Google collects 20 times more telemetry from Android devices than Apple from iOS
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therecord.media
This is a beautiful quote because it is an example of one industry's bad behavior leading to another industry's bad behavior, upon which the first industry then users the second's similarity to justify themselves. Cars only started doing this because phones made it normal. It's wrong in both cases.
It's similar to when Apple defended it's 30% store cut by claiming it's an "industry standard"... specifically, an industry standard that Apple established.
A sibling comment notes that Steam charged 30% at the time (though some had better deals) but it's worth noting that Steam was not an open platform that anyone could publish on. Much like for consoles, to put a game on Steam you had to have a preexisting relationship with Valve, or try to develop one with no certainty of success. This was also considered a very generous cut because getting on Steam was almost a guarantee of financial success.
Let me fix this.
There was a full range of views. Some considered the 30% cut to be good at the time, some didn't consider it much at all, some considered it to be a criminal abuse of market power. I remember commenting myself that microsoft would be crucified for attempting to tax everyone who wanted to write software for windows 30% of revenue. I don't recall anyone suggesting that was a controversial comment.
Microsoft used to charge ridiculous fees for things as simple as submitting a patch for an XBox 360 game.
>Double Fine's Tim Schaefer pegged the cost of submitting an Xbox 360 patch at $40,000 in an interview with Hookshot Inc. earlier this year.
"We already owe Microsoft a LOT of money for the privilege of being on their platform," he said. "People often mistakenly believe that we got paid by Microsoft for being exclusive to their platform. Nothing could be further from the truth. WE pay THEM."
https://arstechnica.com/gaming/2012/07/microsoft-comes-under...
People who think a 30% fee is outsized tend to have no idea whatsoever what the costs were previous to that.
Other examples include checking all the text meets the platforms spec. It's says "DualShock Controller" not "Joypad". It's always Press ○╳□△ and in the correct color for that button, and responds to the region/system setting. For example that X = select in USA, and ○ = select in Japan
The point being that the game console owners don't just trust that your patch didn't break the rules of their technical requirements checklist. Someone actually has to check and it's not a small amount of work. Maybe $40k is too much but $0 is arguably too little
AFAIK, Apple and Google don't do this much. Certainly not to the same extent as Sony/Nintendo/XBox
How can that possibly cost $40,000 except through an extreme abuse of monopoly power?
A simple 30% cut with no other price gouging additional fees was a huge improvement over the status quo.
That article has a developer literally saying that in the end, their percentage of the profit on the XBox 360 was a negative number.
There are probably a few developers who’d love to pay just 40k to Apple.
Given that review costs are fixed, what is the cost of distribution?
Note the developer saying that with all the additional costs, they ended up in the hole instead of making a profit.
Microsoft did worse, they did charge more than 30% to everyone that published software for the xbox.
People with skin in the game, game publishers, game developers, mobile app developers for nokia, blackberry, samsung, motorola, etc, considered Apple taking "only" 30% to be an excellent deal at the time. It was so good in fact, almost all other store splits collapsed shortly thereafter to the same 30% to compete with Apple.
Others complained, sure. I too complain Ferrari charges way too much for customizing the color of the thread of the interior lining on their cars, I don't know why they don't seem bothered.
Apple, however, transformed the phone industry by bringing that same model to mobile that had already existed in PC/console game storefronts.
The fact is that 30% was far less than the carriers and Qualcomm were taking with their stores.
For instance, Verizon was sued for disabling the ability of phones on their network to transfer photos using Bluetooth, because they wanted to charge you money for a simple file transfer.
https://www.eweek.com/mobile/verizon-wireless-users-sue-over...
And yes, they connect to a wireless carrier's network. But I can also connect my laptop to a wireless carrier's network by buying a USB dongle and a SIM card. I'm certainly not expecting anyone to pay 30% of their revenue to sell me an app on my laptop.
Also consider the iPod Touch. It is much closer to being a PDA than a phone, despite the fact that it's essentially an iPhone without a cellular modem.
Today, I'm sure you could still publish independently of Steam... but you'd be at a disadvantage.
-the mobile carriers cut - up to 70 percent
-the publishers cut (depending on whether you used them). up to 70 percent (carrier fees included).
-some publishers requiring apps to be code signed like Java Verified (a cost that could go up to 50 thousand dollars PER J2ME/JAVA ME app) or Symbian Signed or BREW.
It was a horrific time to build mobile apps.
I am still not defending the 30 percent cut. Just that the cost was seen as trivial then (also the miniscule 99 yearly membership fee that included code signing - Blackberry started at 2500 USD a year).
A simple solution to all this mess is to have rules allowing us to download apps (at our own risk) from outside the app store like you can on Android.
You want to sell software you wrote to run on an iphone. You have zero choice. Apple tax your revenue.
You want to sell software you wrote to run on a pc. Steam is not your only choice. I am not defending steam or valve here, I've never sold anything using their stuff, nor am I suggesting anything other than that their market power over pc compared to apple's store over the iphone is not remotely comparable.
It actually works against you to suggest apple's iphone software store and steam are comparable at all because it's so incredibly bogus.
You want to make the case that steam suck too but with loads less market power. Go right ahead. We're listening. You don't need absolute and total market power to be abusive of it. Apple will immediately attempt redefine the market to include android or people spending money on coca cola instead of apple product to suggest that customers have real choice so there is no market power abuse here.
Developers have come to the same conclusion, it's to their benefit for the customers to all be on one store with one set of policies and features so that's where the majority of the apps go.
