GIMP PyDev
github.com
github.com
I have some geospatial boundary data that I'd like to extrude to a 3d object, apply textures to the faces, and save images of the object at different perspectives. I have several hundred to do, so it'd be ideal to automate this.
Something like Gimp PyDev or ImageMagick seem like they could sort of work, but the math around creating a 3D extrusion in either of those seems difficult. On the other hand something like Blender seems like kind of overkill maybe.
It might end up being one of those solutions, just curious if anyone has any other ideas.
Automation comes later. It comes with experience.
There is software for this, if you can do a workflow with various pieces of desktop software, you could automate swaths of it and then do manual portions where you need to make specific decisions that can't be automated.
The geospatial boundary data, is it geojson or wkt? What does extrude mean specifically?
Are there technical between the projects differences or simply the names?
I am not speaking on anyone else's behalf. Disabled people have said they don't like language like this, so in order to be respectful I stop using it and encourage others to do the same.
It shouldn't be too hard to pack up a python executable instead.
On the other hand it's 20 years since I last worked with GIMP plug-ins, and back then it was C all the way.
https://wiki.gimp.org/wiki/Hacking:Plugins#GIMP_Plug-in_Arch...
It's fairly common to ship Windows applications with bundled DLLs but to link to more system libraries on Linux platforms, for instance.
The Gimp community is not obligated to dedicate resources to working around Apple's business decisions. The absence of Flatpack on MacOS is solely for the sake of Apple's bottom line.
Apple itself certainly has the wherewithal to make Gimp available on its platforms. It simply does not have the interest. As you say, it shouldn't be too hard.
They are volunteers.