, copy the appropriate prompt and append two more lines matching the prompt, such as `{prompt}\n\nLong: your input text\nShort:` then ask GPT3 for a completion.
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Compression:
Prompt
Make text shorter or longer, using slang, chat speak, or just add or remove vowels and silent letters.
Long: This text is compressed.
Short: dis txt is shrt
Outputs (each prediction starts after Short:)Long: I want this sentence, only shorter.
Short: I wnt dis sentnce, only shrr
Long: This ensured the decompressed output was all real words, but lowering the jpeg quality basically controlled the descent into synonyms and madness.
Short: dis enrvd th cmpd outut b all rl wrds, but lwg th jpg qulity basically cntrlwd th dscnt into synns and mds.
Long: I'm away from my computer for the next week or so but if you catch me after that I'm happy to post some of the results. Would be interesting to try with some other image formats as well.
Short: I'm awy frm my cmpu 4 da nex wk or so bt if u ctch me aftr dat I'm hppy 2 post sum of d rzltz. Wd b intrestng 2 try w/ sum odder imjd frms as wl.
--
Now I take the above outputs (without the inputs) and feed them back into GPT3 with a different prompt.
Decompression:
Prompt
Make text longer. Expand slang and chat speak, or just add vowels, silent letters, and punctuation.
Short: dis txt is shrt
Long: This text is compressed.
Short: I wnt dis sentnce, only shrr
Long: I want this sentence, only shorter.
Outputs (each prediction starts after Long:)Short: dis enrvd th cmpd outut b all rl wrds, but lwg th jpg qulity basically cntrlwd th dscnt into synns and mds.
Long: This enhanced the compressed output by all real words, but long the JPEG quality basically controlled the descent into synonyms and made-up words.
Short: I'm awy frm my cmpu 4 da nex wk or so bt if u ctch me aftr dat I'm hppy 2 post sum of d rzltz. Wd b intrestng 2 try w/ sum odder imjd frms as wl.
Long: I'm away from my computer for the next week or so but if you catch me after that I'm happy to post some of the results. Would be interesting to try with some other image forms as well.
To decompress do the process in reverse.
The longer the text and the more "common", the better.
I've implemented it once, however I failed to encode it very efficiently on the disk. Nevertheless, it's promising. Here's what I've done:
Also, my other point is it is not an stable, constant algorithm. Everyone may have different TBCAs for their specific purposes but there should be generic ideas like human names or in an online game if you give '~' for 'GG' , you can save too many locations in memory. For a chat application, if you change 'hello' to some two bytes and you save both memory and time (because transmission of long bytes takes more than compression process probably if you dont have a huge dictionary).
Statistical compression seems a little random and unpredictable.
I've been too way too busy (cough.. lazy) to test this idea