You can run DNS, a VPN, or a small web server even on a VPS with 32MB of RAM so those are pretty cool specs.
You can run DNS, a VPN, or a small web server even on a VPS with 32MB of RAM so those are pretty cool specs.
It also was our main e-mail server and web server, hosting both our own website and several customer websites. We had a second one of the same specs for a few other things and backups, but that was our main workhorse.
[EDIT: They were running Linux 1.0 and 1.2, first with NCSA httpd, then Apache; when we first got them they ran Slackware, installed from floppies; I think we ended up installing Redhat at some point before we retired them; the modems were hanging off Cyclades serial cards; and they were literally hanging - for our first 16 lines we had US Robotics Sportster modems hanging on the wall. (I'm writing this in the hope someone will tell me to get off their lawn and tell me how they did more with less, btw.) ]
My P1 would stutter while playing MP3s :-))
Linux is a fully preemptive OS with a kernel designed to return from system calls quickly, without blocking all the processes in the system. No surprise it fared better.
Intel MMX (multimedia extensions) introduced dedicated hardware to accelerate things like MP3 decoding.
MMX was pretty useless (reuses FPU registers = cant run FPU code in parallel) marketing gimmick from Intel designed to tick boxes, promoted with fake "designed for MMX" campaign https://www.mobygames.com/images/covers/l/51358-pod-windows-... spoilers: MMX enables one sound filter in the whole game, no speed difference. Ubisoft just made some extra cash by printing this on the box.
MMX was one of Intel's many Native Signal Processing (NSP) initiatives. They had plenty of ideas for making PCs dependent on Intel hardware, something Nvidia is really good at these days (physx, cuda, hairworks, gameworks). Thankfully Microsoft was quick to kill their other fancy plans https://www.theregister.co.uk/1998/11/11/microsoft_said_drop... Microsoft did the same thing to Creative with Vista killing DirectAudio, out of fear that one company was gripping positional audio monopoly on their platform.
This is a weird statement. "MP3 encode/decode requires floating point unless you implement in fixed point such that you don't need floating point." It's perfectly possible to write fixed point MP3 decoders.
Sure, MMX wasn't that great, but it was Intel's first SIMD extension, was definitely intended to help with "things like MP3 decoding," and was followed by a ton of improved extensions with similar goals.
I had to kill all extra processes or else the machine (maybe the fault of the HDD) couldn't keep the buffer filled and the write operation would fail.
I made a lot of coasters, but that was my favorite time with computers (1999 or so).
By that time I think Pentium III was close to launch or even already released.
Lots of fond memories of norton commander, wordperfect and the old versions of battle chess.
Good times! I wish I had understood back then how much computers were going to change the world. Luckily my parents did.
(Can't remember the rest afterwards...)
I remember they were saving up for many months to get this for me.
When (many years later) I had a P3 (or a P4?), I would switch on my Amstrad and feel warmth in my heart, as if I was hugging an old friend.
make it CDC 6500
I was so excited about it, and my mom had done some punch-card programming in university and so knew that this was going to be the future.
The Sinclair Spectrum 48k had just come out, and so we splurged and bought one.
We lived in Asia at the time, and games on cassette were difficult to get, so at 10 years old I spent hours typing in BASIC games from magazines, debugging and POKEing and PEEKing to see how things worked.
Great times.