So what are you going to do, force Apple to become a fragmented Android copy with multiple stores and side loading that a tiny fraction of techies actually use? Those people already have that on Android if they want it. Honestly you'd just screw over Apple and a few other people over a principle hardly anybody actually cares about or benefits from. It certainly wouldn't make any significant commercial difference. We ran that experiment and the results are in.
The idea that users would all be side loading apps and developers would be making far more money having their apps spread across 5+ different stores that would compete down to lower prices is delusional. If that were the case, why has this not happened on Windows or MacOS where side loading is actually the default yet Steam, GOG, etc still charge 30%? It's crystal clear that's just the split the market has converged on through a competitive process. After all Steam has competed from day one with a default split of nothing for direct downloads from the software publisher but has thrived charging 30%. If that's not direct market validation I don't know what is.
It's some combination of these things (and some others I haven't considered), and the value all of this added up, minus steam's downsides, is apparently worth an extra 30% if this cost is sufficiently hidden from the consumer.
Would people still pay a 30% fee if the store were forced to actually show the fee, and there were alternatives? I'm not so sure.
You're right that there's some value there, but it's probably closer to 3% than 30%.
That has happened. The majority of my 20,000 Steam games were acquired from outside of Steam.
I can see both sides of the argument here. It sucks having no choice as a developer, and feeling forced pay Apple a tax just to get paid for your work. It's especially egregious with subscriptions, where Apple doesn't even do any of the content delivery. However, as a user, I think it would also suck if a huge player like Facebook or Google decided to open up their own iOS App Stores, and developers started flocking to them as a means to escape Apples increasingly strict app privacy rules.
Why are you implying I am saying something different to what I /said/.
- - - - -
https://www.filfre.net/2016/04/generation-nintendo/
> In a landmark ruling against Tengen in March of 1991, Judge Fern Smith stated that Nintendo had the right to “exclude others” from the NES if they so chose, thus providing the legal soil on which many more walled gardens would be tilled in the years to come.
- - - - -
The simple fact that Apple feels they have to enforce this proves they're afraid. If they <<knew>> that their model is absolutely superior, they'd just let people choose.
But if they do that, they'll lose tens of billions of dollars in revenue. So it's not about "security" or whatever, it's just about money.
This is the same company that nickels and dimes every Lightning cable maker to the tune of several billions of dollars, when USB C has been around for many years.
The same company that removed the headphone jack for bogus reasons just to create a market for wireless headphones, worth several billion dollars.
I could go on and on and on about their anti-competitive and anti-consumer practices.
The fact that there was this wide open field, where, sure, maybe you paid Microsoft for the OS, but then the rest was up to you. Trade shareware CDs, install stuff from the internet, type in code from a book or whatever, it felt like an infinite open field of possibilities.
I guess it's normal that the exciting frontier shifts around, but I really can't believe that it's somehow a good thing in this case.
And now it’s so easy to put up a web app that I’d argue barriers are much, much lower than when you had to figure out how to get your physical software distributed.
The goals of “keep grandpa from getting his life savings stolen by malicious software” and “allow a power user to do whatever they want” can literally never be solved by the same device. If there’s any way to disable protections then the scammers will get grandpa to do it. And the market for grandpas is much larger than the market for tinkerers.
Windows used to be a sieve. The infection rates and general abuse Windows received went down by orders of magnitude once they added UAC and the default malware scanner/antivirus.
And they didn't need to lock down everything, completely.
The rest is an easy money grab from the OS vendors who obviously don't want to remain "dumb pipes".
This kind of thing has become a meme. It's basically irrelevant. If the market of tinkerers was big enough 20 years ago, it's more than big enough now, and the GPU shortage kind of proves that. It's also an all-or-nothing fallacy -- nobody can protect all financial victims, and restricting the tech device market is probably one of the least effective ways to try. There are much better chokepoints for combatting both malware and fraud than the sanitized amusement park experience.
Have you tried to distribute software on macOS out of the App Store recently?
We live in a bubble, so it was exciting for us.
The iPhone was exciting for everyone, for the whole world, and in no small part because normal people finally felt confident enough to try all that sweet sweet software that became available thanks to people like you who don't need a safety net to tinker with stuff.
The iPhone only became a device for the masses, truly, when carriers started subsidizing the older models for zero down, around the iPhone 4g era. This has continued today where Verizon currently offers the iPhone SE for "$0/mo" like some cheap flip phone of old. Before that, the iPhone was exclusively rich persons phone, and probably still would have been in the U.S. at least (like it is in the rest of the world) had it not been for carrier subsidies and cheaper mobile internet plans (or maybe just the normalization of spending so much on a mobile plan every month). The iPhone didn't even get third party apps until years after launch, and when it did, the most popular of that sweet sweet software during those early days were mostly dumb stuff like apps that make gunshot sounds, or flash game clones. The real gems during that era was software written by the jailbreak community, and a lot of that added functionality was cloned by apple in later OS versions.
You live in a buble, most of the world can't afford to spend $1000 on a phone.
When I was authoring software (over two decades ago) and a company acted as publisher they took 85% of gross.
For author/publisher relationships at that time, this was pretty typical (book authors/publishers being the closest analog).
Needless to say there was, in addition to the cost of creating and shipping floppies, advertising that the publisher had to cover.
Apple's 30% cut seemed fair to me when the App Store arrived.
I'm not sure if I would try to ship an iOS app these days though. Not because of Apple's cut but because of the race to the bottom that was unleashed shortly after the App Store gold rush: where now you don't appear to even be able to sell a $0.99 app.
The other problem is of course that no one else can really enter this space. It's now only Apple and Google. It will be very hard for anyone else to enter. There were many more publishers and the competition and differentiation was higher.
