1983: Suspended
if50.substack.com
if50.substack.com
They are preserved at http://gallery.guetech.org/suspended/suspended.html for anyone wishing to attempt the game.
The game itself is preserved at various abandonware sites, such as at https://www.myabandonware.com/game/suspended-1nz which seems to have versions for most platforms it was released on.
The source code for the game has been recovered and is preserved at https://github.com/historicalsource/suspended although there is no currently known preserved compiler that can translate this code into the playable .ZIP format ("Z-machine Interpreter Program", not to be confused with the archival format).
A little bit sub-optimal in terms of communicating that they wanted you to purchase the game: if they told you this was copy protection, you could have just got copies of the relevant materials instead.
I also have hitchhiker's guide, with the panic sensitive sunglasses (black cardboard glasses with no eyeholes), pocket fluff (a cotton ball) and a microscopic space fleet (an empty clear plastic bag - afaik)
I have no idea what I can type, or do with things. It's difficult to discover your abilities by flailing around. So I never end up finishing any of them, which is a shame.
Would it have been so hard to give a rundown of the vocabulary and parser to players?
I agree they were pretty hard to win, but at the same time, when you figured out the solution to a puzzle it was pretty satisfying.
Modern IF games play with this trope of "hard to guess the exact words/solution". Some will incorporate the wrong input into the theme, as in that spaceship game were typing invalid input will make the game respond with "bzzzt... didn't get bzzttt that... you're bbbzrzzt up, can you bzz repeat?".
In others, like Spider & Web, where you're being interrogated, the "wrong" action will make the interrogator respond "that's not what happened, don't lie to me".
In "Photopia" there's a maze puzzle you cannot actually win because the game is intentionally withholding information from you. When you give up, the game frees you by telling you the one detail you missed.
I do agree I didn't finish most of the "oldschool" text adventures, though.
I got pretty far in a few of these but only finished one. I think the pc versions had better in game hints than the Apple //e ones did.
They have reviewed this game and have a spoiler section you can avoid, should you want to play it.
Very highly recommended for anyone interested in text adventure games.