Cyberpunk 2077 Patch 1.2
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Even if they fixed every single bug in the game, it will never fix the feeling of fakeness. The world is nothing more than an aesthetic prop, it looks cool but the illusion is broken the second you try to actually "immerse" yourself. No interacting with vendors, no altering your apartment, no sitting on anything, no dealings with any in-game megacorp other than Arasaka, no going on building roofs...
Bethesda quite accurately marketed the elder scrolls series as "Live another life in another world." If I had to come up with a similarly accurate slogan for 2077, it would be something like: "Take a thrill ride through a dystopian city to save V's life". Which isn't bad per se, but not my type of game, and definitely not what they marketed this game as.
While I'm at it, I thought they could have done so much more with the world, to be honest. It was very disappointing to encounter the limits of this game.
Major areas that appear on the map are completely inaccessible, such as the stadium, the crashed airship, the arasaka waterfront, the biotechnica flats, and a lot of pacifica. They appear as buildings on the map, but you are invisible walled from actually going there.
Other areas are just blatantly unfinished. North Oak, supposedly the richest part of the city with the most advanced technology and best environment, consists of two mansions. The city center features awesome towering skyscrapers, none of which you can enter, or even go on the roofs. I was so excited to get the double jump in this game, only to find that there is no collision for most building roofs, so you can't really do much parkour.
And there just aren't much rewards for creative exploration even in the finished areas. Most districts are pretty much just backgrounds to a "key block" of the level, meaning that in a given district, 99% is empty NPCs and buildings and 1% of it actually is very detailed and well thought out. For instance, the area surrounding jig jig street is basically useless, as is the skyscraper market zone, the only interesting parts to explore are jig jig street / skyscraper market itself, both of which are inaccessible except for the story missions.
Finally, the actual such "good levels" themselves are very dull. There are basically two types of detailed, self contained levels (dungeons) in the game - seedy markets and warehouses. I hope you like that stuff because up until the very end of the game you are stuck in these environments with like 1 exception (peralez apartment). I personally wanted to explore cool cyberpunk locations such as factories, labs, airships, skyscrapers... nope. Just two story warehouses, over and over and over.
Overall, I can't recommend this game if you are an "exploration" type gamer.
Actually, I mostly reply to you because I don't quite get why you're such a fan of elder scrolls with regard to exploration and their slogan of "living there": At least Oblivion and Skyrim (last I played, dunno how the online game stacks up) were in a way very much level-designed in that there were no real surprises regarding what type of enemy came (scaling) or what kind of rewards would come (e.g. always a chest at the end of a dungeon with clearly defined types of things that could drop). It felt very much not like a breathing world. I miss Morrowind (also levitating!).
Also, there seems to be a group of people that take issue with any criticism of 2077 with some form of "Why can't you just let people have fun?" This seems to be the goto response for criticism of almost any game, movie etc now, possibly because some people tie too much of their identity to media they enjoy, so any attack on that media feels like a personal attack to them.
So for the record, people are allowed to enjoy 2077. There are some genuinely cool things in the game. But that doesn't change the fact that objectively, as a whole, it turned out pretty poorly, relative both to its genre and what was promised. There's plenty of media I enjoy which I would also readily admit is pretty terrible objectively. That's why the term "guilty pleasure" exists.
> The NCPD spawn radius for when the player commits a crime has been increased.
Their engine just isn't capable of emergent game play or a realistic feeling police response like GTA5 so the fix is to just increase the radius. If they spawn round the corner it will feel a bit better I guess.
I also called it when I saw the trailers and presentations. They promised more than any team could deliver in that timeframe. Then they postponed it and it was clear that this game will be released buggy and unfinished.
Witcher 3 was so big and also boring that I never got to finish all the quests. CP2077 is the opposite. Too short but exciting. I don't like game like GTA, yet CP2077 captured me and I couldn't stop playing until I've done ever quest that wasn't buggy, except the fighting quests. The opponents just always kicked my ass.
And now reading about patch 1.2 I think, who cares, it's like sex with your ex or cold coffee. Been there done that, moving on.
I wonder if dumping a list this exhaustive is more performative in nature than to just offer information on the patch.
"And many more."