No, it wasn't. I'm not going to dig up links, but one could pop a web site storefront and Fastspring for payment processing (as one example of a company I used) for less than 10% (Fastspring would take something like 6-7%, IIRC). Discovery has always sucked on Apple's store, so no value-add there. In fact, I'd argue that the only value-add one gets out of Apple's store is access to their closed garden.
And "50-90%"? Is that in reference to putting software in physical boxes and on CompUSA shelves? Because no mobile publisher charged 90% before Apple's store came along.
For the Apple case: access to the walled garden is the majority of the benefit. But still, setting up payments, customer service, chargebacks, fees, etc., is nice to have taken care of. 30% nice? Who knows. But more than just the raw payment processor overhead, surely.
AFAIK physical boxes are way above 50%.
But there's 2 reasons the comparisons aren't valid:
1) The revolution Apple brought to mobile phones was making them personal computers. So the relevant comparison really should be with personal computers and I doubt any of them had stores that took as much of a cut.
2) More relevant, the vast majority of such app stores which charged 40-50% were optional marketplaces. A customer didn't need to go through them to install an app on their phone (I believe Palm was like this. I'm pretty sure the likes of WinMo allowed many different ways to install apps). So if a marketplace was charging 40-70% it was entirely for the fact that they were bringing a customer to you. If you were able to acquire a customer by yourself, you didn't need to pay anyone any cut.
The big problem with Apple's 30% cut has always been that they charge you that amount just for having a user, even if you did all the work to get that user to use and pay for your app. Outside of the maybe 3% credit card fees, Apple provides 0 value.
One may argue (as many Apple folks do) that they charge for the frameworks, etc., but that argument is absolutely backwards. Apple creates the frameworks and APIs because they need the apps, not because the apps need them. If Apple was to get rid of its 3rd party APIs and frameworks, so there were no 3rd party apps, it's not the app developers who would suffer because all those users would migrate to Android. It's the iDevices and Apple that would basically disappear.
In fact, App developers would be thrilled because now they only need to support 1 Operating system.
Why didn't Steve Jobs go with web distribution of first class web apps or allow Flash on his platform? If they truly wanted to be remarkable, this would have been the future.
The answer is control.
Apple is a cutthroat business just like any other, and their "privacy first" veneer is just a wolf in sheep's clothing. They're playing it up as an attack against Google and Facebook, meanwhile they still phone home about the apps you're running and can shut them off remotely.
Microsoft never taxed software on their platform. Jobs had to invent that business model. It flourished like wildflowers thanks to him.
That was exactly his intent when he announced the iPhone, and he got absolutely obliterated by the internet for it.
Destroying a way to deliver native-like, cross-platform applications without an app store was good?
Jobs did it for control. He didn't want interop between Android and iPhone, and he didn't want any web browser with enough flexibility to do anything sophisticated.
Signed, a heavy Windows Mobile user.
Steam also don't engage in anti-competitive behavior and prevent billions of people from using alternative game distribution methods like Apple does.
What we need is real competition in the mobile app distribution market to determine whether or not that 30% is actually fair, efficient and competitive. As it stands, there is no competition in mobile app distribution.
You can't magic those preferences away. Even if you forced iOS to become an Android clone with multiple app stores and sideloading you can't force people to like those things. You'd just be giving an extra option to a very small subset of techies who have Android now to do that on already anyway. The market has spoken and it likes nice simple well managed choices because that's what the people want.
Why is it that Apple have to make the solution a small subset of people want. Why is that their problem to solve?
Maybe these stores converged on 30% because it's a nice round number and a roughly 1:2 split makes intuitive sense. Consoles, music stores, Steam, mobile app stores, they've all circled around about that number for a very long time. Some have tried around 20/80 to grab market share but it never worked, Nintendo tried 35/65 for a while before going to 30/70. In the end it's natural that competitive forces will tend to a convergence.
It's very true. Google acts in an anticompetitive manner to prevent competition in the mobile app distribution market, as well.
Google prevents mobile app distribution competitors from competing with the Play Store on feature parity because user installable 3rd party mobile app stores cannot implement automatic upgrades, background installation of apps, or batch installs of apps like the Play Store can.
Also, iOS has 60% of the market in the US[1], which is the highest in the world. Apple's App Store is responsible for 100% more app store revenue than the Play Store[2].
> Maybe these stores converged on 30% because it's a nice round number and a roughly 1:2 split makes intuitive sense
Instead of guessing, we should let real competition in the mobile app distribution market increase efficiency and drive costs down to their true values instead of letting a cartel decide what they are.
Because otherwise they are a populist company.
Imagine a company making clothes in sizes S..XL, but not XXL. Don't you think a company owes it to society to also offer the XXL size?
Instead of thinking "what is better for us?", a company should think "what is better for our customers?"
GOG has much better policies.
For example, GOG sells some games that try to phone home. Many of these were games/franchises that did business with GOG, then were bought.
Take a look at the reviews for Kerbal Space Program, or Stellaris for some of the shenanigans that happened after a game was released.
But because their stance is no-drm and you can play all their games offline, you can block them and the game will still run.
There is no such stance with steam.
What percentage of that transaction do you think Best Buy would take?
If you try doing it for any PC games released over the past decade, you are more likely than not gonna have a disk with some installable files and a Steam code in the box. Without that Steam code, there is no way for you to play the game.
At this point, there isn't any difference between buying directly from Steam, as opposed to "walking into Best Buy and buying the game you want off the shelf".
On the other hand, you can't sideload apps onto iOS devices. You HAVE to go through Apple. You either publish on the app store, or you don't have an iOS app. That's different. That's very different. That's antitrust-can't-happen-sooner different.
