AI names colors much as humans do
ai.facebook.com
ai.facebook.com
I thought the headline meant that generally AI systems would end up having color systems which distinguished blue and orange more readily than taupe and beige.
But the paper doesn’t seem to talk about that, except in the abstract - the paper instead seems to report that the more complex the ‘allowed’ grammar, the more specificity AI can have about colors. And, by the way, that’s true for human languages too, and you can train a grammar that’s close to the info-theoretic limit, which by the way is what you can say about most human color languages.
It seems to me like you could train an AI to report hexadecimal for colors pretty easily, so I remain confused about a lot of details, most of which seem to be embedded in the referenced paper “Efficient compression in color naming and its evolution.” I haven’t read that paper. Without reading it, I’m not sure if the networks developed just carried over concepts from it, and thereby got similar segmentations (and the graphs look kind of similar to me, but not exact or anything), or if there is something fundamental.
All that said, it would be REALLY cool if alien intelligence-like assessment of colors saw things the way humans see them, that would be rad. I just have no idea if this research proves that or not.
I'm cautious not to say that it has nothing to do with linguistics, because half of linguistics is math because of the nature of what is language. But that's about it. That is like setting up an actual physical experiment with the Galton Board, to "discover" that you'll get a normal-distribution looking pattern with aluminium balls the same way as you'll get with wooden balls. That's all about math involved in some information-theoretical concept, not about human laguages per se.
The words they use aren't real words, they're partitions of the color space, and the researchers found that the partitions the agents came up with to win the game were similar to human partitioning of the color space.
Now, did the design of the game and the reward function smuggle in human notions of reasonableness that made the outcome a foregone conclusion? Maybe that's a more reasonable criticism, I don't know.
The efficiency/complexity insight doesn't rely on that data, but the human-like output produced by human-like color data combined with communications limitations does rely on it, and that's what the article is all about.
Edit: It’s like domesticating wolves for the purpose of training them to run around an obstacle course at Westminster to showcase what it would be like if they were still wolves
The article summarizing it underplays that part.
>As we relax discreteness, the emergent naming systems become complex beyond what is attested in human language, and, eventually, significantly inefficient.