> "That's different. That's very different
Is it? Why is it? You can't sell software to run on Kindle Paperwhite even though it's a full computer inside. What's the specific difference between that and iOS, other than "Apple's ecosystem and customers are desirable, so I want to use it" and "I don't want to pay for it"?
You aren't making much sense. You won't have any semblance of adoption if you don't have presence on iOS. Except maybe in India where iOS market share is tiny.
> You can't sell software to run on Kindle Paperwhite even though it's a full computer inside.
It's an appliance. It's marketed as a device to serve one purpose — read books. Amazon isn't making apps for it either, as far as the user is concerned, there's no notion of application software on these things.
By the way, washing machines and microwaves also have a full computer in them — there's CPU, RAM, and ROM. Yes, tiny and underpowered. Probably not quite powerful enough to run Doom. Computers nonetheless, technically.
Yet no one raises any objections about not being able to run arbitrary code on them. Precisely because of the marketing and expectations.
> What's the specific difference between that and iOS
iPhones and iPads are marketed as general-purpose computing devices. They are not appliances by any stretch of imagination. Yet they are crippled because Apple has knowingly and deliberately put in a limitation so they only run code that was signed by Apple. This limits their general-purposefulness. This forces developers who don't want or need the hosting and listing still go through the app store.
Just like I can't run third party, unapproved apps on a Tesla, SNES, Gameboy, Samsung TV etc. Or even every website that has a marketplace and supports plugins e.g. Shopify.
You just need to publish on the store in order to sell to other users.
You're probably referring to one of these things:
- You can install any app on your own device. This requires an Apple ID (but no $99 membership) and a certificate that Xcode automatically gets from Apple. The certificate is valid for 7 days, after which the app no longer launches. The bundle ID of the app also has to be globally unique.
- There's "enterprise" distribution that requires a developer ID and a certificate. Subject to terms of use. Apple can revoke it at any time. Sometimes Apple turns a blind eye to the misuse of this, but, again, it can and does revoke these certificates remotely disabling any apps signed with them.
If I did my own marketing to gamers and they downloaded the game from my website I would have to pay 0% to any intermediary.
That said, I do have an Android, but it is rooted and spends most of its time off. As I type this message, it is on the other side of the room.
Apple established a standard for the Apple app store. There was a lot of complaint about "Apple Tax" and Apple merely pointed out that it wasn't a "Apple Tax". Sure, Apple started it but others which are not even connected to the Apple ecosystem simply followed. They could have not decided to but they did (Re:Table 1) [0]. Microsoft, Samsung, Google and Amazon all have the same 30% tax. Heck, even commission rates for Xbox, Playstation, Nintendo have the same rate (Re : Table 2). I am sure Apple is not forcing them to have those rates.
Somehow, this conversation turns into an "Apple" vs rest conversation. There's no conversation had upon the charges on a digital distribution store. I'd say - let's have that conversation and come up with a number. Currently, the number is decided in a "free market". I would be open to come up to an alternate number. Most arguments against the 30% is that it is too high. Well, every penny that goes out from the developer's pocket is too high. The cost of an iPhone might be too high. Something, being too high is not an argument to not have that rate.
[0] https://www.analysisgroup.com/globalassets/insights/publishi...
this can practically only happen in oligarchic markets (those controlled by a few large players) who can safely assume a smaller competitor won't undercut them. unfortunately, most major markets in the US are oligarchic, if not downright monopolized (e.g., cellular service).
In that case, let's have that conversation as a society and as a government. "Are companies listed in Table 1 and 2 in collusion as defined by current law?".
In most of the Apple 30% conversations, the conversations seem to be about an instance (Apple) instead of an object (Digital Store Tax, Collusion etc). Lets set the frame and be clear about the conversation we want to have regardless of the business we talk. We can use Apple, Microsoft et al as examples to make the point. We shouldn't replace them with the overarching discussion.
i personally think anti-trust/anti-monopoly regulations should be tightened by an order of magnitude or so. any market that exhibits such extended, obviously inflated profit margins needs to be sliced up more finely. any market participant with more than ~10% market share should be scrutinized closely. piercing the corporate veil should be the norm with any anticompetitive infraction (as well as embezzlement, insider trading, and other such executive crimes).
in short, make markets fair (not just 'free').
and in turn, that should allocate capital more efficiently throughout the economy, rather than letting it accumulate inefficiently in fewer and fewer hands.
There is no competition in the mobile app distribution market. Apple and Google have a duopoly on mobile app distribution, and they behave like a cartel when it comes to price fixing.
For over a decade now, consumers and developers could have benefited from real competition in the mobile app distribution market. Real competition between companies means that consumers can benefit from increased efficiencies and reductions in cost when it comes to distributing mobile apps.
Instead, Apple and Google have kept a stranglehold on the mobile app distribution market, and it took over a decade and the threat of regulation before Apple chose to lower costs to developers somewhat.
How can anyone know what prices are "industry standard" or "too high" when it comes to mobile app distribution if there is no real competition in that market, just a cartel consisting of two trillion dollar companies controlling mobile app distribution for nearly 13 years?
That in itself isn't a fix all, for example the Amazon app store for Android based devices still takes a 30% cut at the moment, but it opens the floodgates to stores like this that could start to create natural competition. And even if not at least you have the choice to try not to do that, look at Fortnite. Not for the court case but because they took a 0% cut on Android by distributing the app via their own store when they got kicked off due to that battle. Obviously not an option for everyone but you can still load the app on Android devices and Epic Games Store actually only takes a 12% cut as it's trying to compete. Even if none of this ends up mattering - at least one can load what they want on their devices.
.
At the more extreme end there is always antitrust action like the oft cited idea of splitting the likes of Apple or so on into "Apple Hardware" and "Apple Software" which would definitely blow away some anti-competition tendencies (How many use ios+safari+apple-hardware because that's what they would pick vs that's the only option to get any of the above? Probably less than 100%...) but at the same time are probably a bit extreme when we have tried tamer things like the above before.
I remember thinking that Just-Eat.com were criminals for taking 10%.
Hungry.dk takes 1-2%.
You're most likely not being fair with what services these platforms provide, or how they structure their fees.
Wolt and other companies like UberEats or Postmates are food discovery, delivery and PoS platforms (and more). They don't operate on any single commission model.
(Ofc one could argue this pricing complexity is intentional so that comparing is more difficult)
I thought Apple chose that figure as game developers were already used to it from consoles and Steam.
It all depends on what software / 'app' stores we're comparing to.
They send only a list of functions on the stack without any of the arguments or data.
Example: https://retrace.fedoraproject.org/faf/problems/bthash/?bth=3...
Where Google goes too far is sending everything in the name of security or better yet to "serve" the user.
Your problem here is viewing the end user's setup as part of your system.
It's the user's private system -- why should you have any visibility into how it is functioning?
Car computers report telemetry to mechanics, and given that digitization allows for economies of scale, this isn't that different.
Yes -- and they shouldn't.
How do you define personal information? Let's use Chrome as an example. Recording what website I visit is clearly personal information. What about recording how many tabs I have open, how much RAM each tab is using, and when each tab was last viewed? Is that personal information to you? I personally don't value keeping that private and it is probably a valuable piece of information that could help the developers improve what has been one of the biggest user complaints about Chrome since almost its release.
I think that is generally OP's point. Each piece of data exists on a spectrum in value for both the user and the developer. Data should be kept private when it has value to the user. There is little harm in sharing the data with the developer when the user would deem it low value and the developer would deem it high value.
(Perhaps "private" not "personal" is a better term here, but stack traces can expose personal information too, if they include details about function arguments.)
These companies know people don’t actively want to be surveilled which is why they sneak this shit in instead of being upfront about it.
If it was so great for consumers it would be an opt in not an opt out hidden behind a series of dark patterns.
Even Apple switches Siri back on after every OS upgrade.
Because Google is responsible for most of the software on said product. Who would be receiving that telemetry data if it wasn't Google?
>Why can highly complex software that runs most of the worlds internet infrastructure (linux) work without telemetry?
First, this is a false premise because it ignores the potential that telemetry could help improve this software but most Linux distros have decided against it for other reasons. Secondly, it ignores that some distros do in fact include telemetry.
>Why is telemetry not opt-in
It probably should be when it comes to something that has potential to invade privacy, but we have to be realistic that practically no one will actively turn on telemetry if it is initially set to off. That drastically decreases the value of the collected data and it basically turns into nothing more than something customer service can tell someone to turn on while trying to troubleshoot a specific issue.
>or relies on reports in situation where a bug causes an issue like firefox crash reports?
Telemetry isn't just about bugs. It is also about guiding future development, knowing what features are used, knowing the workflow for users, etc. It can provide value beyond crash reports.
>I'd rather have privacy and buggy software then bug free software in exchange for no privacy at all
This is completely fair. I would generally agree with you and bet that most HN readers would too. However this is not a binary choice. Not all telemetry is inherently bad. Not all loss of privacy is inherently damaging. This is a complicated issue that will involve compromises and anyone sticking to a complete extreme of it being all bad or all good isn't going to offer anything productive to this conversation.
Depends, on Android maybe. On my Android Device, not really i don't use google software with the exception of the core android system without gplay services. On iOS, the HTML Based Web, or Desktop Systems, I see no need for google to exist. If you need telemetry, run your own damn telemtry server instead of feeding the FAANG Privacy nightmare even more.
> First, this is a false premise because it ignores the potential that telemetry could help improve this software but most Linux distros have decided against it for other reasons. Secondly, it ignores that some distros do in fact include telemetry.
Distros may, Linux itself does not. The fact that the majority of Linux Distros work just fine without telemetry shows that large scale software developement and deployment work just fine without invading peoples privacy needlessly.
> It probably should be when it comes to something that has potential to invade privacy, but we have to be realistic that practically no one will actively turn on telemetry if it is initially set to off.
so, if given the fair and free choice everyone will chose against telemetry? And that doesn't make you ask yourself "are we the baddies?".
> That drastically decreases the value of the collected data and it basically turns into nothing more than something customer service can tell someone to turn on while trying to troubleshoot a specific issue.
So, wheres the problem here? Sounds EXACTLY how a good telemetry system should work. If the bugs don't bother the users there's no need to invade their privacy to fix them, if they do bother them, telemetry can be a tool to help them. There's no need to generate "valuable data" except to invade peoples privacy.
> Telemetry isn't just about bugs. It is also about guiding future development, knowing what features are used, knowing the workflow for users, etc. It can provide value beyond crash reports.
Why is it any of your effing buisness what my workflow is like? If i need a feature i request it. This shit is only accepted because the majority of users lack a meaningful understanding of the depth of invasion by app and web developers into their privacy.
Unfortunately, nobody offers bug free software in exchange for no privacy. It’s still buggy.
There's no issue with opt-in telemetry, where the user says "yes, it's okay to track me".
Invisible, silent, always-on telemetry is actually just spyware that's been mislabeled.
Ultimately it's not the telemetry that's at issue: it's the unethical and selfish behavior of the software/device manufacturer.
No sane or reasonable person thinks that an EULA is informed consent.
But I actually think a lot of it comes from the fact that modern software can be easily patched, whereas older software couldn't. It is easy to believe that software today is buggier because of just how many patches we get for it. But back in the day, any bugs that existed in the product were not as visible, because we weren't getting weekly updates where the patch notes say "Bug fixes."
How many massive vulnerabilities existed in major products of the day, and continued to persist unnoticed by all of us because of the relative impossibility of patching them out?
On top of that, modern software is simply more complex -- often times an order of magnitude more complex. (Whether this increased complexity is always needed/appropriate is a separate question.) I'm not sure what metric you would use to be able to do a "bugs per complexity unit" sort of comparison between then and now, something that attempts to control for increased complexity, but my intuition is that it would be pretty flat.
It still (sometimes) happens for medical, aerospace and other transportation software that interfaces with hardware where safety is a concern.
As a comparison, I don't know if much of Google's data ever leaves Google.
Of course it is, and of course they don't. There are exactly two reasons why stuff like cars or kettles get connected to the Internet:
1) A value-add gimmick to justify a price hike on what's pretty much a commodity product;
2) A way to lock you into paying (with money or data) for a cloud service, using a physical appliance as an anchor.
Actual utility of an Internet-connected appliance doesn't even enter the picture.
I'm still terrified by the fact that some cars now apparently have network interfaces for some reason.
I get that there are privacy concerns, but also that's pretty cool. It also has GPS and will automatically alert BNW if air bags are deployed. Has saved lives.
That's only marginally better than it popping up an alert on the dashboard, which many modern cars most probably do anyway, but imo it feels like something of a privacy invasion.
> It also has GPS and will automatically alert BNW if air bags are deployed. Has saved lives.
Aren't there systems that automatically call an emergency number and send GPS coordinates when they detect a crash? I think I read somewhere that some countries are even going to mandate them on new cars.
(Disclaimer: I'm not much into cars. I do have a driving license, but I don't own a car and don't drive very often.)
Sending it off to their servers and having them manually call you up is nice, but I'd hate for that to suddenly go away because of some business that is outside of your control as a consumer.
Cities frequently do this when they want to raise fees or taxes, 'Hey look at City B and City C, our fees are still lower even with this unneeded and uncalled for increase'
I don't know that this is true, planes have been doing it for quite some time now, although obviously they existing in a totally different bracket of price and complexity.
There's a whole world of difference between a plane operating commercial service in a highly-regulated industry and one's own car. At least there is an expectation of personal privacy - and some semblance of freedom - with the latter.
This doesn’t make it more defensible, but they didn’t create it.
Apple took the existing model and automated it. They didn’t invent it, it’s been around since RCA/Victor. Retail takes bigger cuts (Walmart used to get 60% from AV vendors). Enterprise software resellers and distributors take a similar share to Apple, and do other shenanigans as a financing mechanism. When you hear about “shipments” that’s what that means.
In a similar vein, can the radios be physically removed from any newer cars without the car complaining about it?
And, as with most things, there’s an XKCD for that: https://xkcd.com/978/
My car doesn't and I absolutely would never buy one that does even if that meant walking/taking the bus.
My Oneplus runs Lineage, and I explicitly omitted Google services.
I had previously run the MicroG rewrap of Lineage, but the maintainer dropped maintenance for six months, so I found ways to do without the GMS emulation.
For instance, I would consider it a much bigger privacy violation for my phone to transmit my exact location every hour than my current CPU usage every 10 seconds.
https://support.apple.com/en-us/HT203033
They do send nearly WiFi hotspots for crowd sourcing purposes but it is never in conjunction with your local IP address (which is an identifying piece of information).
[0] https://therecord.media/wp-content/uploads/2021/03/Telemetry...
Apple does not explicitly "send" the user's IP address. It naturally is accessible on their end as a result of the TCP/IP protocol. But Apple has made quite clear that it does not use that information in any way.
I assumed that this probably is implemented as a 'non-public' goelocation service api as well raw data sharing agreements in some cases, but I'd doubt the data 'processors' and 'controllers' are known to anyone outside those parties.
I'd say the moral of the story here is that Microsoft and HP just write shitty software.
I am actually a little surprised that iOS would gather this information. What use would it serve?
Generally speaking, Apple is drastically better about location services privacy. For instance, Apple Maps does not tie any location data nor direction requests to your Apple ID, and regularly rotates identifiers for devices used by the service: https://support.apple.com/en-us/HT212039
Source: Worked on that. One example of hundreds.
That being said, my theory is in another comment.
Does this matter? How many people do you know that aren't logged in on their phones? It is literally one the first things Android asks you to do even before showing you the main screen.
This may be only technically true. It's not Android, it's Google Play Services, which collects "anonymized", high-accuracy[1] location data constantly.
[1] Yeah, that's actually a contradiction-in-terms. There is no such thing as anonymized, high-accuracy location data.
Idk which device is worse, but this article title is a bit misleading. Why not just quote the paper directly?
Of course, Google's service is to advertisers, first and foremost. Users generally do not pay for what they receive from Google. Perhaps Google's paying customers, advertisers, are the ones seeing the improvement in the quality of service as a direct or indirect result of telemetry.
Separately, I'm also a google customer as I run an Ad campaign for a small business (skilled labor), and the dollars spent on search ads are extremely efficient with an incredible ROI. Even with CACs in the 10s of dollars, with the size of the contracts being signed it typically costs much less than .5% of the total.
There is no Apple Maps web page. With Google I can do a complex route plan on my PC and my phone will have the "recent searches" in it ready to go when I get in the car.
Apple Maps doesn't show how packed the trains are. Google Maps shows me how full individual train carriages are!
Apple Maps can't provide cycling directions in my area (a world city!), Google can.
Apple Maps routinely provides driving time estimates that are 2x longer or 2x shorter than the actual time. The Google maps estimation error is more like 5-10% instead of 100%!
Google Maps has a trustworthy "star" review score for local restaurants. Anything that's mid-4s or higher with over a hundred reviews is definitely worth going to. For a popular local cafe Apple maps shows the worthless Tripadvisor score with just 16 votes. Google shows its own data with 357 votes.
Etc...
Google Maps getting more precise telemetry data is actually so useful in improving the navigation experience in tricky intersections, overlapping roads, or low bandwidth areas where GPS signal and service can be spotty. I can speak from experience that friends with Android phones experience less jumpiness in their GPS location, less errors in navigation, and less of that pesky "You've Arrived" notification triggering when still far away from the destination.
[1] Pretty much anything from Mozilla or Google, Reddit, lots of others.
Another big thing about Android is anti-abuse, keeping people from running ad click fraud in apps running on emulators. That is the whole DroidGuard thing that the paper mentions and doesn't explore further. It is a device-specific virtual machine and bytecode for the virtual machine which is intended to authenticate it as a real device, not an emulator.
Anyway check out this slide deck for how Google SRE views mobile as being in their world: https://www.usenix.org/sites/default/files/conference/protec...
PS that team is called MISRE, pronounced "misery" and some of the founders of that team migrated from "SAD SRE" make of that what you will.
This quote should be more than enough to justify legally separating Google from ownership of both platforms. It is a similar problem we're seeing Tesla now extend to it's cars. Regardless of who legally owns the device, the company's employees feel entitled to data from it and de facto ownership of it. In most cases collecting data that the actual owner of the device is unable to see or utilize themselves.
I hope both those things are made obsolete by stories of smartphones that work well and are vastly more trustworthy than Google and Apple. The longer it takes, the harder it gets. Whatsapp/Signal ports are now hard requirements for much of the population. :S
Depends on your needs. Calls, texts, browsing work pretty reliably. Convergence has been demonstrated, too. Your Android banking app forced on you may work or not depending on luck.
Apple doesn't have an advertising business, nor does it share that information with advertisers.
In addition to https://searchads.apple.com there's ads in the stock and news apps.
"Several pre-installed system apps make regular network connections that share device identifiers and details ... The Clock app connects to Google Analytics ssl. google-analytics.com/batch."
Really, the clock app calls analytics on a regular basis. That is just ridiculous.
If you're serious enough to use impractical solutions, you probably want a non-google Android distro: https://en.wikipedia.org/wiki/List_of_custom_Android_distrib...
It is unlikely that "all the work that would need to be done" to make the PinePhone as useful as an Android phone (even with pure libre software) will even get done. The problem is that the PinePhone is just too underpowered in CPU and RAM, comparable to devices from many years ago. Plus, the PinePhone dev community just doesn’t appear to be large and motivated enough to cover all the bases of e.g. battery optimization that the corporate mobile developers have done.
>no powerful browser beyond the clunky Desktop-Firefox-for-Postmarket-OS hack, etc.
I don't really know what you mean by this. It's the exact same Firefox that's in desktop Linux. You can install all the add-ons and such. Do note that Manjaro is not PostmarketOS.
The biggest problems are the weak CPU as you've mentioned, and the fact that the entire OS is in a very alpha (or even pre-alpha) state right now.
History tells us that when you have a device that does a few things that only for a tiny minority of people – within already a tiny minority of nerds – are "all that they need", and the dev community is so small, there is no future to the device. For someone who was around in the OpenMoko and Nokia N900 days, it is hard not to see the PinePhone as a stillborn device, which will never progress beyond "pre-alpha" state. A year after I got my PinePhone, it remains just as disappointing an experience as in the beginning.
> You can also use Google Maps that way or whatever OSM provider.
Browsing Google Maps is a joke on the PinePhone's weak processor. And again, OSM on the PinePhone is vastly inferior to the OSM choices on Android. Merely showing OSM tiles does not a good map app make.
> It's the exact same Firefox that's in desktop Linux
And that is the problem. Desktop Firefox was never designed to work at those screen dimensions. Many features of the Firefox UI do not actually work on the PinePhone. (They might possibly work if you dock the PinePhone with a monitor and mouse – I haven’t checked – but they don’t work on the PinePhone as a phone.)
Any day now...
https://www.androidpolice.com/2019/10/08/how-to-fully-disabl...
How to disable personalized ads on Android:
https://www.androidguys.com/tips-tools/how-to-disable-person...
Which cache is that talking about, the browser, or some system level thing? Doesn't clearing your cache break some of their fingerprinting and tracking stuff (timing side channels, etc.)? Seems kind of egregious to have clearing that simultaneously opt you back in.
I'd be shocked if after turning off all the settings on my phone it was impossible to track its location via some capability somewhere.
It listens in on any audio and transcribes it. Probably handy for podcasts, but other things are just scary.
Maybe it's OK if Google does it, I don't really know. I dislike it, it concerns me. The device would have a transcription of audio conversations I have through apps like WhatsApp. Or it could do something useful like transcribe podcasts and hand the transcription over to the owners, so that they can publish it along with their podcasts, without Google needing to dedicate their servers to it.
But if companies like Xiaomi get this feature for free on Android 15 or 16, I know what they will use this tech for. I know what Facebook would use this tech for, and I wouldn't be surprised if they finally start to sell a cheap but powerful Android device.
With offline transcription the "your device is recording me" will get so much harder to detect, as no audio will get streamed. It will become so easy to listen for keywords like "lawnmower" and count their occurrences or their proximity to phrases like "need to buy", or "is pregnant" and stuff like that.
I don't want my devices to do this.
"Live Caption detects speech on your device and automatically generates captions.
When speech is captioned, this feature uses additional battery. All audio and captions are processed locally and never leave the device. Currently available in English only."
So note that Google does not get a copy of the audio stream. It stays local to your device only. I don't know about you, but seems like a really handy feature to me, especially for those who might have hearing difficulties.
I don't think transcribing on device and then uploading would make any sense: for something like podcasts they could just do serverside transcription (they already do for youtube videos at least).
2) you should see the volume dialog with a box with squiggly lines in it at the bottom of the volume slider
3) press that to turn it off
Reminder that Google literally provides a location database for US cops, who are getting bulk data on people simply being in some place at some time and doing nothing wrong: https://www.nytimes.com/2019/04/13/technology/google-sensorv... Meanwhile other countries want to make Google store that data on their territory when it's about their citizens.
Second, that the telemetry collection process allows the OS makers to track users’ location based on the IP address that connects and uploads device telemetry to their servers.
The researcher said that currently, there are very few, if any, realistic options for users to prevent telemetry collection from their devices.”
This is not what I signed up for, makes me want to leave my smartphone at home or in a faraday cage powered off so I’m not being triangulated by cell towers or these ubiquitous telemetry logs.
Some skips the device's own MAC but they already know that anyway as they manufactured it.
There, fixed that title for you.
EDIT And this just in, more third party cookies:
https://www.eff.org/deeplinks/2021/03/google-testing-its-controversial-new-ad-targeting-tech-millions-browsers-heresI've switch off every possible toggle on Apple TVs, iPhones MacBooks and all the devices still ping back to Apple HQ with time.apple.com, time-osx.g.aaplimg.com, metrics.icloud.com..... so I take this with a grain of salt. I've logged all DNS - using nextdns - and the number of requests back to HQ is more that it should be.
The claim of “20x more data” is a bit suspect as well. 20x the byte-level amount of data? Yes, the math checks out. 20x the data points? Likely not.
So it's all not surprising, really? Different business models lead to different outcomes.
I also want to know what the data is used for and how long it is stored for, but I suppose those are very tough questions for an external researcher to test.
Fucking why, Google? It's irrelevant to the function I'm trying to use. Not only that but you already have my answer, which is no. Maybe I don't want to be your personal 24/7 wardriver. Maybe I don't want you running my battery down for no reason. Maybe I'm somewhere I'm not allowed to emit 2.4GHz signals and your scanning could get me in trouble with my job or even the law.
The above doesn't justify unrestrained tracking of user activity - but let's not pretend companies get to where they are because they create a first-class space for advertisers. They get to where they are because they, at least at one point, created a great product for their customers.
When the user gives consent for PII like IMEI, location, networks mac addresses?
I wonder if both companies might be breaching the Children's Online Privacy Protection Rule ("COPPA").
Most people seem to say "oh I know they're collecting data." Unfortunately they don't - likely can't - grasp the depth and breadth. And the motive? Most will never make it that far.
The Age of Surveillance Capitalism rips off the bandaid, one greepy greedy power move at a time.
https://www.wnycstudios.org/podcasts/otm/segments/living-und...
For example, the phones send tons of data to Google when first booted. But there is no data on the phone at that point! Then maybe this is not data gathering just bad software??
It’s always interesting how Android is given the benefit of the doubt on intent and that never happens with iOS.
The hardware info is used to make sure that blacklisted/stolen devices are rendered inoperable.
The other requests are simply due to used apps...it seems the researcher is unclear about many aspects of iOS. i.e. typing a url into Safari kicks off to find links, apps, etc. that will be the logical next step for a "search"
He also doesn't understand the difference between Siri the voice assistant and Siri the platform.
tldr; Google vacuums everything it can...Apple is the exact opposite.
Safari has great adblocking. Also, the mobile version of a site is typically a superior UX compared to apps because the controls are consistent. It's usually faster, and best of all, it's MUCH easier to block all of the tracking.
It's also changing how crime is investigated; Google can be asked for a list of smartphones in an area at a given time, can be used to collect evidence or information (were you in this building on this floor at this time?). Carrying a smartphone can implicate you (or not) and you can be photographed by anyone at any moment regardless of your "rights".
I think people need to understand you are responsible for what you do on a computer; your clicks, searches, taps, installed app list, and basically everything is being recorded regardless of consent (which appears to be an illusion these days).
This is neither shocking nor unexpected. Humans generate data, data is going to be collected and used.
That's not going to change any time soon. Some thought Google would introduce a similar privacy feature to Apple's tracking consent but I lol'd at anyone who believed that.
While I agree with this in principle, I've never really understood why we forgive poor user behaviour when it comes to computers when we don't do the same with basically any other tool humans regularly use, despite the negative consequences being comparable, I don't think it's reasonable to expect people to just quietly accept 'tracking's just the way it is, deal with it.'
That doesn't come down to poor user behaviour in that case, it comes down to malicious behaviour by device manufacturers and software developers in the name of profit.
It's all well and good to expect users to take steps to deal with that behaviour, but it shouldn't just be accepted that, 'that's just the way it is.' And companies should be held accountable for at least the deceit that surrounds it.
Just being honest and open about it all would be a start. At least then you could make the excuse 'oh well the user should have tried harder to not be tracked.' Because they have a fair chance of knowing where and how they're being tracked.
This current system of deceit and bullshit is the problem.